Browse Tag

FSlabs

Developer Month: FSLabs A320X – Bringing Work Into Simulation

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

I personally work for one of the biggest airlines in the world. That particular airline uses the Airbus family exclusively for their entire operation, which makes things super easy to learn and remember. Of course, this means that when it comes to flight simulation, I’m always looking to see what add-ons recreate that feeling of being at “work” all the time and I have a good feeling when something is or isn’t accurate.

You can imagine then, my appreciation for FSLabs who have worked tirelessly over the past few years to bring the community the most realistic and in-depth Airbus aircraft to date for flight simulation. There’s no question that the level of detail in the systems surpasses anything else in the market to-date and the immersion from the sound and modelling is exceptional. I spoke a little about sounds from the A320X during my first impressions article, and even now, I still agree with what I wrote. I don’t believe any other aircraft brings me closer to ‘work’ than what FSLab’s A320X does.

Why would I want to simulate work? I enjoy my job and my passion is and always will be with aviation. And if I’m honest, flying an aircraft isn’t simulating ‘work’ per se, it’s simulating where I work. This is important to me and for my simming style because instead of saying something is immersive because that’s what I believe to be ‘immersive’, but instead with this aircraft, I know if it’s immersive. I think this is why I’m so drawn in by this product. I am so used to working with these aircraft that I know every chime, every crunch and every screech. This is why sound is so important to me and the guys at FSLabs have taken the time to pay close attention to it.

This is why I have chosen FSLabs to be another one of my developers for Developer Month. Not just because they have nailed the immersion factor for this incredible aircraft, but also because they have worked so damn hard on the aircraft over the past 6 years and haven’t given up. There has been plenty of criticism surrounding their lengthy development process and the time between FSX and P3D versions. During the development things changed, were improved and their communication to the community got better and better. The team are actively addressing issues via their forums and other support channels, whilst also keeping us informed of what to expect next.

No development group are perfect and aren’t without their faults. Sometimes it may take a little longer to get back to you, but I know they work hard on ensuring that the product works as intended eventually.

I imagine developing the most technically impressive Airbus aircraft for our simulator has been no easy feat. They have admitted that “development” started over several times, using new techniques and procedures to make the product we have today. Undoubtedly there are still a few issues and areas in which can be improved, but for me, this is a solid, stable and fluid aircraft – one that will be used for years to come. The team are committed to not resting on their laurels and continuously improving their product to an even higher standard. Another reason why they’ve one of my top-picks. People also seem to forget that they also created FSLabs Spotlights during this time as well as provide a few updates to their Concorde series, which just highlights their thoughtfulness towards the community.

Sorry this is short and sweet this time. If you’re not sold on my love for the A320X yet, maybe check out my first impressions article? If that doesn’t help, just hold on a week or so and I’ll have another ‘impressions’ post followed by a review in the coming weeks. Please make sure you give FSLabs the love they deserve for working so hard for the community over the past 6 years!

 

FSLabs Release A320-X v1.0.1.196 for Prepar3d and FSX

Since release, FSLabs have worked tirelessly to continue updating the A320-X based on user feedback. Today, they have released a new update which brings compatibility with the latest Prepar3d 3.4 hotfix, as well as some new features and fixes.

Here’s a quick rundown for you:

The AOC service has been improved to use less processing power on the CPU.

Fuel in the aircraft will no longer be effected by third-party applications.

The FMGC has had a significant amount of updates and fixes. The biggest feature is now the A320-X accurately handles circle-to-land procedures – something promised for SP1, but has been rolled out sooner. Other fixes include various logic fixes for vertical paths, later T/D detection and DEP RWY naming structure. Mach cruising fuel prediction has also been tuned.

The team have also worked on some new sound features including the ability to play the sound when Prepar3d looses window focus. Not sure if this is been carried over to FSX, but we imagine it has.

FSElite Exclusive: FSLabs A320-X First Impressions – Part 1

Something else pretty major is the way the brakes are handled in the A320-X. A new MCDU option page has been added to allow users to adjust the settings. FSLabs have stated that the logic between keyboard/joystick button braking has been modified, which has resulted in a much smoother experience in all surface conditions. It’s worth noting that braking is now dynamic depending on whether the runway is dry, wet or contaminated with ice or snow.

