Microsoft Flight Simulator VR Update: FSElite First Look

MSFS VR First Look
Product Information
Asobo Studio
Purchase From
Free Update
Version Reviewed
Press Copy Provided By
Microsoft / HP
FSElite's preferred Flight Sim vendor is SimMarket. (Why?)

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When Microsoft Flight Simulator was released back in August 2020, the list of features that were yet to be implemented at the request of the community was still quite long. One of the most requested features that were on the desired list was the ability to fly using Virtual Reality technology. In a subsequent update just before Christmas, developer Asobo Studio, released the all-important feature, in a free update, to allow users to experience the platform from a whole new perspective. Personally, I have only used VR once before and I was astounded with the gaming experience but the game I played was simplistic and one-dimensional. I wondered how such a high resolution, complex simulation would work and how it would operate on my moderate PC setup using the brand-new HP Reverb G2, which currently has the highest resolution at 2160×2160 per eye, of any VR headset available for PC. I explore exactly what MSFS in VR has to offer in this FSElite First Look.

Setting up the Reverb G2 is rather straightforward. The headset only requires one cable that splits into two at a junction box that does need to be plugged into a mains power source. The first of the two cables plug into the Display Port found on most graphics cards. The second is a USB-C connection but also comes with a USB-C to a conventional USB connector. Once you have put the 2 AA batteries in each of the hand controllers, you are ready to turn your PC on and get installing the headset. The HP Reverb G2 communicates with your PC through the Windows Mixed Reality Portal, a VR app that can be downloaded through the Microsoft App Store. Once this is installed, you will need to run the WMR app every time you use your VR headset. Luckily, it is not performance heavy. I have found that the WMR app does load a few secondary applications so if you are suffering from performance issues, you can terminate these to free up some resources.

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Asobo has released its December 17th, 2020 Development Update, which among other things, has provided us with a lot more information regarding the implementation of VR in Microsoft Flight Simulator. It's been less than a month since Asobo officially announced VR support for MSFS via a Q&A live stream, and with the December 22nd release date quickly approaching, we now have
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FlyInside Version Released


After several quiet months, the team at FlyInside have released version of their virtual reality flight simulator.


Within this update, you are no longer limited to the United States. As stated by the developer, you are now able to fly “nearly anywhere in the world.” With photorealistic with accurately placed buildings, trees, and water bodies. With 1ft/pixel resolution in most areas, you can expect the best VR experience to date with their flight simulator.

FlyInside is streaming the imagery used by Microsoft’s Bing Maps so there is no need for a strong internet connection or a large download. Beyond the scenery, several little usability enhancements and stability improvements have also been included. The simulator will use fewer resources and will run smoother regardless of the massive change in looks and appearance. The video you are watching is from the update showcasing everything that is new in the update.


A hand full of aircraft have also received some attention with the update. Helicopter flight models for the B407 and MD500 have been improved as well as the T38A which received a tutorial on how to operate the aircraft effectively.


For those who have yet to pick up FlyInside, there is a try before you buy demo available on their website. Stay up to date with future developments and update on the FlyInside news page.

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