X-Plane developers FlyJSim has shared their latest development update, which speaks about the status of their upcoming Q4XP, Shared Flight and also a brief statement on X-Plane 11.50. With that in mind, the team kicked off with all-new previews for the final in-sim textures for the cockpit of their anticipated Q4XP.
FlyJSim started by saying that they are using new techniques to texture the aircraft, which speeds up development and enables the team to implement all-new dynamic and procedural texturing. The results of these new techniques can be seen in the screenshots including on the cockpit seats, scratches on the fire extinguishers, the glare shield padding and the checklist clipboards.
Whilst the team are keeping quiet about the level of complexity and system status, they do believe that the “aircraft just simply looks gorgeous.” Information on the Q4XP product continued with FlyJSim stating they are the final phase of modelling with just the cabin and cargo compartment areas to go. As progress is made, the team will deliver updates to the community.
Moving on, FlyJSim wanted to touch upon Shared Flight. After a long development period of silence, the team has been busy behind the scenes having discussions, gathering feedback and working on expanding the backend and pilot portals for the application. The Q4 update went onto say that “this new portal brings a curated and easy-author system for third-party aircraft developers, whilst also bringing a much simpler process to account and flight management for our pilot users.” One of the ways in which this is done is through a “fingerprint” system which detects the aircraft and version of the user’s simulator. This makes sure everything is mapped correctly so it is reliable for developers and pilots.
Further to the shared cockpit elements, Share Flight will also include a moving map, flight history, and more functionality. Not everything is currently being shown off just yet but the team want to “ensure [they] get this right.”
The last part of their update concerns X-Plane 11.50 and the inevitable Vulkan questions. The team are expecting that the OpenGL version of their products will continue to work as usual, but there will be a new mandatory update in the coming months. More information on that will be shared in the future.