VREF Simulations Releases Glacier Park International for MSFS

Following the release of their Tweed-New Haven Airport (KVHN) scenery for MSFS, scenery developer VREF Simulations has provided community members with another exciting destination to explore in MSFS, this time coming in the form of Glacier Park…

Posted: 24-Dec-2020 @ 22:26z
VREF Simulations Releases Glacier Park International for MSFS

Following the release of their Tweed-New Haven Airport (KVHN) scenery for MSFS, scenery developer VREF Simulations has provided community members with another exciting destination to explore in MSFS, this time coming in the form of Glacier Park International Airport (KGPI). 

Glacier Park International Airport, originally known as Flathead County Airport, was opened in 1942 and is located six nautical miles to the northeast of Kalispell, a medium-sized city set in Flathead County, Montana. The airport saw its first passenger service introduced by Northwest Airlines back in 1950 and saw little traffic until it was designated an international facility. Today, the airport is visited by numerous carriers each day, although none of them operate to international destinations. The airport’s busiest route, by passenger traffic, comes in the form of Delta Air Lines’s daily connection to Salt Lake City, Utah, closely followed by Horizon Air’s route to Seattle, Washington. 

Up and coming MSFS scenery developer VREF Simulations has now provided interested customers with its rendition of this iconic U.S. airfield. Together in partnership with Y.D. Designs, the development team promises customers an immersive and highly accurate rendition of the field. The product comes included with high-definition PBR textures applied all to all airport buildings, custom night lighting, and the addition of custom created static aircraft

The scenery is now available for purchase on simMarket and will set you back €11.99 E.x. VAT.

Feature List

  • High quality rendition of the airport
  • PBR High resolution textures on all buildings
  • Night illumination with custom poles and light points
  • Detailed static aircrafts

 

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Yannick Noesen
Yannick has always been an avid aviation enthusiast and he started out simming back in 2002 at the young age of 5 with FS2002. Ever since he has continued pursuing flight simulation as a hobby with the eventual goal of also making aviation his career. While Yannick currently primarily uses X-Plane 11 and Prepar3D, FS2020 and DCS have not skipped his radar.
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