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Austin Bergstrom International Getting P3Dv4 Update

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In a post on their Facebook page developer Imagine Simulation announced that their Austin Bergstrom International Airport (KAUS) software is receiving a P3Dv4 update.

The post indicated that the release is ‘expected in the next few weeks’ and we can assume that the software will be optimized for P3Dv4, including the use of dynamic lighting seen in the preview photo included on the post.

The current version of the software, compatible with FSX and P3Dv3, is already available on their website for $29.99 USD and requires users to download P3Dv4 conversion files to make it work with P3Dv4.

Austin Bergstrom International Airport handles over 10 million passengers each year, serving a variety of airlines including Delta, Southwest, JetBlue, Air Canada, and even a British Airways direct route from London-Heathrow.

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Carenado Updates Additional Aicraft for Prepar3D V4

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Earlier today the folks over at Carenado announced that five new aircraft have been updated for using in P3D v4. This is the sixth batch of updates for their line of aircraft, with additional updates to come. The following aircraft have been updated: C208B Super Cargomaster Exp.Pack HD Series C208B Grand Caravan HD Series C185F Skywagon Bush C185F Skywagon PA34
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Active Sky for P3Dv4 Has Been Released

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HiFi Simulations has officially released Active Sky for P3Dv4 (ASP4) today. Since the release of Prepar3D V4, the team has had a copy of the popular weather engine in beta for users to test out. The platform is essentially a 64-bit compatible version of Active Sky 2016. ASP4 comes with a new 64-bit ASConnect simulator interface, 64-bit XGauge, air effect
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All Alabeo Aircraft Now Available for P3DV4

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Since the release of Prepar3D v4, developers have worked non-stop to ensure their products are ready for the latest version of Lockheed Martin’s simulator. Alabeo has been clever over the past few weeks and have slowly released their aircraft in several batches, ensuring as many customers can use their purchases as soon as possible. Today marks the end of that
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Drzewiecki Design New York Airports X v2

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Drzewiecki Design have provided the community with even more previews of their upcoming New York Airports X v2. In a post on Facebook, they said that J.F. Kennedy version 2 has been completed. The team have worked hard on ensuring that airport buildings are up to date, creating brand new ground polys, as well as adding high quality static aircraft
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Orbx ObjectFlow2 Now In Beta Testing (Airports to Follow Soon for P3DV4)

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Since the release of Prepar3D V4, one of the most popular developers has been very vocal about how much they’re loving the new sim. Almost on day one, Orbx released all of their regions for the new sim, but sadly, their airports weren’t available. This is due to the fact a major component required to ensure full functionality of those airports wasn’t 64-bit compatible. We’ve known for a while that Orbx have been busy developing ObjectFlow for a 64-bit environment and now John Venema has confirmed that ObjectFlow 2 is now in beta testing!

Over the past year, the team have been developing an ‘in-house’ solution to ObjectFlow, which will allow them to have complete control over functionality and updates for the future. This will ensure that development and updates can be released faster than ever before. ObjectFlow2 will bring all the functionality of ObjectFlow(1), as well as a host of new features and improvements.

John mentioned that some of these new features include ‘animated jetway systems*, interactions with avatars, dynamic events and animations.’ Basically, he said that “anything we want to do”, they’ll be able to do. They want to continue bringing life-like products, and John mentioned bringing them to a ‘new level’ over the coming years.

[* John did answer a question on the jetways, and it turns out it’s not yet functional, but will be added in the future. They said they’ll begin to code and test it in the coming weeks/months. If airport developers want to add it, then it’s up to them. According to him, however, Stockholm Arlanda (ESSA) is going to be the test candidate.]

ObjectFlow2 has been designed for a 64-bit environment, whilst the original will continue to be used for FSX and older versions of Prepar3D.

This is exciting news, as very soon, all of our favourite Orbx airports will soon be fully functional and available for P3Dv4. John said that beta testing of ObjectFlow 2 will conclude as we progress through the week.

As soon as it’s available and your Orbx airports are ready, we’ll let you know.

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