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Update

Orbx FTX Scotland Service Pack 4 previews

Orbx is hard at work on updating their existing sceneries. A few days ago they shared some previews of the upcoming service pack 4 for FTX Scotland. The update will add over 60 new points of interests in the area. Furthermore they have enhanced some Scottish Islands with reworked land class and geopositioning of building. Also fixed was the monster of Loch Ness…

Sacramento International (KSMF) update

Developer I.D.S. Development Studios have issued an update for KSMF, Sacramento. The update is mainly focussed on performance. According to tests that were run amongst a few selected customers, as well as tests they have ran themselves, the results are very positive regarding FPS and VAS. The updated installers are currently being prepared and it shouldn’t take too long before they are out.

Full changelog:

  • Reworked textures
  • Library optimization
  • Grass removed due to invisible blending with grass texture on airport
  • LODs added
  • Optimized and re-exported models

Level-D 767 Now Functional with Prepar3d at No Extra Cost

A few days ago, we posted about the fact that Level-D were working on their 767 to make it compatible for Windows 10 users. It would appear the team have now gone even further and made sure that the product works Prepar3d v3. Best part is: all for the upgrade cost of FREE. The only caveat is that you MUST have Service Pack 2a (version 1.42a) installed already before using the upgrade link below. Additionally, Flight1 have updated the original installer to include these new files.

Here’s the upgrade download: http://flight1.100megabyte.com/Level-D767-1.50-Update.exe

Here’s the product page: http://www.flight1.com/products.asp?product=ld767fsx

For a product that was released 10 years ago, it’s great to see love and attention being given to it. Sure it may look dated in some area, but it’s still the most sophisticated 767 currently on the market for flight sim user. It also shows that Level-D are back actively developing. Who knows, maybe we’ll finally get their 757!

Orbx Stockholm update preview

Update. 06 April @ 0850z: Ben from Orbx has confirmed this will indeed be a free update.

Orbx is hard at work updating Stockholm Arlanda (ESSA) airport. The addon was released over a year ago and despite being of amazing quality, Orbx felt like this airport deserved an update. And perhaps rightfully so, since over the last year we’ve seen some amazing sceneries coming from Orbx with super cool and exciting features (such as the Orbx Flow technology for animated traffic and people) that ESSA is lacking. We already knew Orbx was working on an update: that was announced a while back. But now we got to see some previews of what we can expect from it.

The update for ESSA will bring with it some updates to already existing features, but also some really new features! To begin with, Stockholm will now make use of the TrafficFlow technology for animated traffic! There will also be more people, luggage carts, busses, trucks and other vehicles to make the airport feel as alive as its real life counterpart. Next, they have redone the entire autogen area. This should give you a modest performance boost according to their post. To round it up, they have re-textured a lot of terminals. Terminal 5F, 5A, 5B, Terminal 2 and Terminal 4 all have gotten new textures that are of higher quality and are more detailed. Also new will be interior in terminal 5F.

One thing to note is that this update, though massive already, will sadly not include the moving jetways that we were promised some time ago. But with such an amazing update to look out for, I’m sure we can overlook that for some time. We have selected some screenshots for you down below, but make sure to check out the original post since there is a huge amount of preview shots there!

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A2A Constellation update

A few days ago, A2A have issued a quite extensive update for their recently released Captain of the Ship Lockheed L049 Constellation “Connie”. Quite a number of fixes and enhancements included in this one; the changelog is down below. For instructions on downloading and installing the patch you can head over to this post on the A2A forum.

Changelog:

– 2D controls: Carburetor air flaps control works in 0-100 range
– Input configurator – linear trim axes response
– Engine 1 oil temperature initialization issue fixed
– Oil viscosity system added
– Air conditioning now runs off compressors attached to engines 1 and 4
– Fuel Xfeed corrected
– Engine fuel line capacity increased
– Captain’s cruise announcement won’t occur in heavy or severe turbulence
– Contact points adjusted
– 3D model gaps next to rudder pedals sealed
– Controls lock depends on engines hydraulic pressure (RPM)
– Nav lights “Squares” fixed
– DME gauges has got a tooltip.
– 2D map displays distance data
– Rudder trim tabs animation reversed
– CoPilot’s magnetic bearing gauge FROM/TO needle fixed
– Landing gear animation corrected
– Transponder Alt switch animation reversed
– Autopilot pitch shortcut reversed and made less coarse
– Upper and lower cowl flaps tooltips corrected
– Max RPM and Min RPM key shortcuts inverted
– Co-pilot’s altimeter pressure dial animates
– 2D Map. Blue wind arrow inverted to show wind direction

JustFlight PA-28R Arrow III update

JustFlight have issued an update for this popular aircraft. Full changelog below. Please note that the previous updates (SP1) are also included in this update.

