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Is Shared Cockpit Coming to Microsoft Flight Simulator?

Shared Cockpit Microsoft Flight Simulator

Update 21-Jan-20 @ 10:25z: After publication, a number of developers came forward to us to share that the documentation shown in the video bares a very similar resemblance to that of the current ESP SDK. We were given a link to public documentation for the current Prepar3D SDK which features numerous snippets of information that closely matches that found in the video. According to those that reached out to us, this could indicate that developers may be able to take advantage of a similar SDK they are familiar with from the ESP platforms. It is already confirmed that there will be parts of the ESP code in the new flight simulator.

Original Article 21-Jan-20 @ 10:10z:

A few days ago, Microsoft revealed their latest in their Feature Discovery Series videos. The video focused all on the soundscape and how the world will come alive through the use of audio. The video itself was an in-depth look into how sound is used to immerse simmers into the world and environment.

As simmers were watching the video and indulging on some stunning eye-candy,  a few eagle-eyed viewers spotted some documentation that may point toward shared cockpit integration. Shared cockpit, for those unaware, is typically seen as a way for multiple people to take control of a single aircraft in a shared environment. This gives a truly authentic experience for people flying multi-crew aircraft.

In the video, a few seconds of footage highlighted that developers and simmers can change the sound environment through the detailed SDK. It appears that some of the SDK documentation was shared highlighting a shared cockpit component.

At the top of the documentation, it’s clearly read as follows:

“In the multiplayer shared cockpit mode the only supported index is 1, which means that the data is assumed to be identical to all engines. In single player mode indexes are from 1 -4.”

Following on from that, various simulator variables then have options then list “Shared Cockpit” as an option. This includes variables such as GENERAL ENG COMBUSTION and also GENERAL ENG FUEL PUMP. There are others which feature this.

Screenshots from the video relating to Shared Cockpit.

This by no means confirms exactly what the shared cockpit functionality will be, but considering that the most recent feedback snapshot data from the team specifically mentions shared cockpit, it is exciting to see Microsoft taking this feedback into account. Speaking of feedback, having seasons confirmed was also a high priority for the community and that wish appears to be granted.

You can see the exact moment this document is shared in the video here (01:20).

You can catch up with the latest Microsoft Flight Simulator news by checking out hands-on during the X019 event late last year or watch our interview with the team.

Thanks to Nicholas and Midds for the tip.

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For months, we've been giving the community the scoop on the latest rumours and information regarding the long-awaited announcement of Prepar3D v4 in official capacity. We know that the team will be attending Flight Sim Con 2017 in June, and we fully expect them to bring more information about their sim then. With the conference less than a month away, it's
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RUMOUR: Prepar3d v4 Coming Soon – In Beta, New Lighting Engine, 64-Bit, Releasing Soon

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Update: I have changed the title to be a fairer reflection. Whilst I fully believe in the information and the source, I appreciate the confusion. Apologies to anyone who felt as though this was clickbait. I assure you, I did research before presenting this information to the community.

Thanks for your continued support and if you have further feedback please let me know.

 

Original article;

*Rumour from verified source*

 

We’ve been posting news and information regarding Lockheed Martin’s worst kept secret for a while now. We all know that Prepar3d v4 is coming and will be 64-bit. Multiple developers have hinted at a 2017 release, but now, we’re hearing from beta testers that actually, it is sooner than expected along with some new features.

A conversation happening on Facebook led to a member of the beta team discussing certain things about the upcoming platform that probably impact their Non-Disclosure Agreement.

The source, which has been verified by a member of the FSElite team and someone external, comes from a well known developer within the community. However, as it’s not confirmed by Lockheed Martin, we’ll still mark this as a rumour.

This person has stated that “P3D 64 bit coming soon” with an emphasis that beta testing has been on-going for a while now. Not only that, but this person stated their “add-ons seem to work,” which suggest that many developers have already taken the time to ensure that they are compatible with this new Sim. What’s interesting is that they mention that a new lighting engine has been added.

This is obviously good news, but not something that should come unexpected. What this source did say was that we can expect a “surprise” when it’s out in the near future. This surprise is an alternative to X-Plane 11’s physics based rendering engine.

The entire transcript is posted on a private Facebook page, but I’ve selected the highlights below. I’ve covered names and photos to help protect identities, but this will only go so far as it’s in public view on social media.

We’ve contacted the source for any further information, but have yet to hear anything back.

Green is the original source and orange is other members asking questions.

Some clarification:

  • The “my Facebook account was hacked” was simply a joke among some of the people in the comment section. The information is genuine. In a further comment, the source said “Lockheed Martin have black vans outside my house to take me away” (or words to that affect), so we can assume this is a joke.
  • The developer is a scenery dev. As a result, when he says “all add-ons work”, this is probably referring to scenery products. Why? Scenery products are the least impacted by 64 bit as they typically don’t require DLLs to function.
  • I contacted the source a day ago, but haven’t heard back. I’ve used the people I verified the person with to reach out, but no such luck. If I have any updates, I will let you know.

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