Orbx San Diego Intl. was released a few weeks ago and FSElite had the chance to get a hold of it. Here is our review for this iconic airport brought to you by non-other than Orbx.
Known for their rigorous and meticulous work, Orbx have once again produced a wonderful rendition of an airport and its vast surroundings. It should be mentioned that Orbx was not doing something brand new with KSAN as LatinVFR already had a scenery for the airport. This competition, of course, is healthy for the flight simmer as he can rest assured that Orbx was going to go above and beyond to propose something more interesting than their counterpart. As this is not a comparison review, I will not delve too much into what I think one scenery does better than the other, but I think it’s fair to say that Orbx has the upper hand (without, nonetheless, excluding LatinVFR too quickly).
In traditional Orbx fashion, the KSAN scenery is obviously not just the airport. When you buy the scenery, you get the whole San Diego Metropolitan area covered with photorealistic scenery. When combined with OpenLC NA and/or FTX Southern California, KSAN offers an impressive immersive experience that really makes you feel there. I was impressed by the amount of details downtown San Diego had to offer as well as how busy the harbour feels with the hundreds of sailing boats floating around. KSAN does what Orbx have always done best: it offers ground-breaking visuals that cover a massive area so you really get the most out of your scenery purchase.
To conclude this overview, I feel as though it is important to mention that this is Matteo Veneziani’s first scenery as part of the Orbx group. The task he undertook by taking on the project of KSAN was no mere one and I think he did an amazing job, especially (but not strictly because) since it was his very first one. If it’s for something, we can only expect wonderful things from Matteo in a future that is very bright for the new developer.
Just like it is Mister Veneziani’s first scenery, this is my first review. I will, without a doubt, get better in the future and organize my ideas better, but I’ve decided to separate this article in three distinct categories: 1) visual quality & immersion 2) performances 3) personal conclusion. Through these three arguably vague, but distinct categories, I will hope to offer the reader a better understanding of what Orbx KSAN is all about, what it does finely, and what could be improved in future updates.