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Prepar3D V4.4 Possibly Coming Q4 2018 With PBR

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FSElite has obtained verified documents that suggest that Lockheed Martin are preparing to release Prepar3D V4.4 in Q4 of 2018. Even more exciting is the fact that these leaked documents point to version 4.4 being the first step to enabling Physically Based Rendering (PBR) textures in the simulator.

The leaked documentation includes an internal email conversation from an internal Lockheed Martin developer addressing to members of the Lockheed Martin team with details about the upcoming release. The internal email dated August 13th states that “Prepar3D V4.4’s beta is available now”.

Whilst the information has not been publicly confirmed by Lockheed Martin at this time, we have received confirmation about the validity of this information from a source familiar with the future of P3D.

We first discovered these details when someone posted somewhat privy details in a popular Facebook group. We then took the evidence presented in that group, asked reputable sources within the development community and asked for verification. Further details were then sent to FSElite – all of which were then verified to be accurate. As you can imagine, these people wish to remain anonymous.

This is not the first time FSElite reported on upcoming new features for Prepar3D ahead of time. We were the first to inform that version 4 would indeed be 64-bit.

 
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Orbx Release New Patch For CityScene Barcelona

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Earlier today, Orbx announced on their forums, that their CityScene Barcelona was just given a patch, bringing it to version 1.10. The patch fixes bugs, adds buildings, and enhances the scenery for FPS improvements, and increased object detail. This patch is available on FTX Central for immediate update. If you don't own it already, you can get it now from
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Lockheed Martin Release Prepar3D v4.3

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Lockheed Martin has just released Prepar3D v4.3. This update comes with a few new features and a number of fixes and enhancements to make your Prepar3D experience even better. For instance, you'll probably be happy to know Lockheed Martin has worked on even more fixes regarding dynamic lighting, with clustering grouped dynamic lights and adding in more distance-based checks. Furthermore,
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BDOAviation Kansai International Released

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BDOAviation, known for their Indonesian airports, have just released Osaka Kansai International Airport for FSX and P3D v3 (v4 support will be coming very shortly.) For those looking to add to their collection of airports in Asia, this is great news, as Kansai International is an international hub for All Nippon Airways, Japan Airlines, and Nippon Cargo. Additionally, it serves
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Test Drive | Drzewiecki Designs Seattle Airport’s X & City X (FYC)

Join Aus Flight Simmer as he put Drzewiecki Designs Seattle Airports X & City X through its paces. Will the frames hold up to this detailed scenery?

 
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Aerosoft Announces Rotterdam The Hague Airport Professional

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Nearly 7 years after its original release, Aerosoft has announced that an updated version of Rotterdam The Hague Airport has started development. The airport will be released under Aerosofts all too familiar "Professional" tier. This includes support for Prepar3d v4 and dynamic lighting. Because the original scenery is already quite dated the scenery will include more than just compatibility updates.
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Setting our Expectations for the Upcoming Prepar3D V4

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Update: Changed the title a little to better reflect the article. Without delving into speculation too much, we’re fairly confident official information from Lockheed Martin is just days away. We’re reported on rumours, facts, insider knowledge and even some accidental leaks over the past few months – giving as much information as we can to you from Lockheed Martin’s worst
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JustFlight cancels 787

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In the latest JustFlight newsletter, which you can sign up for here, JustFlight announced that their upcoming 787 in the F-Lite series of aircraft has unfortunately been cancelled. The 787 was cancelled because of "We have been unable to achieve an acceptable balance between functionality and performance in FSX and Prepar3D" This caused the team at JustFlight to cancel the
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