MK-Studios Releases Helsinki Airport for Prepar3D

After an extensive period of development, MK-Studios has released its much anticipated Helsinki Airport (EFHK) for Prepar3D. The main international airport for Finland is the busiest in the country with 90% of the country’s international…

MK-Studios Releases Helsinki Airport for Prepar3D

After an extensive period of development, MK-Studios has released its much anticipated Helsinki Airport (EFHK) for Prepar3D. The main international airport for Finland is the busiest in the country with 90% of the country’s international traffic passing through. By far the largest operator at the airport is Finnair which massively contributes to the 350 daily departures.

MK-Studios has poured plenty of effort into creating this Nordic airport with numerous details and technology to bring the airport to a quality standard for Prepar3D. The layout of the airport has been designed based on today’s layout with ground markings and terminal data matching how things presently are. This effort has been helped on by numerous people with a good understanding of the airport. Furthermore, PBR has been implemented across the entire airport with taxiways, runways, airport building and ground areas featuring the technology. The dynamic lighting has been specifically optimised for good performance whilst users can also take advantage of the built-in SODE technologies.

Helsinki Airport (EFHK) for Prepar3D by MK-Studios is now available through OrbxDirect for $34.95 AUD (approximately US$25.43 | €21,60 | £19.25 )

Features

  • Highly detailed rendition of Helsinki airport and it’s surroundings
  • Orbx Global / Open LC EU / VECTOR compatible
  • Up to date ground layout according to the real-world changes and current construction
  • Up to date terminal modeling
  • 50cm/pixel satellite resolution for the approach area and airport
  • High-quality 5m mesh coverage for the airport surroundings
  • Accurate and detailed airport infrastructure based on real sizes and dimensions
  • PBR implementation for taxiways and runways
  • PBR implementation for the airport buildings
  • PBR precipitation and snow effects
  • Terminal interior model (simplified for maximum performance)
  • Very realistic night lighting with directional taxiway centerline lights approach lights including correct brightness and weather/time-based visibility conditions
  • Optimized Dynamic Lightning
  • SODE jetways SODE VDGS and windsocks supported
  • Compatible with P3D V4.5 HF3 and P3D V5 HF2+
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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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