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V4

UPDATE: PMDG 737 NGX Is Now Available for P3Dv4 and Further Updates

UPDATE: PMDG have now issued a statement regarding the new update. Not only has the 737 NGX received a new installer update, but so have the 777-200LR, 777-300ER and the 747 QOTSII.

Robert posted some info on how to update as well:

  1. Uninstall the currently installed product.  (YES.  YOU. MUST. DO. THIS.)  [it is not necessary to de-activate your license… just uninstall the airplane using the add/remove component in windows!]

  2. Log into your account at PMDG eCommerce and navigate to your order history.

  3. Download the full installer for the desired product.

  4. Run said installer.  (Run-as-admin is always a good idea, while we are talking about it!

Fixes for the aircraft include some stability stuff and general optimization. In particular, they have looked at the efficiency of their aircraft in P3Dv4.

As usual, if you’re an Aerosoft customer, you’ll have to wait a few days before you can download the update, but it’ll be out soon enough. Also, there’s a couple of things PMDG would like to make 737 NGX customers aware of, which you can read here.

Finally, it was also confirmed that the 737-700/600 package will be out later this week and the Cloudmaster DC-6 will be out later next week.

– Original Article –

Whilst Robert himself may not have posted an update on the forums, multiple PMDG 737 NGX users are reporting to us that the aircraft is now available for P3Dv4.

If you log into your PMDG Ops center account, the app will deliver a notification to you informing you to head to your PMDG account and download a brand new version. This is similar to what we saw for the 747 and 777 installers.

We are sure that Robert is busy populating a forum post informing the community, but before he does, you can head to your PMDG e-commerce account now and download the PMDG 737 NGX for your version of Prepar3D V4 now.

Prepar3D V4 Revealed Officially by Lockheed Martin Coming May 30th

May 23rd will be go down in the history books as the day Lockheed Martin finally put rumour to rest and reveal their next iteration of desktop flight simulation. We have known that version 4 of Lockheed Martin’s Prepar3D series was bound to happen eventually, but today, Lockheed Martin have revealed the future of their product line.

It’s official – 64-bit simming!

Prepar3D V4 has been officially revealed by Lockheed Martin and as told by us, V4 is indeed 64-bit. The added memory will ensure that simmers will be less likely to encounter out of memory errors and increase detail to suit their hardware without running the risk of running out of available memory. This is fantastic news as it brings the platform to a modern era, as well as bringing the final major flight simulator to  a 64-bit era.

Some great features have been inclued in this upcoming version of P3D.

Other features Lockheed announced:

  • Dynamic Lighting
  • Rain/Snow particles
  • Global 3D trees
  • A fully reworked development software
  • New default vehicles

Now that the NDA has been lifted, we expect to see plenty of streams and screenshots of the new sim over the course of the coming days. We’ll do what we can to get you some exclusive stuff!

Now that it’s finally cleared up, read our article on setting our expectations for the new sim. We’re eager to hear details from third parties about how they plan to support the new platform.

Also, a special thank you to everyone who believed in us from the start. We take this community very seriously and are extremely pleased that our sources  have been honest and truthful. We’ve always taken journalism seriously and only aim to provide you with accurate information even if it is rumour or speculation.  As always if you have feedback, please email or contact us!

Setting our Expectations for the Upcoming Prepar3D V4

Update: Changed the title a little to better reflect the article.

Without delving into speculation too much, we’re fairly confident official information from Lockheed Martin is just days away. We’re reported on rumours, facts, insider knowledge and even some accidental leaks over the past few months – giving as much information as we can to you from Lockheed Martin’s worst kept secret. But what should simmers expect when the announcement is made? I’m hoping to set some expectations here based on my knowledge, some fact-finding and other key pieces of information from various developers and resources around the web.

I would also like to point out, this article is based purely on the speculation of a 64-bit platform. If you don’t believe this will be the case for the next sim, I suggest you close the article now.

There, with that out of the way, let’s continue.

So 64-bit is certainly a bit of a marketing buzz-word for the flight sim community right now. X-Plane has been in the 64-bit era for some time now, and Dovetail have released their full-fledged sim, Flight Sim World, with a heavy emphasis on the fact it’s using 64-bit architecture. But what is 64-bit and why does the flight sim community care so much?

In the simplest of terms, a 64-bit application can use much more memory allocation than a 32-bit program can. In fact, 64-bit applications can in theory use 16 exabytes, which completely destroys the 4gb limit of a 32-bit piece of software. Of course, this is also limited by physical memory available. So if you have 16gb of RAM, your application won’t be able to exceed this limit. So yes, you would have “unlimited” memory space available, you’ll all always be limited by your hardware. Additionally, if a developer doesn’t optimise their software or has bugs which leads to memory leakage, then you’ll still eventually hit your “OOM” limit.

64-bit won’t fix all OOM issues, but it will certainly give a LOT more breathing space than a 32-bit program will.

Keep Reading

Prepar3D v4 Logos and Assets Found On Official Website

For months, we’ve been giving the community the scoop on the latest rumours and information regarding the long-awaited announcement of Prepar3D v4 in official capacity. We know that the team will be attending Flight Sim Con 2017 in June, and we fully expect them to bring more information about their sim then. With the conference less than a month away, it’s inevitable that things will slip out. One of our readers uncovered that Lockheed Martin have began uploading assets for Prepar3D v4 to their website.

