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Active Sky for P3Dv4 Has Been Released

HiFi Simulations has officially released Active Sky for P3Dv4 (ASP4) today. Since the release of Prepar3D V4, the team has had a copy of the popular weather engine in beta for users to test out. The platform is essentially a 64-bit compatible version of Active Sky 2016.

ASP4 comes with a new 64-bit ASConnect simulator interface, 64-bit XGauge, air effect enhancements, new visibility depiction enhancements and more. Furthermore, ASP4 also works in conjunction with Active Sky Cloud Art – which is also compatible with P3Dv4. Active Sky Cloud Art enables you to have real-time texture changes in the sim to match the weather situation.

Active Sky for P3Dv4 offers the same functionality as Active Sky 2016, but provides compatibility for the new 64-bit sim. It’s a little confusing but here’s the basics:

If you use FSX, FSX:SE or P3Dv3, then continue to use Active Sky 2016.

If you use P3Dv4, then download Active Sky for P3Dv4.

If you were using the ASP4 beta, be sure to uninstall it before you install the official release.

Also, if you own AS16 already, there’s no upgrade fees or additional payments needed as your AS16 (for P3D) licence is also valid for ASP4.

Head over to to download the latest version of Active Sky (regardless of version).


All Alabeo Aircraft Now Available for P3DV4

Since the release of Prepar3D v4, developers have worked non-stop to ensure their products are ready for the latest version of Lockheed Martin’s simulator. Alabeo has been clever over the past few weeks and have slowly released their aircraft in several batches, ensuring as many customers can use their purchases as soon as possible. Today marks the end of that road, as all Alabeo aircraft are now available for P3Dv4.

The following aircraft are now available to download for P3Dv4:

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Drzewiecki Design New York Airports X v2

Drzewiecki Design have provided the community with even more previews of their upcoming New York Airports X v2. In a post on Facebook, they said that J.F. Kennedy version 2 has been completed. The team have worked hard on ensuring that airport buildings are up to date, creating brand new ground polys, as well as adding high quality static aircraft (there’s been no word on whether these can be switched off). Furthermore, there’s individual mesh design, fully operational taxiway bridges, and of course the use of SODE jetways.

As previously mentioned, the airport will be released in 2 parts. Both of these releases is still expected to be next week.

As soon as we hear anything new, we’ll be there to let you guys know.

We interviewed Drzewiecki Design during Developer Month, so check that out!

Orbx ObjectFlow2 Now In Beta Testing (Airports to Follow Soon for P3DV4)

Since the release of Prepar3D V4, one of the most popular developers has been very vocal about how much they’re loving the new sim. Almost on day one, Orbx released all of their regions for the new sim, but sadly, their airports weren’t available. This is due to the fact a major component required to ensure full functionality of those airports wasn’t 64-bit compatible. We’ve known for a while that Orbx have been busy developing ObjectFlow for a 64-bit environment and now John Venema has confirmed that ObjectFlow 2 is now in beta testing!

Over the past year, the team have been developing an ‘in-house’ solution to ObjectFlow, which will allow them to have complete control over functionality and updates for the future. This will ensure that development and updates can be released faster than ever before. ObjectFlow2 will bring all the functionality of ObjectFlow(1), as well as a host of new features and improvements.

John mentioned that some of these new features include ‘animated jetway systems*, interactions with avatars, dynamic events and animations.’ Basically, he said that “anything we want to do”, they’ll be able to do. They want to continue bringing life-like products, and John mentioned bringing them to a ‘new level’ over the coming years.

[* John did answer a question on the jetways, and it turns out it’s not yet functional, but will be added in the future. They said they’ll begin to code and test it in the coming weeks/months. If airport developers want to add it, then it’s up to them. According to him, however, Stockholm Arlanda (ESSA) is going to be the test candidate.]

ObjectFlow2 has been designed for a 64-bit environment, whilst the original will continue to be used for FSX and older versions of Prepar3D.

This is exciting news, as very soon, all of our favourite Orbx airports will soon be fully functional and available for P3Dv4. John said that beta testing of ObjectFlow 2 will conclude as we progress through the week.

As soon as it’s available and your Orbx airports are ready, we’ll let you know.

Navigraph Now Supporting Prepar3D V4, Subscription and fee changes

We’ve been huge fans of Navigraph’s work and their latest work with the cloud charts has been fantastic. I really love the app and we can’t wait for it to be out of beta and released in an official capacity. In the mean time, Navigraph have updated the community with some information about their future.

Firstly, with the release of Prepar3D V4, there is now support for the FMS Data Manger to locate the new sim and automatically detect an installation. If you already use the software, the update is pretty straight forward and will allow you to download the new version. If you don’t, then you can use this link:


As we mentioned before, the Charts for Android and the desktop version has been going well for some time now. To use the in-built Moving Maps, you’ll need software called Navigraph Simlink. It’s just been updated and you can download the new beta version here:


In light with all the new work going, there will be a few changes to the subscription model. In an attempt to simplify everything, they will be removing the option for people to buy FMS Data 4 cycles (1 year) and FMS Data (30 days). Instead, the team recommend that you bu the Navigraph Ultimate Monthly which will give you access to both FMS data and the charts. This will only cost a few cents more and there’s no binding period so you can cancel at anytime.

Finally, with all the new features from the charts there will be a price increase. From June 9th 2017, the monthyl recurring charge will change from EUR 7.50 to EUR 8.30 (excluding VAT).

Don’t forget to read our beta hands on with the new charts system. It’s seriously good.


Ultimate Realism Pack (URP) 1.1 Now Released – P3D V4 Ready

The team behind the Ultimate Realism Pack have just announced the immediate release of version 1.1 of the tool is now available to download.

If you don’t know, URP is a tool that allows you include a set of new sky and sun glow textures to produce realistic ambient lighting in the Prepar3D environment. It’s a piece of freeware that really enhances your experience. Just watch this video to see for yourself.

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FSDreamTeam – Huge Update – P3DV4, GSX 2.0 and More

With all this excitement over the announcement of Prepar3D version 4, we need to remember that developers also have products of their own with announcements. We’ve detailed the smaller updates from other developers in this post, but FSDreamTeam deserved their own post as they have lots of details to share about their upcoming products and code base.

Firstly, they wanted to reiterate that their products will be updated free of charge. So even products like their Las Vegas which started out as a FS9 project, will be updated to 64-bit code absolutely free. With all of their products using Addon Manager, the team had to port the code over to 64-bit architecture to ensure it worked. As part of this, the team also worked on fixing problems and improving things based on feedback.

The team have now committed to a single FSDT folder installation. So regardless of number of sims installed on your PC, FSDT products will install outside of the sim and install straight away. Also part of this is the new way add-ons will be configured with P3D v3 and V4.

If you remember from P3Dv3, scenery config files were private for scenery, textures, simobjects etc. This meant that if you had to uninstall or reinstall the sim, then you wouldn’t lose any of the previously installed scenery. Of course, if you already have everything set up nicely, FSDT aren’t forcing you to change anything as the old installers will still work. Keep Reading