Flightbeam Portland Updated to v1.3

Since its release, Flightbeam and iBlueYonder’s rendition of KPDX Portland has received lots of love in the way of patches and updates, with many new additions added since v1.0. Today marks the third significant update to the airport, with v1.3 of PDX having just been released. 

V1.3 adds new, 3D, SODE controlled approach lights, switchable lighting to allow users to choose between static and dynamic lighting, as well as static airliner models for those not running AI traffic programs.

We’ll keep you posted on any new updates to KPDX.

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Flightbeam KPDX Portland Announced for X-Plane 11

Flightbeam IBlueYonder KPDX Portland Updated To V1.3 FSElite
Fans of X-Plane should be rather happy to hear this bit of news, as Flightbeam/iBlueYonder's KPDX Portland International is coming to the platform! All that iBlueYonder elaborated was that the airport is now officially in development for X-Plane 11 and that we can expect to see previews of it 'soon'. We'll keep you updated on anything new about PDX in
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Flightbeam KPDX Portland Airport Updated to V1.1

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Last week saw the release of Flightbeam + iBlueYonder's KPDX Portland Airport. As of a few moments ago, developer Bill Womack released a new update for the product. In his Facebook post, which also details some of the challenges any developer faces during crunch time, he confirmed that KPDX Portland is a project that will continue to be improved over
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Flightbeam And iBlueYonder Release Portland International Airport

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We revealed the first ever renders back at FlightSimCon 2016 and we're now pleased to be able to inform the community that Flightbeam Studios, along with partners iBlueYonder, has released their highly anticipated KPDX Portland International Airport for Prepar3D V4. The scenery has been designed by iBlueYonder founder Bill Womack, along with artistic and technical assistance by Amir Salehi and
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FSElite Exclusive: Flightbeam + iBlueYonder Portland Previews

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Just as I hit 'publish' on the previous article, Flightbeam + iBlueYonder developer Bill emailed me with a bunch of brand new images from the soon-to-be-released Portland (KPDX). The images showcase what the current build is looking like. As you can see, there's a huge amount of detail both inside the airport and beyond. Everything from car parks, office blocks to
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Teaser of Night Lighting for iBlueYonder/Flightbeam Portland

Portland Iblueyonder Flightbeam

Bill Womack from iBlueYonder, in collaboration with Flightbeam Studios, has given a very brief glimpse into how the airport will look at night time. The first screenshot was released, and we anticipate that more will soon appear as work finalises on the project.

To quote from the developer himself: “you know… the night lighting goes in last”. This suggests release isn’t too far off and that after a lengthy development period, work is almost complete. Over the development period, there have been plenty of images showcasing the airport – including some of which exclusive to FSElite.

We’re excited, are you? You can view the original post via Facebook.

What’s more exciting is the fact you could win any Flightbeam product via our Holiday Grand Raffle.

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Flightbeam Continues to Preview Portland (KPDX)

Announced back at FSCon 2017, Portland Intl. (KPDX), developed by Flightbeam in partnership with iBlueYonder has been coming along pretty well from the regular previews we've been seeing of its stunning detail. In a post on the iBlueYonder Facebook page, two previews have been posted of the airport in action with Ultimate Traffic Live from Flight1. In the post, it is
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Flightbeam Portland (KPDX) Now has Jetways [Single Preview]

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Last year, Flightbeam, along with iBlueYonder, announced that Portland was being developed for Prepar3D. Since then, we were lucky enough to reveal the first ever images of the airport from within the simulator. Now as release edges closer, the guys are previewing some new stuff. Although just a single preview this time, we can see the airport is shaping now
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Orbx Previews KVUO Pearson Field for X-Plane 11

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Bill, who recently rejoined the Orbx team has announced the X-Plane 11 version of KVOU - Pearson Field. This announcement comes just a week following the release of the FSX/P3D version of the scenery, which shows just how quickly Bill can work. No word of a release date or exact price, just yet, however, it is commonplace for the release of
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iBlueYonder Pearson Field Previews

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Update: Thanks to Jake in the comments for pointing out that this product was announced in 2014. We've ammended the post just slightly reflecting that. When iBlueYonder announced Pearson Field back in 2014, it was met with excitement from the community knowing their track record and reputation for putting out extremely high quality sceneries. Since the announcement, it's been radio silence
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