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[Flightsimguy] [FSX SE] Milviz Weather Radar Review (FYC)

Please note, this is NOT an official FSElite review.

Today I’m taking RealAir’s Beech Duke through some rain (from Columbus to Cincinnati), to test the Milviz Weather Radar simulator. Now, you can always have real time weather with you when you fly GA aircraft in FSX, FSX SE, or P3D.

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Posted as part of the FSElite Featured YouTube Community project.

Tags : FSXMILVIZP3DRADARWeather
Flightsimguy

The author Flightsimguy

1 Comment

  1. Just to clear up some confusion:

    WX+T is turbulence mode, not terrain.
    The return signal range that the red color covers is rather broad. Beyond a certain point, turbulence is certain so it will show those returns as magenta. However, this is still dependent on the weather engine, not the radar.

    Map mode is used for more terrain info. The radar will show terrain in any mode if you tilt it down enough. Usually in the form of a more or less perfect arc like you saw (depending on terrain features). However, the map mode increases the area covered by the scan.

    Also, the higher up you go, the further away the terrain returns will be for a given tilt.

    Also, the weather looked a lot worse than reality at the end because you turned the gain (or sensitivity, not power) to max.

    Finally, the WXAdvantage product does control precipitation effects so that they won’t appear if you aren’t flying through returns. But certain weather engines override that beyond our control.

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