Other fixes include code optimization for a smoother frame rate and there’s been a fix for a memory leak when selecting an MCDU sub-system and then heading back to the menu page.

There are plenty of other key fixes as well, so check out the forums for the full detail.

Before you install, FSLabs advise that you backup any modified files you have made. This includes the A320ThrustLevers.ini and A320XGauges.ini files.

To update, head to your redownload area, download and install.

Don’t forget to read our FSLabs A320-X First Impressions; Part 1. Part 2 will be available soon!

FSElite Exclusive: FSLabs A320-X First Impressions – Part 1

Before I begin, I want to clarify something: this is NOT a review of the A320-X by FSLabs. This is my initial first impressions over a heavy weekend of flying. Despite the fact the aircraft came out over two weeks ago, it was only last Friday was I able to sit in the flight deck and start experiencing this aircraft. Over the weekend I did a range of flights, testing out different approaches, varying length of flights, turn-arounds and much more. Obviously, a weekend with one of the most in-depth aircraft isn’t enough to form a solid impression, but I wanted to put together what I thought.

So let’s start with installation. Firstly, I was a bit taken back by 2 installers and a PDF full of instructions. Usually it’s click install, put in your details and let the rest handle itself. As any reader should do, always read the instructions first as these provided some details on how to install everything (including FSLab’s Spotlights) correctly. I liked how it came with pictures and detail and not just a standard .txt file. Whilst there are a few PC restarts required, the experience was pretty easy. Next up, was installing liveries. Whilst many of us are used to in-built livery installers, FSLabs provide their own solution of simply extracting an executable file which simply and quickly installs the livery to the aircraft. No fuss required. In the future, it would be great to see a centralised place to see what I have installed and a quick option to de-install.

Before continuing, I read through some of the documentation to ensure that I had everything configured. Again, it’s really important you read through the introduction manuals as it gives VITAL details on how to configure your hardware, sim and other utilities. Now, someone did mention to me that it seems to be a lot of changes to your Sim settings for just one aircraft. Whilst I agree that it takes longer than usual to set up, if you’re using FSUIPC then configuring for one aircraft compared to another should be normal. Not only that, but I haven’t had any impact on other add-ons either (I checked PMDG’s 777 and A2A’s 172). Regardless of changes, this is the BEST way to enjoy this aircraft. The development team have worked hard alongside their experts to give everyone the most realistic way to program your simulator to ensure the best experience possible.

Keep Reading

FSLabs Roadmap – A319, A321, A320 Sharklets and Possible A318

Andrew Wilson on the FSLabs forums has given insight into the current roadmap for the team of what products they will be developing next!

When asked about a possible A320 NEO, he quickly shared information of the ordering the team are working on their next products. So what can we expect?

  • A319 (currently in progress)
  • A321
  • A320 Sharklet
  • A318 (possibly)

And yes, this is the order they’ll be working on them!

Outside of this, not much else is known regarding hotfixes or service packs. The team have been quick to address issues, and release updates, so we imagine things will progress a lot quicker than before.

No other information was given regarding the other products or time-frames. We’ll keep you posted.

FSLabs Releases A320X for P3D

FSLabs have finally released to the world their highly anticipated A320X for Prepar3d. Despite a few bumps along the way, the team have finally allowed people to try out their fantastic rendition of the popular aircraft.

You can buy it now for just $139.95 excluding VAT, or if you purchased the FSX version, you can upgrade for just $39.95 (also excluding VAT) more.

We’ll have lots of coverage for the great piece of kit. There’s already some great videos online, but we’ll be sure to present even more in the future.

Let us know how you feel about the price or the product in our comment section below.

FSLabs A320X update 1.0.1.191

FSLabs have released another update for their incredibly popular Airbus A320X for FSX. This updates adds a whole array of updates. There are fixes for memory usage but also for the MCDU, FMGS, ELAC and much, much more. Furthermore, they assure us once more that they are working on Service Pack 1 which will add much missing functionality.

