Following recent releases, including Bandar Udara (WI1B) and Ranai Natuna (WION) for MSFS, exotic scenery developer Project Max has taken to the FSDeveloper forums, showing the progress made on their Toncontin International (MHTG) scenery for P3D and MSFS.
Mainly known in the aviation community for its challenging approaches, Tegucigalpa Toncontin International Airport (MHTG) is a joint international airport and military airbase located about 6km to the northeast of Tegucigalpa in Honduras. Originally opened on January 5th, 1934, it was a Pan American World Airways Douglas DC-3 that had the honor of being the first to burn rubber on the then newly constructed runway of Toncontin International Airport.
The airport nowadays is mainly renowned within aviation circles due to the difficulties associated with landing there. In addition to the airport featuring a 6’631 feet long runway and being surrounded by mountainous terrain, pilots often have to battle significant wind shifts on short final. However, it is mostly the approach to runway 02, requiring a low and steep left-hand turn before touching down, making for an adrenaline-filled and nail-biting experience.
Taking to the FSDeveloper forums, scenery developer Project Max has recently announced that they have taken on the task of recreating this iconic Honduran airport for both Prepar3D and MSFS. Although not providing readers with a feature list, the shared previews showcase the use of PBR textures and custom-created 3D buildings and jetways. So far, the scenery looks well put together and has the potential of becoming a day 1 pick-up for anyone desiring a challenging approach to test his aviating skills.
Although a formal release date and a pricing scheme has not yet be announced by the developer, we will make sure to keep you updated on any future progress regarding this project. In the meantime, if you desire more information or additional preview material, then feel free to head on over to the FSDeveloper forum and check-out the developers’ official project thread.