Flight Sim Development Group share Project Schedule

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Flight Sim Development Group (FSDG) shared their project schedule on their Facebook page. Their ‘road-map’ includes:

  • La Romana LITE – July 2018
  • Rhodes – August 2018
  • Cape Town LITE – October 2018
  • Enfidha-Hammamet LITE – November 2018
  • Bremen – late 2018
  • Casablanca LITE – late 2018
  • Dalaman LITE – early 2019

Also on the active list but not yet scheduled:
Antalya, Gazipasa, Nairobi, Martinique, Pantelleria and Bordeaux.

We’ve noticed a lot of African airports have been popping up, it’s fantastic to see that region of the globe being covered by a really good development group. Very interesting plan for FSDG ahead, lots of new areas to be explored!

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Mettar Simulations: 2018 And Beyond

You may not know the name "Mettar Simulations", but you likely know the main man behind that name very well. Matt Davies is well known in our community for his Twitch streams and YouTube channel (formerly going by the screen name Belynz,  saving the P3D Tweak Assistant tool (better known as PTA) from being relegated to history by the previous
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UK2000 2018 Roadmap Revealed

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Over on Facebook, UK2000 has outlined what 2018 and the future will look like for them in terms of development. First up, Guensey Xtreme will be released in mid April for FS9, FSX, and P3D. They will be taking a break from the development of new airports, choosing to focus on long delayed tasks such as their new animation system,
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FS2Crew 2018 Roadmap Revealed

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Orbx Roadmap for 2017


With 2016 just over 2 weeks away from finishing, we’re looking ahead to 2017 with huge anticipation. With plenty of aircraft, scenery and utilities in development, we’re already super excited with what’s in store. Of course, one developer / publisher we’re excited about is Orbx.

After revealing their PayPal issues earlier today, John Venema has revealed a massive update regarding Orbx’s 2017 plans. With many projects already known to be in development, he also sheds some light on what else to expect next year.

So what can we expect? Of course, after we enjoyed Germany North, FTX Germany South will be coming around April/May time next year. In their biggest region yet, expect much of the same high quality scenery to complete your Germany experience. As for other regions, OpenLC South America is almost in beta so we should see that before Summer too!

With many airports and products being produced by other developers within the Orbx community, there’s plenty of information from them too.

Just a quick summary:

Jarrad Marshall – Working hard on Innsbruck. Probably the biggest ‘airport’ in development, which spreads far and wide from Innsbruck airport itself.

Misha Cajic – Finishing up Santa Barbara. Afterwards, he has some options which include Half Moon Bay KHAF.

Scott Armstrong – BuildingsHD was announced at FlightSimCon, but word has been quiet since. However, as development is not his full time job, work is still on-going. Should be fantastic once its out!

Maurizio Giorgi – Cityscape Cote d’Zur is still his focus for the next few month. With JustSim continuing to update their Nice scenery, it will be a good product to have side by side.

Alex Goff – He is continuing to work on some great airports in New England, and of course, the recently announced Block Island.

Tim Harris – After working closely with Ken Hall, he’s now gone solo. Since then, he’s working on a mainland US airport, with more information to come soon.

Finn Hansen – Working on many more Norwegian destinations along with Tore Stramden and Andreas Hegi. Lots of Norway activity in 2017!

Marcus Nyberg and Philip Schall – We really enjoyed Valdez, so we’re excited to hear they are going to Southern Europe and working on a new destination!

And finally, new developers: Lots of new developers on the scene taking on US, South America and Europe.

What about unannounced projects?

As to not mince words, I’ll simply copy what was said.

Project A – Massive. A huge investment in new tech, new tools, new apps and new staff. It will surprise many of you, and delight you all. It will focus on both Europe and North America. It will perform like nothing you have experience in your simming life. It will support VR. It will be a VFR flyer’s wet dream. It will be sold on OrbxDirect. Oh, and it will be 64-bit.

Project D – The evolutionary next step. Another big $ commitment, worldwide coverage, new tech, new experiences, a strong partner and an established record. Oh, and it will be 64-bit.

Project P – Our continued commitment to our strongest platform and it has a huge backing. More refinement, more performance, more destinations from Orbx than ever before. An old friend gets better, faster, stronger, bigger. Oh, and it will be 64-bit.

Project X – The surprise package. The dark horse. A big $ R&D commitment. Orbx quality where it’s needed the most so things finally get to truly shine. Oh, and it’s 64-bit.

Project O – Introduced in 2016 this will become your go-to for all things Orbx with more stability, more features, better performance, and continued development so it never gets stale.

With 4 of these projects all “64-bit,” we’re assuming that the Prepar3d news will more than likely happen sooner than later. With the VR scene becoming the norm in gaming and simming, and with Prepar3d now fully supporting the VR experience, we’re going to need as much memory as possible to render all the data without our sims coming to  a close.

Regardless, 2017 is already shaping up to be an excellent year. With plenty of surprises and content coming, we can’t wait to see what happens from them.

With more updates to Orbx Direct coming, installing it all will be a breeze! Let’s just hope the PayPal mess clears up soon!

You can read the full forum post over at the Orbx forums (account is required).

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FSDT Roadmap – KORD and KLAS Remakes, KCLT and KSDF On Its Way

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