Laminar Research

Laminar Research Welcomes Feature Requests and Suggestions for XP

Source: X-Plane

“Have a burning feature request for X-Plane? We have a site for that! Here you can describe fun new features for our apps and then collect votes from other users.” With that Facebook post, Laminar Research asks users to share every feature and suggestion for their flagship X-Plane 11 they’ve ever wanted. Once posted on this easy to use website, users can upvote what they feel should get priority in a feature release, already creating a not very surprising trending range of topics: an improved atmosphere and lighting model, volumetric clouds, seasons, dynamic weather and multicore CPU-utilization. Coincidence or not, most of those ideas already exist in some way in MSFS.

Early user comments show some surprise about Laminar Research’s initiative because Meyers’ willingness to appreciate outside comments didn’t exactly cause a lot of wake turbulence in the virtual skies. Other users see an attempt at gathering input for XP12, or even the proof that competition works. You can follow the trends, upvote and add your suggestions at the XP feedback website.

Austin Meyers and his team, developers on a mission to create software that accurately reflects the laws of physics, are based in Columbia, South Carolina. XP version 11 was released in May 2017, and after quite a long and bumpy flight, XP version 11.50 landed in September. X-Plane comes in two flavours: a consumer version, next to an FAA certifiable professional version.





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X-Plane 11.50 Now Final, Released

Fin Vulk
After many, many, MANY beta releases, Laminar Research has finally made X-Plane 11.50 final and official. The months of testing helped the team ensure that the move from OpenGL to Vulkan/Metal was as stable as possible. This is a huge change to the way in which X-Plane 11 runs and as such meant that it took a long time to
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Laminar Research Releases Beta 6 for X-Plane 11.50

X Plane 11 2
Following on from a very quick and unfortunately unsuccessful Beta 5, Laminar Research has released Beta 6 for X-Plane 11.50. Laminar Research has released Beta 6 for X-Plane 11.50 which corrects a lot of the instability issues that have been plaguing the releases thus far. Ben Supnik has reported in a post over on the Laminar Research blog that the
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Laminar Research X-Plane 11.50 Beta 2 Now Available

Laminar Research released X-Plane 11.50 as an open beta just last week and since then the team has worked hard to fix reported bugs and make various improvements to the platform. The biggest change with X-Plane 11.50 is the inclusion of the new Vulkan / Metal API to render the graphics within the simulator. With that big change came a
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Laminar Research Announces Vulkan/Metal Public Beta Details

X Plane 11

In a recent blog post from Ben Supnik, on behalf of Laminar Research, Ben has announced that the team are ever closer to a public Vulkan/Metal beta for X-Plane 11.

Ben starts the developer blog with very positive light and mentions that Covid-19 has not taken hold of the developers and everyone is fit and well, despite the varied worldwide locations of the team.

Although later than expected or wished, Laminar research has today released their Vulkan/Metal development update 9 to selected private beta testers. The team hopes that this would be the final build before a public beta is available for the wider X-Plane userbase. Ben has confirmed that they aim to have the public Vulkan/Metal beta released by the end of March. The reason for the delay in getting a tangible Vulkan/Metal build out to the public is down to the wish list growing larger from a developmental perspective. The blog post goes onto clarifying some of these features and what the team have been up to over the past three months, since the previous post.

Ben describes two areas in which the team have been working hard to implement within X-Plane. Enhanced plugin drawing is the first on his list as he describes how certain third-party plugins showed compatibility issues in the early stages of the development. The team has rewritten the way X-Plane interacts with plugins to add better drawing and capability for more plugins to be used at the same time. This will mainly impact such plugins as weather generation and the more visual environmental plugins you may use. 

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Laminar Research Update Status on X-Plane 11 Vulkan/Metal, Cloud / Weather Addons to Work with Vulkan

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When we last spoke to Laminar Research about the anticipated Vulkan/Metal update, Ben told us that some weather add-ons such as SkyMaxx and xEnviro would not work with Vulkan due to limitations. This has since been found possible thanks to a happy accident. In a full blog post written by Ben at Laminar Research, he goes into explaining how since
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FSElite Exclusive: A Future X-Plane Update Will Focus on Weather, Clouds and Lighting

X Plane 11 2
In an exclusive interview with FSElite, Ben Supnik has confirmed to us that Laminar Research will begin development on overhauling the weather, cloud and lighting engine within the world of X-Plane. When asked about what the future of X-Plane will look like, Ben said that "The very next thing on my to-do list, we can examine everything about weather, clouds, lighting and all that
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