Prepar3D V4.5 Reportedly Nearing Beta Testing

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Prepar3D V4.4 was released back in November when we exclusively reported that PBR was going to be the next major change to the platform. Since then we have seen many developers take advantage of the technology and many more express an interest. During our interview with Adam Breed during the same time, he said that he couldn’t talk about the future, but that plans were underway. Those plans were left unknown, but now we have some evidence which suggests that Prepar3D V4.5 is in the works and that it shall enter beta very soon.

Over on the Orbx forums, there has been a lot of discussion regarding CityScene Orlando – specifically regarding loading times. The developer behind the project spoke out on the forums saying that this is due to a bug with Prepar3D itself. With that in mind, it was made clear that Adam Breed had been in touch with Orbx regarding a possible fix.

That fix is designed to help loading times for large scenery packages. According to Orbx developer, Allen Kriesman, the bug has been fixed with P3D V4.5. According to him, this beta should be “out in about a week”. Allen went onto say how much he appreciated the team’s efforts in finding and resolving this bug, which dates back to the FSX era, but has only been relevant since the advent of 64-bit.

It should be made absolutely clear that:

  • This is not the only ‘fix’ or feature with Prepar3D V4.5
  • As mentioned, the developer has said it is due for beta testing next week. This is NOT an indication of a public release happening any time soon.

There is further detail in this thread regarding an update for Orbx CityScene Orlando. We shall cover that in a separate post, to not distract from the important information above.

Although you need to register in order to see the information, you can find out the details on the Orbx forums.

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FSElite Original: In Review – November

November was supposed to be a relatively calm month. Some releases to be expected, some updates here and there, and the big Black Friday sale. However, that should have been about it. It almost sounded too good to be true. And if it sounds too good to be true, it usually is. In all fairness, I might be slightly exaggerating.
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Prepar3D V4.4 Possibly Coming Q4 2018 With PBR

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FSElite has obtained verified documents that suggest that Lockheed Martin are preparing to release Prepar3D V4.4 in Q4 of 2018. Even more exciting is the fact that these leaked documents point to version 4.4 being the first step to enabling Physically Based Rendering (PBR) textures in the simulator. The leaked documentation includes an internal email conversation from an internal Lockheed
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Orbx Release New Patch For CityScene Barcelona

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Earlier today, Orbx announced on their forums, that their CityScene Barcelona was just given a patch, bringing it to version 1.10. The patch fixes bugs, adds buildings, and enhances the scenery for FPS improvements, and increased object detail. This patch is available on FTX Central for immediate update. If you don't own it already, you can get it now from
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Lockheed Martin Release Prepar3D v4.3

Lockheed Martin has just released Prepar3D v4.3. This update comes with a few new features and a number of fixes and enhancements to make your Prepar3D experience even better. For instance, you'll probably be happy to know Lockheed Martin has worked on even more fixes regarding dynamic lighting, with clustering grouped dynamic lights and adding in more distance-based checks. Furthermore,
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FSDG Previews New Airport – Possibly Blaise Diagne International

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Flight Sim Development Group, a very active scenery developer as of late, have just shown a single preview of their latest work. The preview came about as a post on their Facebook page which comprised the screenshot and a caption reading ‘Any ideas?’.

The image shows a small, yet vibrantly coloured, control tower with what I can only imagine to be a fire station on the rear of the structure. A real-world image of the building has been added for comparison.

Of course, it didn’t take long for someone to figure it out and we’re pretty confident that the airport is the new Blaise Diagne International (GOBD), which opened late 2017. We will be sure to keep you updated.

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BDOAviation Kansai International Released

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BDOAviation, known for their Indonesian airports, have just released Osaka Kansai International Airport for FSX and P3D v3 (v4 support will be coming very shortly.) For those looking to add to their collection of airports in Asia, this is great news, as Kansai International is an international hub for All Nippon Airways, Japan Airlines, and Nippon Cargo. Additionally, it serves
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Aerosoft Announces Rotterdam The Hague Airport Professional

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Nearly 7 years after its original release, Aerosoft has announced that an updated version of Rotterdam The Hague Airport has started development. The airport will be released under Aerosofts all too familiar "Professional" tier. This includes support for Prepar3d v4 and dynamic lighting. Because the original scenery is already quite dated the scenery will include more than just compatibility updates.
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iBlueYonder Heron’s Nest Now Available for P3D Version 4

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The team over at iBlue Yonder have released their first dedicated P3Dv4 product. The Heron's nest installers have been updated for the new version of the sim. The team has also taken advantage of the P3DV4 dynamic night lighting for both hangers at Heron's Nest. The Heron's nest 2.0 is available for free, and you can check it out over
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