What’s interesting is some of the file names. Some are generic such as “header” and “background”, but you can also see “Prepar3d v4 Large” and more interestingly, “Buy-Now”. Does this mean we could see a release sooner than later?

Keep Reading

ImagineSim Preview Ultra HD Texture – Reiterates Confirmation of Prepar3d V4 64bit

On Facebook, ImagineSim have shown off a new preview of their Ultra HD texture set, made specifically for Prepar3d.

Showing off their latest scenery, Singapore 2017, the team really wanted to show off the detail available with their Ultra HD texture set. In fact, they are so pleased with the results they will texture all of their 3D models in the same level of detail.

Immediate concerns are, of course, VAS. ImagineSim then went on to confirm that the usual HD texture sets will be available for those who won’t be migrating to Prepar3d v4 64 bit.

We’ve already posted our rumour findings and then confirmation from Lockheed Martin themselves. This is the first time a developer has publicly confirmed Prepar3d v4 will be 64 bit.

More details will be given soon.

And just in case the Facebook post goes walkies, here’s a screencap.

Orbx Will NOT Be Charging for Upgrades to Prepar3d V4

Prepar3d V4 rumours and information have been rife lately, and today, Orbx CEO John Venema adds to that. Based on his previous statements [Editor’s note: sorry, couldn’t find the original post], Orbx have today announced that there will be NO UPGRADE FEE for when Prepar3d v4 is released.

This is excellent news as many people have been worried that the new version, likely to be 64-bit, will mean that many developers would charge additional upgrade fees. Not only will Orbx be updating their entire library free of charge, it’ll be done ‘magically’ through FTX version 3 without even having to download gigs and gigs of data.

John wants to remind everyone to not pester people on the Orbx team as they are all under strict NDAs, but wanted to reassure the community they are as committed as ever to bringing the best scenery to Prepar3d.

You can read the full forum post over on the Orbx forums, but we’ve pretty much covered it all here.

Did Aerosoft Just Give Let Slip of Prepar3d V4?

Just a quick one from me. We recently outed some rumoured information regarding Prepar3d V4 and Aerosoft may have let slip a little more than they wanted to.

Whilst talking about the new Connected Flight Deck feature for their upcoming A330, Mathijs showed off what he does whilst working to keep his mind busy. As you can see, he enjoys reading upon datalink, watching TV and writing documents! Fun!

But what’s really interesting is the icons on his desktop itself. In the top, far right hand corner is a black icon that looks a little too familiar. Once zoomed in, you can see it’s clearly Prepar3d V4.

Now we know, we know, anyone can set an icon for the desktop, and maybe it’s Mathijs just teasing us (he does hint at it in his post). Regardless, whether it’s a developer poking some fun or a “whoops, I messed up” mistake, it’s lighthearted.

Before anyone screams FAKE NEWS, it’s not ‘fake’. You can see the image and you can see the post here. Anything relating to Prepar3d v4 is conjecture until Lockheed Martin say something official. Anything going forward is simply discoveries made by us or the community.

Of course, we’ll always verify any information to ensure it’s as accurate as it can be.

Any feedback is always welcome, just comment below or send us an email via our contact page.

RUMOUR: Prepar3d v4 Coming Soon – In Beta, New Lighting Engine, 64-Bit, Releasing Soon

Update: I have changed the title to be a fairer reflection. Whilst I fully believe in the information and the source, I appreciate the confusion. Apologies to anyone who felt as though this was clickbait. I assure you, I did research before presenting this information to the community.

Thanks for your continued support and if you have further feedback please let me know.

 

Original article;

*Rumour from verified source*

 

We’ve been posting news and information regarding Lockheed Martin’s worst kept secret for a while now. We all know that Prepar3d v4 is coming and will be 64-bit. Multiple developers have hinted at a 2017 release, but now, we’re hearing from beta testers that actually, it is sooner than expected along with some new features.

A conversation happening on Facebook led to a member of the beta team discussing certain things about the upcoming platform that probably impact their Non-Disclosure Agreement.

The source, which has been verified by a member of the FSElite team and someone external, comes from a well known developer within the community. However, as it’s not confirmed by Lockheed Martin, we’ll still mark this as a rumour.

This person has stated that “P3D 64 bit coming soon” with an emphasis that beta testing has been on-going for a while now. Not only that, but this person stated their “add-ons seem to work,” which suggest that many developers have already taken the time to ensure that they are compatible with this new Sim. What’s interesting is that they mention that a new lighting engine has been added.

This is obviously good news, but not something that should come unexpected. What this source did say was that we can expect a “surprise” when it’s out in the near future. This surprise is an alternative to X-Plane 11’s physics based rendering engine.

The entire transcript is posted on a private Facebook page, but I’ve selected the highlights below. I’ve covered names and photos to help protect identities, but this will only go so far as it’s in public view on social media.

We’ve contacted the source for any further information, but have yet to hear anything back.

Green is the original source and orange is other members asking questions.

Some clarification:

  • The “my Facebook account was hacked” was simply a joke among some of the people in the comment section. The information is genuine. In a further comment, the source said “Lockheed Martin have black vans outside my house to take me away” (or words to that affect), so we can assume this is a joke.
  • The developer is a scenery dev. As a result, when he says “all add-ons work”, this is probably referring to scenery products. Why? Scenery products are the least impacted by 64 bit as they typically don’t require DLLs to function.
  • I contacted the source a day ago, but haven’t heard back. I’ve used the people I verified the person with to reach out, but no such luck. If I have any updates, I will let you know.