Its great to see FSLabs doing such a great job in maintaining their product and updating it to perfection. Now lets just hope that Prepar3d version isn’t too far away anymore! You can check out the original post with a full change log (its a long one) over here.

FSLabs January 2017 Update

Update 11 JAN 2017 @ 20:30z:

We’ve been following the forums and Andrew from FSLabs has clarified some important information.

We have every intention to release the A320 for P3D.

We are not going to wait months for LM to produce another hotfix.

We are working around the clock on this – if LM can help, that’s great. If not – we’ll be taking additional steps with the A320-X to mitigate (as much as we can) the memory problems introduced in P3D v3.4.

So there we go, the team aren’t resting until LM fix the issues, but are continuing to work regardless of the outcome.

Original article:

Lefteris from FSLabs has taken to the FSLabs forums to update the world with what’s going on with the team for this year. Not only the long-awaited Prepar3d version of the A320X, but also snippets of the future.

He began detailing what will come in 2017 for Simmers. He confirmed that the next update for the A320X will be with us very soon. This will fix several bugs (e.g. MCDU freezes and autoland flare logic) as well as other improvements.  Of course, once we get closer to a release, we can expect a full list of details. Whilst this update won’t bring in features like detailed winds, we can expect that in a service pack later this year. The team have broken the service pack down into smaller tasks to push updates faster, as well as add any improvements and user feedback along the way.

Now, like me, you really just want to know when the Prepar3d version of the ‘bus is coming out! Lefteris has said that there are no ‘major bugs’ with the version the team have, but as awaiting some more fixes from Lockheed Martin with their most recent version of Prepar3d. Some users have reported VAS issues and an error message called “DXGI_DEVICE“. I’ve personally not experienced either, so can’t comment, but the logic is, FSLabs don’t want common users to associated the issues with their product and build up a huge list of support issues not meant for them. I can understand the frustration of users especially after hearing there’s no bugs, but completely understand their position. With development fast and active, hopefully it won’t be long until LM solve the issue.

Further information was also given about the ‘cockpit builder’ features. Basically, lots of vendors want to work with FSLabs (and vice versa) to bring the best hardware to the community to work with the A320X. FSLabs are asking you to contact your favourite vendor to contact them to begin the discussions!

Finally, the forums have had a spring clean to make things easier to find and more helpful. The team are also looking at different ways to use support facilities to help people who have purchased the product!

Other than that, that’s about it. We’re excited and eager to get our hands on the plane. Come on Lockheed, chop chop!

Don’t forget to vote in our FSElite 2016 User Awards for FSLabs A320X to be your aircraft of the year, and FSLabs to be your Aircraft Developer of the year.

You could even possibly win a prize just for voting!

 

 

 

 

FSLabs Post An Update on P3D Release Schedule

With the release anticipated over the holiday season, we have entered the new year ‘Bus-less. With so many releases over the past few days, it was probably for the best to keep our wallets from sinking further into debt. However, like myself, many of you are eager to fly the FSLabs A320X in Prepar3d as soon as possible.

FlightSimCentral did some digging and found a post on the FlightSimLabs forums from Andrew Wilson detailing that things are still progressing, where testing continued over the Christmas break. With the recent hotfix release from Lockheed Martin, there was some testing still to be done, and the team at FSLabs still need to discuss some stuff with the Prepar3d creators before they can finally release.

Here’s the full quote:

A very brief update from me –

Lockheed Martin posted Hotfix 2 for P3D v3.4 during Christmas week – which only gave us a few days to install/test/compile a build with the A320 before our teams dispersed for the holiday period. That said, the Beta team received a new A320 build for FSX and P3D on Christmas Eve and I’m anticipating they’ll receive another one early this week. Things are progressing, even over the holiday period. We still have some points to discuss with LM, who aren’t back in the office until next week.

I’ll post more updates on our progress as we continue to finalise the A320 release for P3D.

Best wishes to everyone for 2017

Fingers crossed it’s sooner than later.

