FlyingIron Simulations has issued version 1.1.0 for their P-38L Lightning for MSFS. This update comes with a number of changes and improvements, most notably Xbox compatibility. Also included are changes to improve performance, system simulations and a new propeller physics simulation.
Changelog
Art
- New propeller discs and start-up animation
- Oxygen gauge reflection fixed
- Icing added to exterior model
- Intercooler flaps added (bottom shutter under each engine)
- Fixed several multiplayer artifacts (gear animations, canopy open/close animations)
- New canopy rip-off animation sequence with a rattling canopy to warn you it’s not locked
- A marker line has been added at the elevator trim centre
- Elevator trim disc improved
- Nearly all gauge faces have been redesigned to be a very close match with the original gauges (also easier to read now)
- Yoke now always shows in external vie
Cockpit
- Both the MSFS Toolbar menu checklists and the tablet checklists have been overhauled and are more comprehensive
- Checklist added for the Runup phase
- All 3 compasses work now exactly as they do in reality. An overview:
- Directional Gyro (most right) depends on a running engine for vacuum (always worked)
- Standby Magnetic Compass (left top) (always worked)
- Remote Indicating Compass (left bottom) now depends on electricity (use compass switch)
- Compass adjustments knobs now all turn their respective compass 2x faster
- Aileron booster (bottom right, below the flap handle) now can be operated (saves hydraulics during 1 engine operations), this will result in slower roll rates at higher speeds
- Hydraulic gauge responds to aileron input (with aileron booster on), flaps and gear
- Cross Suction scenarios now working as expected:
- Simultaneous left and right Cross Suction cuts fuel to both engines
- Cross Suction from a wingtip will cut fuel to the cross feeding side
- Fuel pump on without engines running now shows pressure (but the mixture lever needs to be forward)
- Electrical systems have been overhauled with authentic battery and generator power levels
- All electrical systems have corrected wattage and amp defined, from heavy starter systems to simple light bulbs
- Oxygen system redesigned
- Flap feather lights now work as per the original aircraft: e.g. if a prop is feathered, and you apply full rudder to compensate for yaw, the feathered light will turn on
- Transponder Code defaults to 1200
- Wing Tip low fuel lights now turn on when there is 10 Gal left (used to be 5 Gal), which corresponds to about 5 min of fuel
- Panel and Glareshield lights rebalanced, glareshield also affects the GNS430 buttons (but not the screen, this seems unsupported in MSFS at the moment)
- Closing a prop feather guard will now unfeather the prop
- Fixed wing and taillights, selection of bright or dim modes now works
- Fuel gauges require volts
- Ammeters only work when the respective engine is running, and the generator is switched on
Engines
- Retuned take-off, climb and cruise performance
- Start-up process is now authentic, meaning you have to hold the START switch first and listen for the flywheel to spool up (about 5 seconds), after which you may hold the ENGAGE switch to couple the propeller.
- A 2 to 4 second prime pre-start-up is now required. When over primed, you need to open the throttle to let fumes escape and wait a few minutes.
- Advanced thermodynamics with custom modelling of oil, coolant, and intercooler systems
- All cooling systems have working automatic shutters, or can be controlled manually as per the original aircraft
- Engine stresses, which build up over time when pushed too much
- Carburettor icing can occur when you fly through a cloud and low MP and are within a 4C (+/- 7C) temperature range
- Priming now requires at least 4Psi of fuel pressure (check gauges)
- The turbo’s steel structure will start glowing when hot (visible in low light conditions)
Sounds
- Rebalanced a few sounds, engine volume etc
- Canopy sounds restored
- Gear movement sounds tweaked, gear bay close sound added
- Switch sound volume upped
- Ground roll build-up improved
- Right engine stutter/delay fixed
Flight Model
- Modern propeller physics
- Open window buffeting (only fly with windows closed)
- Overall improvements in various areas, including overall flight behaviour, landing and better ground handling
- Drag added for all external components that are under your control (all cooling shutters, canopy top and windows)
- Compressibility stalls now coded for a better approximation of the effect
- Dive flaps lift and drag both increased: more lift so you can dive out within 10,000ft, more drag so you keep a good speed when going down at 45deg with minimal thrust.
Tablet
- Live Data page now reflects correct temperatures
- Live Data page now displays drag for individual components (Oil Cooler, Radiator, Intercooler, Drop tanks and Canopy)
- Live Data page displays engine priming status (Under primed, Primed, Over primed)
- Newly designed Auto Pilot, now working well under all scenarios
- Select the Default MSFS pilot if you like instead of the WWII themed pilot
- Dynamic Engine Stresses (previously Engine Damage)
- Dynamic Engine Stresses console, showing where and how much the stresses are
Miscellaneous
- Heavy code rewriting and optimization of almost the entire aircraft, giving you a deeper simulation while enjoying more FPS
- All flight start scenarios have been correctly pre-configured (start on Apron, Runway, Cruise, etc)
- All flights start with full tanks but without drop tanks mounted by default