So X Plane 11 came out on the 30th of March to mostly positive reviews. Good for it, It deserves it. But in this hobby you can never talk about X Plane without comparing it to FSX. Throughout its history X Plane has always been the footnote of Flight Simulation. It was always kind of there with its small following of users. However with X Plane 11 it was clear the Laminar Research wanted to change that. And for seemingly the first time ever they put some actual effort into game design and marketing. But the question remains; How well did they do? Now that some time has passed since release we can look at the numbers generated by X Plane 11 and compare them to those of FSX and X Plane 10.
The month of March is special for the team at FSElite, we are dedicating this month to the developers! A way of saying thanks for all the continuous development of products that really make flight simulation a truly unique and captivating experience. This article covers one of the most popular developers for X-Plane, a sim not heavily focused on here, but that’s about to change.
To the P3D/FSX community, FlightFactor might be a little shy of the limelight, but in X-Plane, they are the best in Airline simulation.
FlightFactor Aero is a team of experienced designers from across the world. It all began in 2011 when Roman, or “Ramzzess” as he is better known by in the community, and Phillip teamed up to create FlightFactor. Roman is best known for the stunning 3D modelling presented in the FlightFactor aircraft, utilizing the SASL engine to create stunning visuals and effects that bring the aircraft to life. Phillip on the other hand is better known for meticulously crafting the plugins and avionics and ultimately detailing the systems to address the hardcore sim enthusiasts.
Together, the team has over 15 years of experience creating models for X-Plane and will remain to continue creating high quality planes for X-Plane.