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Prepar3D

Developer Month: Lockheed Martin Prepar3D

Lockheed Martin P3D

Welcome to Developer Month 2019Between April 8th and May 8th 2019, we will feature a variety of developers, publishers, community personalities and more who will tell us their story. From written interviews and blog posts to video interviews and more, we have curated a range of interesting content to maybe even inspire you to be one of these developers in future years. Please enjoy Developer Month 2019 as much as we enjoyed putting it together for you.

We couldn’t have put together Developer Month without the support of all the developers & publishers involved. Also, huge thanks to Thrustmaster for their assistance in sponsoring Developer Month.

April 20th: Lockheed Martin Prepar3D

Adam Breed, Engineering Project Manager at Lockheed Martin, is one of the most important people in our community in helping to bring our simming experience to the next level. He and the team at Prepar3D work tirelessly to bring new features and improved performance to our simulators. In today’s Developer Month feature, we speak about how he got into the role he is in today, what him and the team do to celebrate after a release and how a new developer can get involved.

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Prepar3D v4.5 Hotfix Coming Soon

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For those whose update to Prepar3D v4.5 has been less than ideal, Lockheed Martin has an answer: a hotfix that will be appearing in the next couple of weeks. Since April 10th, there's been a post on the Lockheed forums detailing FPS issues in v4.5. Users both reported improved, but also worsened, FPS results in the new update. 9 pages
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Lockheed Martin Releases Prepar3D v4.5

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In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the content and the scenery, so
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Prepar3D V4.5 Reportedly Nearing Beta Testing

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Prepar3D V4.4 was released back in November when we exclusively reported that PBR was going to be the next major change to the platform. Since then we have seen many developers take advantage of the technology and many more express an interest. During our interview with Adam Breed during the same time, he said that he couldn't talk about the future,
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FSElite Original: In Review – November

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November was supposed to be a relatively calm month. Some releases to be expected, some updates here and there, and the big Black Friday sale. However, that should have been about it. It almost sounded too good to be true. And if it sounds too good to be true, it usually is. In all fairness, I might be slightly exaggerating.
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Prepar3D V4.4 Possibly Coming Q4 2018 With PBR

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FSElite has obtained verified documents that suggest that Lockheed Martin are preparing to release Prepar3D V4.4 in Q4 of 2018. Even more exciting is the fact that these leaked documents point to version 4.4 being the first step to enabling Physically Based Rendering (PBR) textures in the simulator.

The leaked documentation includes an internal email conversation from an internal Lockheed Martin developer addressing to members of the Lockheed Martin team with details about the upcoming release. The internal email dated August 13th states that “Prepar3D V4.4’s beta is available now”.

Whilst the information has not been publicly confirmed by Lockheed Martin at this time, we have received confirmation about the validity of this information from a source familiar with the future of P3D.

We first discovered these details when someone posted somewhat privy details in a popular Facebook group. We then took the evidence presented in that group, asked reputable sources within the development community and asked for verification. Further details were then sent to FSElite – all of which were then verified to be accurate. As you can imagine, these people wish to remain anonymous.

This is not the first time FSElite reported on upcoming new features for Prepar3D ahead of time. We were the first to inform that version 4 would indeed be 64-bit.

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Orbx Release New Patch For CityScene Barcelona

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Earlier today, Orbx announced on their forums, that their CityScene Barcelona was just given a patch, bringing it to version 1.10. The patch fixes bugs, adds buildings, and enhances the scenery for FPS improvements, and increased object detail. This patch is available on FTX Central for immediate update. If you don't own it already, you can get it now from
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Lockheed Martin Release Prepar3D v4.3

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Lockheed Martin has just released Prepar3D v4.3. This update comes with a few new features and a number of fixes and enhancements to make your Prepar3D experience even better. For instance, you'll probably be happy to know Lockheed Martin has worked on even more fixes regarding dynamic lighting, with clustering grouped dynamic lights and adding in more distance-based checks. Furthermore,
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BDOAviation Kansai International Released

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BDOAviation, known for their Indonesian airports, have just released Osaka Kansai International Airport for FSX and P3D v3 (v4 support will be coming very shortly.) For those looking to add to their collection of airports in Asia, this is great news, as Kansai International is an international hub for All Nippon Airways, Japan Airlines, and Nippon Cargo. Additionally, it serves
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