Head to Head: San Diego Intl Airport by Beautiful Model of the World/AmSim and LatinVFR

Tom compares two versions of San Diego Intl Airport for MSFS with his observations at the real thing

Posted: 28-Mar-2024 @ 23:26z

Introduction

San Diego International, formerly known as Lindbergh Field, is located in southern California about 14 miles from the US/Mexico border. It’s a single runway airport that sees primarily domestic US traffic in addition to a few European, Asian, and Canadian carriers plus cargo and general aviation. The airport’s close proximity to downtown San Diego gives impressive views on the approach to its runway 27. LatinVFR’s version of the airport is available for $15.99 USD while the BMWorld/AmSim is available for $22.50 AUD or about $15.30 USD at the time of writing. LatinVFR released their version in October 2020 while BMWorld/AmSim released theirs in October 2023. LatinVFR’s KSAN in this video is version 1.0.5 and the BMWorld/AmSim version is 1.1.2.

This article serves as a complement to the full head to head video and is meant to provide additional comparison images with the real world airport from my recent travels. I was only able to explore Terminal 2 in detail, since they’re separated past TSA. This article also provides a written version of the same script used in the video. Please see the video for a greater look at the airport offerings.

Terminal 1

Given the three year gap between releases, the airport has seen some changes in that time. This is evident at Terminal 1 where gates 1, 2, and 3 have since been removed. From what I can tell using Google Earth’s historical imagery tool, this change occurred sometime in 2022. LatinVFR’s version does still have these gates depicted, as it released 2 years prior and BMWorld/AmSim strangely also have them, though without the building that lead to them. From the Google imagery, this configuration didn’t exist. The gates were fenced off and the building was torn down and the ramp torn up to make room for the new Terminal 1 currently under construction.

Moving along, the lights on top of Terminal 1 are more accurate on the LatinVFR version than the BMWorld/AmSim model. Both airports have fewer light polls than reality and not all are in the correct positions. Ground markings at the gates aren’t completely accurate for either developer, with each missing some elements or having extra elements. In the case of LatinVFR, some gates have the red engine caution areas but Google Earth imagery shows these don’t exist at all gates (only some), even at the time the scenery released.

The BMWorld/AmSim version leaves out the aircraft type markings for the gates while LatinVFR has some with an inverted color palette. LatinVFR does however have a jetway for gate 13, which the BMWorld/AmSim version left out. There are other minor differences between the modeling of the two on the Terminal buildings such as positions of stairways, signs, and windows. LatinVFR’s models are definitely lower quality while BMWorld/AmSim has more detail in these smaller elements. For example, each step on the stairs is modeled in BMWorld/AmSim’s while LatinVFR is more of a textured ramp.

On the landside portion of Terminal 1, we can see the LatinVFR model has an elevated walkway with modeled bus and taxi stops. BMWorld/AmSim is more up-to-date here with having the elevated walkway removed, but they don’t include the transportation stops. During my trip through the airport, I noticed the area was still heavily under construction. From Google Earth, the parking lot further back was last captured in February 2022, with the walkway still present. The roadway running directly along the terminal is undergoing a considerable amount of work and rearrangement until the new Terminal 1 is completed.

Terminal 2

Transitioning to Terminal 2, the ground markings around the gates appear more accurate on the BMWorld/AmSim version, with parking spots being wider and closer to the terminal building in some cases, though still missing the aircraft type markings. Though there are still some inaccuracies in actual taxi line placement, caution areas, access roads, and many of the lines have rounded corners instead of sharp corners.

The terminal model is fairly well done and is more accurate than the LatinVFR version. The BMWorld/AmSim model also include the gate numbers on top of both the jetways and the terminal, which are accurate, while they are missing on the LatinVFR version at some gates.

Giving a further look at the windows, LatinVFR’s seem to be frequently out of place or of the incorrect quantity compared to reality. Theirs also has some extra depth with the frames being inset into the building slightly. Unfortunately, this isn’t accurate and BMWorld/AmSim did do a much better job in that aspect. The one detraction from it, however, is there are a number of spots I noticed gaps in between the windows and walls, letting me see the untextured interior of the model. Further examining the geometry of the LatinVFR buildings circular structures do show more visible polygons and aren’t quite as smooth. BMWorld/AmSim’s model uses more polygons and portrays circles more accurately.

There are areas under the terminals of both airports that are fairly inaccurate. This area, in reality, is used as parking and storage space for GSE and other airport equipment an is fairly large and open. Both airports didn’t exactly capture this well with some undersides being non-existent or full of divider walls instead of support columns, thus sectioning it off.

Generally, the LatinVFR version feels less empty than the BMWorld/AmSim version simply due to the fact that they include some amount of ground service equipment and people that are fairly minimal with the latter. Though I know some aren’t a fan of equipment as it may cause conflicts with other 3rd party addons such as GSX.

On the far west side of the airport, neither developer did particularly well at capturing the ground markings and buildings. BMWorld/AmSim included a building depicted as under construction and the associated changes in the gate layout. LatinVFR’s version pre-dates this construction and has some elements clipping through each other in their version. When I flew through at the end of February 2024, the building looked complete.

Other than this, landside on Terminal 2, BMWorld/AmSim has much higher levels of detail and better quality textures. LatinVFR does contain some since-removed solar panels and relatively low quality roadways and building features. The BMWorld/AmSim verion also contains plenty of vehicles such as buses and taxis waiting to whisk your virtual passengers off.

AI Traffic

For AI traffic, using Alpha India Group, or AIG, for testing, both airports were relatively accurate in airline gate assignments. Neither one was perfect with some airlines appearing at improper gates with both, though LatinVFR did seem to be slightly more accurate.

