X-Plane 11.50 Now Final, Released

Fin Vulk

After many, many, MANY beta releases, Laminar Research has finally made X-Plane 11.50 final and official. The months of testing helped the team ensure that the move from OpenGL to Vulkan/Metal was as stable as possible. This is a huge change to the way in which X-Plane 11 runs and as such meant that it took a long time to finally get here. That said, Laminar Research is now confident that this release is stable enough to call it an official release.

Whilst X-Plane 11.50 focuses heavily on the new API engine, there was also a range of other changes that benefit customers of the platform. This includes an additional 498 airports across the world, improvements to plane maker and numerous other improvements to the core of the flight simulator.

Over the course of the numerous beta releases, we have provided you with an overview on what to expect. You can catch up on some of those in our past articles or by checking out the full release notes on X-Plane’s official website.

To find out more about what exactly Vulkan and metal do to provide greater performance and utilisation of your hardware, you should listen to our podcast with Ben Supnik who goes into a lot of detail about it all.

Downloading the update is easy regardless of which platform you’re on. Instructions are provided here.

X-Plane 11 is available to buy now for $59.99 USD on the official website and also on Steam.

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X-Plane Updated to 11.50RC1

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Laminar Research, the team behind X-Plane 11, has advanced their current 11.50 build from Beta to Release Candidate with version 11.50RC1. The Development has been battling many different issues throughout the beta phase, but it seems that there is light at the end of the tunnel when it comes to the implementation of Vulkan/Metal for X-Plane. Vulkan/Metal is a new way
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Just Flight Traffic Global for X-Plane 11 Updated v1.0.9113

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Over on Just Flight's support page, the change log for Traffic Global has been updated. Now showing the latest version at v1.0.9113 for both Windows and Mac. This version of Traffic Global has been tested in X-Plane 11.50 betas 1-3, and is working with both OpenGL and Vulkan/Metal. It has also been tested in X-Plane 11.41r1. Just Flight have said
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Laminar Research X-Plane 11.50 Beta 2 Now Available

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X-Plane 11.50 with Vulkan/Metal Beta Released

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Laminar Research has released to the public their X-Plane 11.50 Beta Update. This major update features the native support of Vulkan and Metal API. Vulkan and Metal API target at replacing OpenGL in rendering engines in order to take a better advantage of the hardware technology currently available. This leads to a better rendition as well as better performance on
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Laminar Research Announces Vulkan/Metal Public Beta Details

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In a recent blog post from Ben Supnik, on behalf of Laminar Research, Ben has announced that the team are ever closer to a public Vulkan/Metal beta for X-Plane 11.

Ben starts the developer blog with very positive light and mentions that Covid-19 has not taken hold of the developers and everyone is fit and well, despite the varied worldwide locations of the team.

Although later than expected or wished, Laminar research has today released their Vulkan/Metal development update 9 to selected private beta testers. The team hopes that this would be the final build before a public beta is available for the wider X-Plane userbase. Ben has confirmed that they aim to have the public Vulkan/Metal beta released by the end of March. The reason for the delay in getting a tangible Vulkan/Metal build out to the public is down to the wish list growing larger from a developmental perspective. The blog post goes onto clarifying some of these features and what the team have been up to over the past three months, since the previous post.

Ben describes two areas in which the team have been working hard to implement within X-Plane. Enhanced plugin drawing is the first on his list as he describes how certain third-party plugins showed compatibility issues in the early stages of the development. The team has rewritten the way X-Plane interacts with plugins to add better drawing and capability for more plugins to be used at the same time. This will mainly impact such plugins as weather generation and the more visual environmental plugins you may use. 

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Infinite Flight Developing Vulkan/Metal Implementation

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Vulkan and Metal are two popular buzzwords right now in the flight simulation space. With the promise of huge enhancements and performance improvements to platforms, it's no wonder why the community are eager to see what the new technology will bring. Mobile flight simulator, Infinite Flight, is the simulator to confirm that development of integrating the technology is well underway. This
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Laminar Update Gives A Look At The Future Of X-Plane

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In a post on the X-Plane Developer Blog, X-Plane Software Engineer Ben Supnik gave a look at some of the updates due for the simulator. Speaking about the latest beta release, 11.40, Supnik says this is a “physics release.” All of the changes in this release focus on physics and this update is a departure from the normal release method
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Vulkan and Metal Update for X-Plane 11

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Laminar Research confirmed that Vulkan/Metal would be making its way to X-Plane 11 many years ago. The new 3D graphics and computing API promises to bring a wealth of visual improvements and quality to X-Plane 11. Of course, moving a robust simulator from one graphical engine to another is no small feat. Back during their Live Q&A, it was said
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Brief X-Plane Vulkan and Metal Update

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Over on the X-Plane Developer website, Ben Supnik has posted a brief update regarding X-Plane's new graphics engines. The key points addressed in this post state what the Laminar team have currently been able to get working in X-Plane with these two new engines: Plane-Maker and Airfoil Maker run in Vulkan and Metal. X-Plane runs in Vulkan and Metal up to
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