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X-Plane 11.50 with Vulkan/Metal Beta Released

X Plane 11

Laminar Research has released to the public their X-Plane 11.50 Beta Update. This major update features the native support of Vulkan and Metal API. Vulkan and Metal API target at replacing OpenGL in rendering engines in order to take a better advantage of the hardware technology currently available. This leads to a better rendition as well as better performance on the end-user computer.

Vulkan is an API primarily targeted at PC users, while Metal is an API developed by Apple. Respective X-Plane users will be able to see benefits of these APIs depending on the hardware they are running.

X-Plane 11 and Vulkan/Metal : what is it ?

What does Vulkan bring to X-Plane ? The developers have explained what they were aiming at achieving with the addition of the Vulkan API to the game.

  • Better handling of plugin drawing. This means for example that weather addons have a better compability and possibilites, as explained here.
  • Better handling of texture paging. This means that the use of Video RAM (or VRAM, the size of the memory of your graphic card) is much more optimized. Unused textures will be cleared from the memory with more efficiency. The display of the texture has also been revamped. In the end, the user will see better performance and better stability, with less risks of exceeding their GPU VRAM capacity. More detailed explanations can be found here.

As X-Plane developer Ben Supnik said “a flight simulator is more than its rendering engine”. The update also pushes new features for the desktop and mobile version of X-Plane, but the developers have said they would update us later on this subject.

While your X-Plane is updating, you can listen or read the script of the interview of Ben Supnik with FSElite in January 2020.

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Just Flight Announces Avro Vulcan for X-Plane 11

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Yesterday, Just Flight previewed a new product that was in development for X-Plane 11, and from the previews given, looked very much like the Avro Vulcan. Today, we have the official announcement. Just Flight will be developing the Avro Vulcan B Mk. 2, K.2 and MRR for X-Plane 11. The previews show off the interior, like yesterday, and also shows off
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Flightbeam No Longer Porting Products to X-Plane

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Flightbeam is the latest developer to announce that they will no longer be porting products to X-Plane in the near future. On the Flightbeam forums, a user asked the developer is San Fransisco (KSFO) would ever be ported/released for X-Plane 11. In response, Mir said "last year I considered bringing a couple of my products over to XP11 ." He then
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Orbx TrueEarth Northern California X-Plane 11 Previews

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Orbx has posted a handful of previews of TrueEarth Northern California. These previews are showing off the Oakland area specifically, but we can expect other parts of NorCal in the future. The stunning detail makes it feel like you are looking at a real photo of downtown Oakland. This is of course with every Orbx product, but with these new
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Orbx Announces 2W3 Swanson Airport for X-Plane

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Over on their forum, Aimee of Orbx has announced Swanson Airport part of the TrueEarth US Washington series for X-Plane. Swanson Airport is located just one mile outside Eatonsville, Washington. It is known for having residents on either side of the Single runway, many with private hangars to store their aircraft.  Orbx has recreated 2W3 with great detail, they have
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Windsock Simulations Drop More Panama City Screenshots

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Courtesy of Facebook, Windsock Simulations has further previewed their Panama City Airport for X-Plane. This time they're showcasing the airport at night. The developer claims the scenery is nearing completion and will be released later this month. Earlier this month, they announced a partnership with FSimStudios to bring the airport to the X-Plane platform. Some of the features included with
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Taburet Releases Baltimore XP for X-Plane 11

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Scenery developer Taburet has released their rendition of the City of Baltimore for X-Plane 11. The scenery contains custom objects, custom lighting textures, and autogen blended into a photorealistic base texturing. Taburet claims that all objects and buildings are based on real world data, position and dimension, as accurate as possible. Baltimore is a lively city of more than 2.5
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Flying Iron Simulations Provides an Update on F117 Nighthawk Development

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Up on their website, Flying Iron Simulations has updated their F117 Nighthawk development with more work-in-progress screenshots. They've appeared to have made significant progress since their last update just two weeks ago. The Lockheed F117 Nighthawk was the first aircraft designed with stealth technology. It was developed under the Skunk Works classified project department for the US Air Force. As
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