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Confirmed List of all Third-Party Developers Working on Microsoft Flight Simulator [Updated 30th July]

Third-party developers are finally coming out and telling us their plans to support Microsoft Flight Simulator. All kinds of developers are now confirming their plans and it appears as though Microsoft are now allowing them to freely tell the community what their plans are. Stick around to find out what content we can be expecting from the third-party community.

If you’re unfamiliar with third-party content in flight simulators, let me briefly explain. Modding in PC games and simulators is something not uncommon and has been in flight simulation for many, many years. The idea is that someone, or a team, will add something new to the base-simulator. So whilst the new Microsoft Flight Simulator may have plenty of aircraft or handcrafted airports, there will always be room for improvement. In today’s world, we see a range of products from new detailed airports to fully functional and highly detailed aircraft simulators, even the smallest detail in the plane itself. Some developers have even found ways to improve sky textures, add new sound environments and much more.

Whilst Microsoft has shown that they want to make the experience as easy as possible for those in the simulator, there is still very much space for third-party content creators. With the new Microsoft Marketplace opening up in the core of the new flight simulator, users and content creators will be able to get access directly without the new of using third-party vendors. To be clear, though, you will be able to buy products through other vendors outside of this marketplace. Microsoft has confirmed that over 400 developers have requested access for the SDK with over 250 of them already using it to develop products for the new simulator.

With that said, let us take a look at the developers who have confirmed they are developing for the sim and if they’ve hinted about what we should expect from them.

The video above was produced on July 21st hence why some names will be missing. However, this list will be kept updated accordingly.

Last updated: July 30th 2020.

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Skytitude Releases ExoAirports for X-Plane 11

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Skytitude has released ExoAirports for X-Plane 11. ExoAirports adds photo-scanned high definition ground surface textures to taxiways, runways, aprons, and helipads. Along with the ground surfaces, airport markings like taxilines, ground signs, and navigation signs have all been included. The superb graphic changes will be present at over 45,000 airports around the world! ExoAirports will not only improve the textures
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Win Flight Sim Prizes This Easter with AviationLads

Grand Easter Raffle Header
Our partners at AviationLads has worked with a wide range of developers to offer a huge number of prizes for flight simmers to win during this Easter period. Simply entering their free raffle means you could win anything from the latest airports from MK-Studios and Orbx, to brand new aircraft from Just Flight or utilities from Parallel 42. There's nearly
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Stairport Sceneries Releases SAM Global Trees for X-Plane 11

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Stairport Sceneries has released an addition to the latest Scenery Animation Manager utility for X-Plane, SAM Global Trees. SAM Global Trees is a standalone tree replacement pack that can be used alone or in tandem with SAM Seasons. The new SAM Global Trees can be controlled through the SAM plugin menu. This package is a further development of the FlyAgi
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Just Flight Releases Traffic Global for Mac

Just Flight Traffic Global X Plane 11 New Oc (4)
Just Flight's popular traffic addon, traffic Global has been released for those who use X-Plane 11 on a Mac. Traffic Global will inject thousands of AI control flights within the simulator, populating X-Plane with real-world aircraft and airlines flying accurate routes to a schedule. Includes is 65 aircraft types and over 860 liveries with worldwide coverage. Over 600,000 flights are included
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POSCON February 2020 Progress Update

Poscon

It has been close to 6 months since POSCON last released a development update to the community. Development seems to have progressed very well and the February 2020 Dev Update by Andrew H. is consequently huge and bears a lot of news.

Public Beta

The pilots public Invite-Only Beta is around the corner. Invites have been sent to the selected pilots who have previously subscribed. There has been up to 700 invitations for Phase 1 pilots. Those pilots will soon receive an approval email. ATC are still hand-picked by the POSCON Staff and will be under a Non-Disclosure Agreement. ATC is still under heavy work, and ATC stations will be scarce during the first weeks of Pilots Public Beta.

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Active Sky XP: The FSElite Review

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There is no question about the impact of ActiveSky for P3D and how it really brings the weather to life. HiFi Simulations has been working on bringing their renowned weather engine to X-Plane for about three years. In December of 2018 Active Sky for X-Plane (known as ASXP) was born. The add-on is a welcome addition to the default simulator
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Just Flight Releases Traffic Global for X-Plane

Traffic Global For X Plane Key Questions Answered
Just Flight has released its long-awaited Traffic Global expansion pack for X-Plane 11. The new add-on will inject thousands of AI control flights within the simulator, populating X-Plane with real-world aircraft and airlines flying accurate routes to a schedule. Includes is 65 aircraft types and over 860 liveries with worldwide coverage. In total, over 600,000 flights are included which cover
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WebFMC Pro 1.5 Update Released for X-Plane 11

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Stolowski of WebFMC Pro has announced the release of the products update to version 1.5.0. The update is significant in that it now supports the default FMC of X-Plane 11 (11.35+). Aircraft such as the Boeing 737 and 727 of FlyJSim, Challenger 300 by DDen and KingAir 350 by Airfoil Labs are now compatible, among much more. Changes Support for
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POSCON Details Huge Updates on Development and More

POSCON Header For FSElite
Andrew H. from POSCON has updated the community on the development of the upcoming program. Earlier in the year, the developers had outlined a Minimum Viable Product (MVP) list of features that needed to be complete before their first public release. First off, the voice client. The developers have finished development on their voice codec. It is currently stable and
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