Aerosoft Releases Brno Airport for P3D

Visit one of the Czech Republic's cultural and academic gems, located in the heart of the South Moravian region

Continuing to focus his development efforts on the region, Pavel Movzer, in cooperation with well-known publisher Aerosoft, has released another Eastern European airport, publishing Brno Airport (LKTB) for Prepar3D.

Serving one of the Czech Republic’s academic and cultural hubs and the country’s second-most populous city, Brno Airport (LKTB) is located 5 miles outside of Brno’s city center and just on the edge of the historical Austerlitz battlefield. Being the country’s second busiest, the airport saw 543’000 passengers pass through its doors before the pandemic and serves destinations across the European continent, including London Stansted, Kyiv, Lamezia Terme, and Thessaloniki, to name but just a few.

On an interesting side note, the airport is known among architectural circles for its recently-opened terminal building, which serves as one of the most striking examples of Czech contemporary architecture and organic architecture.

Well regarded developer Pavel Movzer has recreated this important Czech aviation hub for Prepar3D users to discover. In addition to providing users with a faithful recreation of the airport, the recreation of parts of the city of Brno and some of its most well-known landmarks serve as one of the highlights of this package. The scenery also features weather-dependent ALS runway lighting, custom-created static aerodrome vehicles, animated 3D passengers, and custom ground textures that appear “wet” during rainy weather conditions.

Pavel Movzer’s rendition of Brno Airport (LKTB) is available for purchase via the Aerosoft online store and will set you back €18.45 Exc. VAT.

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Yannick
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Yannick has always been an avid aviation enthusiast and he started out simming back in 2002 at the young age of 5 with FS2002. Ever since he has continued pursuing flight simulation as a hobby with the eventual goal of also making aviation his career. While Yannick currently primarily uses X-Plane 11 and Prepar3D, FS2020 and DCS have not skipped his radar.
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