  • ADF gauge logic fixed
  • ‘Refill Menu’ option added to menu bar
  • FDE improvements
  • Sound-set improvements
  • VOR indicators still functioning when NAV radios are switched off – fixed
  • Manual PDF updated to reflect software changes since release

 

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FSFX ChasePlane Doors preview

We’ve been wondering how the door system in ChasePlane works for a little while. Luckily for us, they’ve created a tutorial video explaining all about this new feature and how it works! Go take a look!

The door system is available right now for all users of the experimental version of ChasePlane.

Navigraph Jeppesen charts announcement

It’s been some time since we wrote on Navigraphs upcoming update to their charts app. This was because Navigraph has been very quiet about what the next update will bring. Today they have finally given us some insight on what they’ve been working on, and it looks very exciting!

In a new blogpost Navigraph announced to be partnering up with Jeppesen for their charts data. It’s an extensive blogpost and our article won’t go into too much detail about it, so make sure to read it yourself as well. Jeppesen will provide pretty much all the data for the charts: SID, STAR and Enroute data will all be delivered by them. Using one provider to deliver all the data enables Navigraph to synchronise data easier between all different charts. Another thing that Navigraph will incorporate are the enhancements to SID and STAR charts that Jeppesen is currently working on, making them more interactive through overlays and providing a new format for the charts at the same time.

I’m sure you’re wondering what this effectively means for you. Navigraph have taken the time to list some of the biggest benefits in their blog:

  1. First and foremost, the coverage will dramatically increase to 6,784 airports. This is the most comprehensive coverage available.
  2. Secondly, with the Jeppesen chart format we can now offer charts in a darker night mode color scheme.
  3. Thirdly, since Jeppesen charts are generally geo referenced and true-to-scale, we will be able to place an ownship overlay (“moving maps”) on top of the charts, aiding situational awareness during a flight.

The Jeppesen format was decided upon after a survey that was held by Navigraph itself amongst its users. There is also a short Q&A over on their blog that may answer some questions you are having. To summarise it, there is no release data available yet (although it will be ‘soon’). The price of Navigraph Charts may be slightly affected, but Navigraph will honour your current subscription as they make the transition to Jeppesen and update their apps.

Mega Airport Frankfurt V2 update

Aerosoft is very hard at work at updating some “older” sceneries. Today they have issued an update for the immensely popular Mega Airport Frankfurt. The update comes with some very much requested features such as animating jetways and the ability to request certain runways for you to depart or arrive on. Furthermore there are some platform specific fixes and general bug fixes. Full changelog down below. Make sure to uninstall any previous version of Mega Airport Frankfurt V2 you have before installing the update.

Want to know more about Aerosoft? We sure do! That’s why we interviewed Matthijs Kok for our Developer Month. Go check it out to find out all about him, including his favourite power drink!

CTRL+J Jetways added

New AFCAD with

– optimized AI Traffic roll of Runway and Taxi to Gate handling

– Runway 18 requestable from FS ATC for depature by User (AI Traffic not use it, limit by FS Engine)

– Runway 07C/25C optional requestable for Landing for the User (AI Traffic only use 07L/25R and 07R/25L for Landing)

– Approaches for GPS/RNAV requestable from ATC based on Airdac Cylce 1703 (ILS limited by FSEngine to VOR/NDB Startpoints)

Runway- and Approachlights now 3D in P3D too

Strobles and REILs added.

Runway- and Approachlights can be switch on at Daytime by setting NAV2=108.00 (not working with all Addon Aircrafts)

Minor Bug fixes, like “flying” Stopbars at the southend of RW18

Autogen Bridges removed in the airport area

Drzewiecki Design Teterboro previews

Drzewiecki Design is hard at work on their update for New York Airports X. This v2 will come with new objects with better visuals, a lot of updated textures, animating stuff and most noticeably a huge performance improvement. A few days ago they have shown us a preview of Teterboro airport (KTEB), included in the package. Keep in mind that the scenery is not done yet and some stuff, like lights and SODE vegetation, is still missing. The new things we can see though are very nice! Teterboro v2 will have new ground polygons with enhanced run- and taxiway markings, updated airport surrounding, 3 new EMAS systems, a new localizer structure at runway 01 and a lot of custom cars. To check out the entire post and keep up to date with New York Airports X v2 you can go over here.

Also make sure to read our Developer Month interview with Drzewiecki Designs to find out all about them!

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