Interview with Microsoft and Asobo Studios

The new Microsoft Flight Simulator is only a few weeks away and we are able to really start talking more about the simulator as we approach the release date. The FSElite team recently had a virtual interview with Microsoft and Asobo Studios to discuss the new Flight Simulator and look at some of the challenges faced during the current global pandemic, how Microsoft is making the simulator much more accessible and much more.

Jorg Neumann (Head of Microsoft Flight Simulator), Martial Bossard (Lead Software Engineer) and David Dedeine (CCO and Co-Founder at Asobo Studio) take us through some of their own personal journeys with the simulator and some inspiration ways in which others are using the simulator for more than aviation.

Also during the video, you can watch all-new footage of the simulator in action.

If video isn’t your thing, please hit up this link to download the MP3 version straight to your device.

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FSElite Original: Behind the Scenes Interview with Ricardo from LatinVFR

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FSElite Exclusive: A Future X-Plane Update Will Focus on Weather, Clouds and Lighting

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In an exclusive interview with FSElite, Ben Supnik has confirmed to us that Laminar Research will begin development on overhauling the weather, cloud and lighting engine within the world of X-Plane.

When asked about what the future of X-Plane will look like, Ben said that “The very next thing on my to-do list, […] we can examine everything about weather, clouds, lighting and all that stuff. We haven’t had time to update that code in a while. We know that it can look much, much better. […] With Vulkan, we had to focus on just drawing and drawing fast. Once we have Vulkan, we can ask is the v10 clouds really the best way to do clouds? God no, of course not.”

Ben then went onto say, “when we did the V10 clouds, almost 9 years ago, we looked at them and said this is the last particle billboard we will ever write. This isn’t the greatest way to do it and we could always see that voxel clouds were a better idea. When we wrote the code in V10, we couldn’t do voxel clouds as people didn’t have the hardware for it. Most of our users wouldn’t have been able to run it at all. We knew that something much better was coming. So, once we get Vulkan done, we can get working on this in earnest.”

Ben sadly stopped short of confirming whether this mean that version 12 of X-Plane was coming, but did say that the team are always looking forward to what the future holds, with many ideas already in the works.

The full interview will be published soon and will focus heavily on the upcoming Vulkan update, the current state of third-party development and also understand how the X-Plane team feel about the upcoming release of Microsoft Flight Simulator.

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Microsoft Flight Simulator Developer Interview

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During X019, we interviewed two of the developers behind the upcoming Microsoft Flight Simulator. We discuss VR, the possibility of seasons and also briefly touch upon the newest announcement of airline manufacturers working with the teams to bring aircraft to the simulator. You can watch the full interview above via our YouTube video. If you liked what you saw, please
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Interview with Aerosoft’s Mathijs Kok

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During FSWeekend, we interviewed project manager and member of the Aerosoft team, Mathijs Kok. During the interview, we speak a little about the upcoming A330 Professional, the all-new CRJ Professional and also the new airline economy application, OnAir. In related content, we also shared our hands-on with the A330 which was also shown off at the show, along with our
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FSElite Original: Interview With PhotoSim Labs

Earlier this week, new developer PhotoSim Labs finally released Bimini For Prepar3D. The long-awaited scenery covers a range of South Bimini and Cat Cay, with full renditions of South Bimini Airport (MYBS) and Cat Key Airport (MYCC). The islands themselves have also been faithfully recreated in immense detail with various custom buildings, hotels and much more. The road to release was a
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Microsoft Flight Simulator Developer Interview – Episode 2: Aerodynamics & Cockpit

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Direct from the Microsoft Flight Simulator Global preview event in Seattle, join us we interview core members of the development teams at Asobo Studio and Microsoft. Over three episodes we will interview the teams behind the new flight simulator over the world & weather, aerodynamics & cockpits and finally community engagement. In this episode, we speak to Sebastian Wloch and
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