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Lockheed Martin

Prepar3D V4 Revealed Officially by Lockheed Martin Coming May 30th

May 23rd will be go down in the history books as the day Lockheed Martin finally put rumour to rest and reveal their next iteration of desktop flight simulation. We have known that version 4 of Lockheed Martin’s Prepar3D series was bound to happen eventually, but today, Lockheed Martin have revealed the future of their product line.

It’s official – 64-bit simming!

Prepar3D V4 has been officially revealed by Lockheed Martin and as told by us, V4 is indeed 64-bit. The added memory will ensure that simmers will be less likely to encounter out of memory errors and increase detail to suit their hardware without running the risk of running out of available memory. This is fantastic news as it brings the platform to a modern era, as well as bringing the final major flight simulator to  a 64-bit era.

Some great features have been inclued in this upcoming version of P3D.

Other features Lockheed announced:

  • Dynamic Lighting
  • Rain/Snow particles
  • Global 3D trees
  • A fully reworked development software
  • New default vehicles

Now that the NDA has been lifted, we expect to see plenty of streams and screenshots of the new sim over the course of the coming days. We’ll do what we can to get you some exclusive stuff!

Now that it’s finally cleared up, read our article on setting our expectations for the new sim. We’re eager to hear details from third parties about how they plan to support the new platform.

Also, a special thank you to everyone who believed in us from the start. We take this community very seriously and are extremely pleased that our sources  have been honest and truthful. We’ve always taken journalism seriously and only aim to provide you with accurate information even if it is rumour or speculation.  As always if you have feedback, please email or contact us!

Setting our Expectations for the Upcoming Prepar3D V4

Update: Changed the title a little to better reflect the article.

Without delving into speculation too much, we’re fairly confident official information from Lockheed Martin is just days away. We’re reported on rumours, facts, insider knowledge and even some accidental leaks over the past few months – giving as much information as we can to you from Lockheed Martin’s worst kept secret. But what should simmers expect when the announcement is made? I’m hoping to set some expectations here based on my knowledge, some fact-finding and other key pieces of information from various developers and resources around the web.

I would also like to point out, this article is based purely on the speculation of a 64-bit platform. If you don’t believe this will be the case for the next sim, I suggest you close the article now.

There, with that out of the way, let’s continue.

So 64-bit is certainly a bit of a marketing buzz-word for the flight sim community right now. X-Plane has been in the 64-bit era for some time now, and Dovetail have released their full-fledged sim, Flight Sim World, with a heavy emphasis on the fact it’s using 64-bit architecture. But what is 64-bit and why does the flight sim community care so much?

In the simplest of terms, a 64-bit application can use much more memory allocation than a 32-bit program can. In fact, 64-bit applications can in theory use 16 exabytes, which completely destroys the 4gb limit of a 32-bit piece of software. Of course, this is also limited by physical memory available. So if you have 16gb of RAM, your application won’t be able to exceed this limit. So yes, you would have “unlimited” memory space available, you’ll all always be limited by your hardware. Additionally, if a developer doesn’t optimise their software or has bugs which leads to memory leakage, then you’ll still eventually hit your “OOM” limit.

64-bit won’t fix all OOM issues, but it will certainly give a LOT more breathing space than a 32-bit program will.

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Prepar3d V3.4 Hotfix 2 Coming Soon

Adam Breed from Lockheed Martin has confirmed that another hotfix is in the works for Prepar3d and will be coming soon. In a conversation regarding increased VAS usage, he stated that in the new hotfix, they have “reworked an area of code to more aggressively purge data when traveling large distances”.

This continues to positive trend that Lockheed Martin are listening to customers and continuing to update their products to further enhance the quality. Of course, not always great news for people with products that depend on DLLs, but the support from those developers is usually pretty speedy.

Below is his full statement:

All,

In the upcoming v3.4 hotfix 2 we have reworked an area of code to more aggressively purge data when traveling large distances. We believe it might improve some of these VAS reports. Feel free to continue to report use cases and any specific reproduction steps.

Regards,
Adam

After we broke the news of Lockheed Martin announcing a ‘new version’ of their Prepar3d software, we’re sure that this simple hotfix probably isn’t what their Tweet was about.

We’re also hoping this hotfix will solve the issue for FSlabs and they will FINALLY release their A320 for Prepar3d!

Rumour: Lockheed Martin Software Update for Prepar3d Coming Soon?

https://www.prepar3d.com/It’s been over a year since Lockheed Martin released Prepar3d v3 for our home simulators, and just under 3 months since our last decimal update. With that in mind, Lockheed Martin posted some rather interesting news over on their Twitter.

As you can see from the Tweet below, Lockheed Martin have suggested that they will be launching a new ‘software update’ for their Prepar3d product. Alongside the text came a screenshot showing off Prepar3d over being displayed 24 screens! (I’m also sure it’s Taxi2Gate’s KMCO)

The most interesting part of the tweet is when Lockheed Martin talk about “a whole new world.” Is this a reference to the rumoured upcoming 64-bit version? I’m hedging bets on a more incremental update to see us go from 3.4 to 3.5.

This is also backed up by FSLabs’ saying that they’re working with Lockheed Martin to fix a few issues in Prepar3d before being able to release their highly anticipated A320X.

Of course, this could just relate to their more commercial platform. Currently the link on their Tweet only heads back to their homepage (their SSL certificate is out of date at the time of writing, but the site is still safe to visit), so no further information is currently available.

We will keep an eye on it and let you know what we find out.

Prepar3D v3.4 Now Available!

Prepar3d has released v3.4 this morning which includes several new features such as Oculus Rift runtime 1.7 support, HTC Vive support, Navigation Visuals UI showing facility, airspace, user, and AI overlays in the 3D world, built-in network video streaming, avatar mode now supports aiming and shooting weapons, and many more! There are also numerous bug fixes which can be read about in the release notes.

If you own a valid P3D V3 license you can download the upgrade directly from the Lockheed Martin Prepar3d website at no cost to you.