 

Win FSLabs A320X, FSFX Dash 8 Immersion and REX Worldwide Airports HD

As part of our FSElite Christmas Giveaway, we’re offering you the chance to win some great prizes. You can win the prize below simply be signing up with your first name, last name and email. Check out our COMPETITION PAGE for more prizes that may be available.

 

TrophyWin FSLabs A320X (FSX or P3D)
Your Entries
0
Total Entries
5035
Days Left
Ended
FSLabs have been developing their A320X series for over 6 years now and 2016 was finally the year they released the most sophisticated Airbus add-on available for Flight Simulation. With failures, standard procedures and more modeled, this is the ultimate prize for anyone serious about Airbus flying.
This contest expired.
close

Contest Rules & Disclaimer

- Competition closes 72 hours after it opens
- You must submit your real first name and surname. We require a real email address to inform the winner the good news
- The product will be delivered within a reasonable timeframe through FSElite
- FSElite have final say in competition winner
- All products must be adhered to the EULA of the competition prize
- We would like to thank all of our partners, developers, publishers and sponsors for allowing us to deliver the biggest Flight Simulation competition around.

TrophyWin FSFX Dash 8 Immersion Package
Your Entries
0
Total Entries
1014
Days Left
Ended
As with any other FSFX Immersion Package, there will be plenty of new effects to make your experience even more immersive than ever before. Effects like volumetric rain and lights, dust effects and other innovative stuff not seen before in the Sim.
This contest expired.
close

Contest Rules & Disclaimer

- Competition closes 72 hours after it opens
- You must submit your real first name and surname. We require a real email address to inform the winner the good news
- The product will be delivered within a reasonable timeframe through FSElite
- FSElite have final say in competition winner
- All products must be adhered to the EULA of the competition prize
- We would like to thank all of our partners, developers, publishers and sponsors for allowing us to deliver the biggest Flight Simulation competition around.

TrophyWin Worldwide Airports HD by REX
Your Entries
0
Total Entries
1072
Days Left
Ended
We recently reviewed REX's Worldwide Airports HD and really enjoyed what it brought to the Sim. From great performance and excellent value, this is very much deserved within your Sim. Adding HD textures to default airports across the world will make flying into default airports fun again.
This contest expired.
close

Contest Rules & Disclaimer

- Competition closes 72 hours after it opens
- You must submit your real first name and surname. We require a real email address to inform the winner the good news
- The product will be delivered within a reasonable timeframe through FSElite
- FSElite have final say in competition winner
- All products must be adhered to the EULA of the competition prize
- We would like to thank all of our partners, developers, publishers and sponsors for allowing us to deliver the biggest Flight Simulation competition around.
- The winner must have PayPal to accept the prize.

 

 

Why do we want this?

Simply so we can verify that the entry is legit and ensure that the winner is selected fairly. We won’t use the information to spam you.

How to win?

Except Orbx’s Catalina, all you need to do is enter the Contest Hopper entry. Just your name and email address is all we need. A random winner will be chosen 72 hours after the contest opens, so you need to be quick!

So for example, if the contest opens at 10:00am (zulu) on Saturday 10th December 2016, the contest will CLOSE at 10:00am (zulu) on Tuesday 13th 2016.

Want more chances to win?

That’s easy. The more you share, the more you can win! For every person who signs up with their name and email address via your ‘sharing link,’ you’ll automatically gain an extra 2 entries into the contest.

So for example, if you submit your email, share and your friend signs up, you will have 3 entries for the price of 1. Your friend, will still have 1 vote so you’ll still have more chance to win! (Unless of course your friend shares, in which case you need to continue sharing!)

Please give your support

A HUGE thank you to Real Flight Shop for sponsoring this fantastic opportunity, as well as ALL of the developers and publishers.

Orbx, JustSim, UK2000 Scenery, TOGA Projects, FSFX Packages, TFDi Designs, HiFi, ImagineSim, Turbulent Designs, JustFlight, FSLabs and MORE.

We honestly couldn’t do it without all of their hard work and dedication so we really urge you to check out their work.