close

Metal

Laminar Research Updates X-Plane to V11.51b

X-Plane Vulkan Metal

after many iterations in Beta, in September of this year, Laminar Research – creators of X-Plane – released a crucial update, Version 11.50 which included support for Vulkan and Metal API engines.

Since September, Laminar Research has worked closely with the X-Plane community to identify some of the persistent issues that users may be experiencing since they updated to V11.50. In a blog post by one of  X-Plane’s lead developer, Ben Supnik describes the latest changes to version 11.51 which will initially be released in Beta form and will address a multitude of bugs that users have reported including crashes when changing between liveries, opening the map, generating aircraft icons as well as providing a much more stable platform for users in general. 

Read More

X-Plane 11.50 Now Final, Released

Fin Vulk
After many, many, MANY beta releases, Laminar Research has finally made X-Plane 11.50 final and official. The months of testing helped the team ensure that the move from OpenGL to Vulkan/Metal was as stable as possible. This is a huge change to the way in which X-Plane 11 runs and as such meant that it took a long time to
Read More

X-Plane Updated to 11.50RC1

X-Plane Vulkan Metal
Laminar Research, the team behind X-Plane 11, has advanced their current 11.50 build from Beta to Release Candidate with version 11.50RC1. The Development has been battling many different issues throughout the beta phase, but it seems that there is light at the end of the tunnel when it comes to the implementation of Vulkan/Metal for X-Plane. Vulkan/Metal is a new way
Read More

Just Flight Traffic Global for X-Plane 11 Updated v1.0.9113

Just Flight Global Traffic X Fselite Review 11
Over on Just Flight's support page, the change log for Traffic Global has been updated. Now showing the latest version at v1.0.9113 for both Windows and Mac. This version of Traffic Global has been tested in X-Plane 11.50 betas 1-3, and is working with both OpenGL and Vulkan/Metal. It has also been tested in X-Plane 11.41r1. Just Flight have said
Read More

Laminar Research X-Plane 11.50 Beta 2 Now Available

Xplane11
Laminar Research released X-Plane 11.50 as an open beta just last week and since then the team has worked hard to fix reported bugs and make various improvements to the platform. The biggest change with X-Plane 11.50 is the inclusion of the new Vulkan / Metal API to render the graphics within the simulator. With that big change came a
Read More

X-Plane 11.50 with Vulkan/Metal Beta Released

X Plane 11

Laminar Research has released to the public their X-Plane 11.50 Beta Update. This major update features the native support of Vulkan and Metal API. Vulkan and Metal API target at replacing OpenGL in rendering engines in order to take a better advantage of the hardware technology currently available. This leads to a better rendition as well as better performance on the end-user computer.

Vulkan is an API primarily targeted at PC users, while Metal is an API developed by Apple. Respective X-Plane users will be able to see benefits of these APIs depending on the hardware they are running.

X-Plane 11 and Vulkan/Metal : what is it ?

What does Vulkan bring to X-Plane ? The developers have explained what they were aiming at achieving with the addition of the Vulkan API to the game.

  • Better handling of plugin drawing. This means for example that weather addons have a better compability and possibilites, as explained here.
  • Better handling of texture paging. This means that the use of Video RAM (or VRAM, the size of the memory of your graphic card) is much more optimized. Unused textures will be cleared from the memory with more efficiency. The display of the texture has also been revamped. In the end, the user will see better performance and better stability, with less risks of exceeding their GPU VRAM capacity. More detailed explanations can be found here.

As X-Plane developer Ben Supnik said “a flight simulator is more than its rendering engine”. The update also pushes new features for the desktop and mobile version of X-Plane, but the developers have said they would update us later on this subject.

While your X-Plane is updating, you can listen or read the script of the interview of Ben Supnik with FSElite in January 2020.

Read More

Infinite Flight Developing Vulkan/Metal Implementation

Project Metal Infinite Flight
Vulkan and Metal are two popular buzzwords right now in the flight simulation space. With the promise of huge enhancements and performance improvements to platforms, it's no wonder why the community are eager to see what the new technology will bring. Mobile flight simulator, Infinite Flight, is the simulator to confirm that development of integrating the technology is well underway. This
Read More

Laminar Update Gives A Look At The Future Of X-Plane

X Plane 11
In a post on the X-Plane Developer Blog, X-Plane Software Engineer Ben Supnik gave a look at some of the updates due for the simulator. Speaking about the latest beta release, 11.40, Supnik says this is a “physics release.” All of the changes in this release focus on physics and this update is a departure from the normal release method
Read More

Vulkan and Metal Update for X-Plane 11

X Plane 11 Vulkan Fun (9)
Laminar Research confirmed that Vulkan/Metal would be making its way to X-Plane 11 many years ago. The new 3D graphics and computing API promises to bring a wealth of visual improvements and quality to X-Plane 11. Of course, moving a robust simulator from one graphical engine to another is no small feat. Back during their Live Q&A, it was said
Read More