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FSElite Exclusive: A Future X-Plane Update Will Focus on Weather, Clouds and Lighting

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In an exclusive interview with FSElite, Ben Supnik has confirmed to us that Laminar Research will begin development on overhauling the weather, cloud and lighting engine within the world of X-Plane.

When asked about what the future of X-Plane will look like, Ben said that “The very next thing on my to-do list, […] we can examine everything about weather, clouds, lighting and all that stuff. We haven’t had time to update that code in a while. We know that it can look much, much better. […] With Vulkan, we had to focus on just drawing and drawing fast. Once we have Vulkan, we can ask is the v10 clouds really the best way to do clouds? God no, of course not.”

Ben then went onto say, “when we did the V10 clouds, almost 9 years ago, we looked at them and said this is the last particle billboard we will ever write. This isn’t the greatest way to do it and we could always see that voxel clouds were a better idea. When we wrote the code in V10, we couldn’t do voxel clouds as people didn’t have the hardware for it. Most of our users wouldn’t have been able to run it at all. We knew that something much better was coming. So, once we get Vulkan done, we can get working on this in earnest.”

Ben sadly stopped short of confirming whether this mean that version 12 of X-Plane was coming, but did say that the team are always looking forward to what the future holds, with many ideas already in the works.

The full interview will be published soon and will focus heavily on the upcoming Vulkan update, the current state of third-party development and also understand how the X-Plane team feel about the upcoming release of Microsoft Flight Simulator.

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FSElite Exclusive: [NOW LIVE] Live Interview with MilViz About Future Products

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Now Live: Join us later today for an exclusive LIVE interview with Colin from MilViz. Colin will be joining John from the FSElite team as they show off some upcoming aircraft and also some exclusive news about what the future holds for the developer. We'll be broadcasting the interview live on both Twitch and YouTube today (August 23rd 2019) from 17:00 zulu.
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FSElite Exclusive: Pre-Release Previews of Colimata Concorde (X-Plane 11)

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Yesterday, we shared with you the pre-release trailer for the upcoming Colimata Concorde for X-Plane 11. We're very pleased today to bring you some exclusive new previews of the Colimata Concorde in action. This brand new aircraft from the developers hopes to replicate an accurate and enjoyable simulation of the passenger supersonic jet. As a staple in aviation history, Concorde is
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FSElite Exclusive: Skyline Simulations Bringing Gibraltar to X-Plane and P3D

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We are proud to announce, along with Skyline Simulations, a brand new Gibraltar scenery will be coming to both X-Plane and Prepar3D/FSX. Skyline Simulations have brought us products such as Billy Bishop Toronto City and Cincinnati/Northern Kentucky International Airport (KCVG). The team have built up many years of experience in developing products for both primary sims and are now working to bring one the world’s most challenging airports in an updated fashion.

Skyline Simulations intend to simulate various parts of the airport which make it so unique. For example, when an aircraft is on approach or preparing for take off, pedestrian and vehicle traffic will stop crossing the runway as per real-world procedures. Further to that, the team intend to take advantage of new technology such as PBR, super high-resolution details, animated hangers and 3D vegetation. Furthermore, they are going to bring the city of Gibraltar to life with custom hotels, hundreds of 3D buildings and high-resolution orthoimagery for the entire area.

As previously mentioned, Gibraltar from Skyline Simulations is due to be released on both X-Plane and Prepar3D/FSX. No release date has been mentioned at this time, but as you can see from the previews we have been given, progress is coming along.

It’s also worth mentioning that whilst Gibraltar is very much in development, Skyline Simulations has confirmed to us that they still have airports planned in Greece, plus work continues on Long Beach Airport as well as an update for Cincinnati/Northern Kentucky International Airport (KCVG).

Be sure to follow Skyline Simulations on Facebook to stay up to date.

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FSElite Exclusive: WindSock Simulations Lanzarote PBR Previews

Windsock Simulations Lanzarote X Plane 11 Pbr (4)
Windsock Simulations, who are known to be converting current Prepar3D airports to X-Plane 11. Right now, they are working on Bergamo, Lisbon and of course, Malpensa. However, they have already released Lanzarote. Originally developed by MK-Studios, the conversion was released earlier last year. Whilst it may already be a completed product, WindSock Simulations has continued development and are working implementing new
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FSElite Exclusive: Interview with Adam Breed from Lockheed Martin

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Yesterday, we confirmed our report that Physically Based Rendering technology was coming to Lockheed Martin's Prepar3D. Specifically, it will be available as of update V4.4, which is planned to be released tomorrow November 28th 2018. To celebrate the new version of P3D, we spoke to Lockheed Martin's Engineering Project Manager, Adam Breed, to tell us more about PBR, why it
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