Airport Grounds

Around the airport grounds, I’d say that neither developer has particularly bad ground textures. Similar to the buildings, the LatinVFR ones are lower overall quality, but have more subtle weathering and variation while the BMWorld/AmSim textures are slightly more uniform but sharper with more of the finer details present. A number of places I noticed some small out of place taxi lines on the BMWorld/AmSim version while the LatinVFR one had general inaccuracies due to being out of date when compared to the present day airport. LatinVFR also features two side-by-side windsocks pointing in opposite directions which is something I’d honestly expect to be fixed after so many years on the market. A pilot with one windsock knows where the wind is blowing, a pilot with two is never sure!

Around the ATC tower, I do like the use of the satellite imagery LatinVFR used, though a touch low res, while BMWorld/AmSim made the ground a dirt texture that looks somewhat out of place. LatinVFR does get right the location of the street lights, being within the wall as opposed to the exterior location with BMWorld/AmSim. BMWorld/AmSim does get the height of the metal towers next to the ATC tower correct while LatinVFR doesn’t. The scaling of the windows of the BMWorld/AmSim ATC tower look way too big and are missing some of the black paneling on the top and bottom.

The neighboring catering building however, does have loading ramps in place with BMWorld/AmSim while LatinVFR does not. There are a few buildings in this area as well that are not present in LatinVFRs version that do currently exist. Oddly enough, the LatinVFR ground textures in this area are the ones that start to look more flat and less varied than the BMWorld/AmSim ones. Meanwhile, in the cargo area, BMWorld/AmSim left out some buildings and instead placed cargo containers and some GSE. LatinVFR does have buildings here, but they’re relatively generic and could use more detailing to bring them to modern standards.

Down at the FBO’s, the hangar models are alright from each developer, with BMWorld/AmSim being the more accurate ones apart from a color inaccuracy on the roof of the Signature building. They also made the decision to use Asobo aircraft to populate the ramp here while LatinVFR has custom static models. The parking lot here is also populated with custom static vehicles in LatinVFRs and empty in BMWorld/AmSims version.

Night

At night, the taxi line center lights are more visible from above with BMWorld/AmSim while the taxi signs are more visible from above with LatinVFR. LatinVFR also made the decision to have different temperature lights used for the different terminals, indicating the age of Terminal 1. BMWorld/AmSim opted to make all the lights one temperature and have a fairly uniform glow around the gate areas. Unfortunately, having the terminal lights be different temperature is the more accurate way of depicting the airport so the point goes to LatinVFR on that front. At the runway thresholds, I noticed that LatinVFR’s wigwags weren’t in alignment with the taxiway itself, but BMWorld/AmSim’s were.

Snow

In snow conditions, LatinVFR’s ground receives a pretty uniform coating with the ground paint clearly showing through. BMWorld/AmSim has a much sparser coating of snow that seems more accurate given the typical climate of San Diego, where it hasn’t had measurable snow since 1967.

Terminal Interiors

Both sceneries feature terminal interiors, though the actual amount modeled varies quite significantly. LatinVFR’s terminal interior only consists of the main room in Terminal 2 and isn’t the most detailed. BMWorld/AmSim has a much more detailed version and has modeling in other concourses and Terminal 1 along with animated passengers. From the reference photos I took on my trip through Terminal 2, BMWorld/AmSim did a pretty nice job at capturing the interior with the exception of some minor details.

Near the Airport

Conversely, LatinVFR does model some of the buildings in downtown San Diego, adding a bit more accuracy than the standard photogrammetry buildings present by default. The product page for LatinVFR’s San Diego also claims to have modeled the USS Midway aircraft carrier that’s been converted into a museum, however, this did not appear for me and neither did the one present in photogrammetry. A user on their forums brought this, and the double windsock issue, up to the dev in October 2022 and the dev did respond that they are noted issues, but not top of priorities.

BMWorld/AmSim didn’t model the city of San Diego but did include a lightly modeled version of the North Island Naval Air Station and the Coast Guard station. Closer to the airport, LatinVFR did include some signs from the Marine Corps Recruit Depot that are visible from the taxiways and runway. Both developers did some modeling of the Solar Turbines facility next to runway 27 as well to different extents. BMWorld/AmSim is more detailed but lacks any branding and the palm tree placement doesn’t have them doubled up like in the real world.

Conclusion

In the end, the overall winner here is going to have to go to BMWorld/AmSim. It offers a more up-to-date version of the airport and better modeling despite a number of smaller inaccuracies. If you prefer an older layout of the airport for older airlines or simply more accurate night lighting LatinVFR would be the way to go. LatinVFRs certainly isn’t the most detailed when it comes to finer items like stair modeling, but it got some more of the bigger picture pieces right such as cargo buildings and night lighting. That said, it is showing its age with outdated texture work and modeling. BMWorld/AmSim picks up in this area, having more attention paid to finer details on textures and models, but missing out on some larger items like a missing jetway and cargo buildings. They also have a modeled interior that is much more detailed than LatinVFR’s version if that’s something you look for or avoid. LatinVFR does add extra detail to downtown San Diego and some of the surrounding area but misses an advertised aircraft carrier. BMWorld/AmSim don’t model the city but lightly cover a nearby Naval Air Station. Neither airport particularly “wow”-ed me with what it offers, but after flying through in real life, BMWorld/AmSim seems like the way to go.

More From:   BMWorld & AmSim LatinVFR
Tom Jones
Tom’s interest in aviation began with FS2000 and CFS1 and only grew when he was taken spotting at McCarran Intl. He sets out to learn as much as he an about aviation and he has continued to use flight sim as his primary tool. When not on the sim, Tom enjoys designing, building, and flying remote-controlled aircraft, plane spotting/aviation photography, experimenting with 3D printing, and playing other PC games.

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