When Microsoft Flight Simulator was released back in August 2020, the list of features that were yet to be implemented at the request of the community was still quite long. One of the most requested features that were on the desired list was the ability to fly using Virtual Reality technology. In a subsequent update just before Christmas, developer Asobo Studio, released the all-important feature, in a free update, to allow users to experience the platform from a whole new perspective. Personally, I have only used VR once before and I was astounded with the gaming experience but the game I played was simplistic and one-dimensional. I wondered how such a high resolution, complex simulation would work and how it would operate on my moderate PC setup using the brand-new HP Reverb G2, which currently has the highest resolution at 2160×2160 per eye, of any VR headset available for PC. I explore exactly what MSFS in VR has to offer in this FSElite First Look.
Setting up the Reverb G2 is rather straightforward. The headset only requires one cable that splits into two at a junction box that does need to be plugged into a mains power source. The first of the two cables plug into the Display Port found on most graphics cards. The second is a USB-C connection but also comes with a USB-C to a conventional USB connector. Once you have put the 2 AA batteries in each of the hand controllers, you are ready to turn your PC on and get installing the headset. The HP Reverb G2 communicates with your PC through the Windows Mixed Reality Portal, a VR app that can be downloaded through the Microsoft App Store. Once this is installed, you will need to run the WMR app every time you use your VR headset. Luckily, it is not performance heavy. I have found that the WMR app does load a few secondary applications so if you are suffering from performance issues, you can terminate these to free up some resources.