X-Plane 11.50 Now Final, Released

Fin Vulk

After many, many, MANY beta releases, Laminar Research has finally made X-Plane 11.50 final and official. The months of testing helped the team ensure that the move from OpenGL to Vulkan/Metal was as stable as possible. This is a huge change to the way in which X-Plane 11 runs and as such meant that it took a long time to finally get here. That said, Laminar Research is now confident that this release is stable enough to call it an official release.

Whilst X-Plane 11.50 focuses heavily on the new API engine, there was also a range of other changes that benefit customers of the platform. This includes an additional 498 airports across the world, improvements to plane maker and numerous other improvements to the core of the flight simulator.

Over the course of the numerous beta releases, we have provided you with an overview on what to expect. You can catch up on some of those in our past articles or by checking out the full release notes on X-Plane’s official website.

To find out more about what exactly Vulkan and metal do to provide greater performance and utilisation of your hardware, you should listen to our podcast with Ben Supnik who goes into a lot of detail about it all.

Downloading the update is easy regardless of which platform you’re on. Instructions are provided here.

X-Plane 11 is available to buy now for $59.99 USD on the official website and also on Steam.

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Laminar Research X-Plane 11.50 Beta 2 Now Available


Laminar Research released X-Plane 11.50 as an open beta just last week and since then the team has worked hard to fix reported bugs and make various improvements to the platform. The biggest change with X-Plane 11.50 is the inclusion of the new Vulkan / Metal API to render the graphics within the simulator. With that big change came a lot of potential pitfalls, but Laminar has been listening to feedback to make continued improvements.

The full list of improvements is pretty long and includes fixes, changes and also amendments to various simulator crashes. The full list is below for what has changed in beta 2.

Beta 2

  • Fixed show traffic path pipeline nullptr error.
  • Fix crash when AG item has bogus forest ref.
  • XPD-10422 Plane Maker >Expert>Build Weapons>Geometry UI Overlap.
  • XPD-10438 Update King Air beta angle.
  • XPD-10442 Incorrect leg-deduplication with DF-HA, losing turn restriction.
  • XPD-10569 VR Right eye not working with Vulkan.
  • XPD-10607 Fixed skycolors nullptr pipeline on Vulkan.
  • XPD-10621 Fixed FOV and all screen pref param dataref being broken.
  • XPD-10624 Fixed null pipeline on right click of hierarchy in Plane Maker with Vulkan.
  • XPD-10625 Fix for un-inited turbulence.
  • XPD-10629 Fixed black screen on GF 6,7,8 series.
  • XPD-10632 Removed extra comma in loading screen.
  • XPD-10636 Failed to create Vulkan window, no surface formats found.
  • XPD-10638 Metal out of memory.
  • XPD-10641 C172 panel all black with OGL.
  • XPD-10642 Crashes when starting flight on Nvidia Mac.
  • XPD-10647 Can’t use Vulkan with multiple GPUS + SLI.
  • XPD-10656 Fixed Vulkan error handling for better crash reporting.
  • XPD-10657 Fixed missing pipeline on Vulkan with night vision mode.
  • XPD-10662 Fixed aircraft being in wrong place in Plane Maker wing view.
  • XPD-10668 Doesn’t launch when display is connected to different than rendering GPU.
  • XPD-10669 Muted ATC log spam.
  • XPD-10671 Fixed crash going from setting FX 1 to 2 with Metal.
  • XPD-10674 Fixed sound spaces not rendering correctly.
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