Over the past few weeks, Drzewiecki Design has been previewing their new version of New York Airports v2 X. Today, the development team has released the product, spread over two different packages. Over the two packages, you will be able to fly and explore the following New York airports:
John F. Kennedy International Airport – KJFK LaGuardia Airport – KLGA Teterboro Airport – KTEB Newark Liberty International Airport – KEWR Essex County Airport – KLDJ Linden Airport – KCDW
There are plenty of differences between this version and the previous one, including new ground polygons with improved textures, better detail on objects, up to 300% better performance, and all models have been re-exported and complied in ultra high resolution 4096px. As it’s becoming the norm now, SODE has also been included to allow animated jetways and seasonal changes to the scenery.
Drzewiecki Design have provided the community with even more previews of their upcoming New York Airports X v2. In a post on Facebook, they said that J.F. Kennedy version 2 has been completed. The team have worked hard on ensuring that airport buildings are up to date, creating brand new ground polys, as well as adding high quality static aircraft (there’s been no word on whether these can be switched off). Furthermore, there’s individual mesh design, fully operational taxiway bridges, and of course the use of SODE jetways.
As previously mentioned, the airport will be released in 2 parts. Both of these releases is still expected to be next week.
As soon as we hear anything new, we’ll be there to let you guys know.
Our friends over at Drzewiecki Design have shown off some new screenshots of their upcoming New York Airports X V2. This time, they show off the fact that LaGuardia Airport is now complete, with brand new aprons/terminals, animated vehicles and SODE jetways. The detail in the screenshots looks stunning and goes to show just how much effort the team are inputting into this project.
Further to that, they showed off the first glimpse into what the vision for JFK airport will also look like. Already the ground textures look great and blends in nicely with the surrounding area. When we interviewed the team during Developer Month, the team were pretty excited about this release.
Release for part 1 is expected in a week or so. According to the forums, the project is due for release by the end of this month, so we’re unsure if part 2 will also release just as soon. If you need reminding, here’s what you can expect from the project: Keep Reading
A lot of stuff this week was released with compatibility for P3DV4. And there was almost just as much news from developers announcing their plans or giving us an update about their support for the updated platform. Instead of making a whole bunch of different posts, we’ve decided to collect everything that has been updated for Prepar3d V4 this week into one post. And there’s a lot.
Over on their forums REX gave us an update into their product status for P3DV4. WorldWide Airports HD, Texture Direct, Texture Direct w/Soft Clouds and REX Soft Clouds will shortly receive a hot fix to be compatible. Release is estimated for this month.
Weather Architect, Essentials Plus and Essentials Plus Overdrive will require a major service pack to be compatible. The release time is yet to be determined.
ImagineSim announced over on Facebook that all their sceneries are now compatible with P3DV4. People that have previously purchased any product for P3DV3 will receive a free update. ImagineSim compatible sceneries are: KATL, KLGA, ZSPD, KAUS, VIDP, KSJC and KCLT.
These guys took the time to give a really nice update to some of their previous sceneries. Both updated with P3DV4 support are Marseille and Little Rock. The latter has also been updated with volumetric light halos. But that’s not all, because both sceneries got a nice overhaul and are now featuring brand-new, completely updated SODE jetways. You can find some screenshots of the updated sceneries below.
UUEE Moscow Sheremetyevo, EPWA Warsaw and EETN Tallinn have all received an update to be compatible with P3DV4.
Miami V3 is now compatible.
MILVIZ will be updating the majority of their aircraft. This includes aircraft that has previously been released for P3DV4, with a few exceptions. MILVIZ have stated they will issue a $5 upgrade fee. Every upgrade will come with MILVIZ new MVAMS tool which is used for framework features and includes the capability of updating their products in the future.
Global AI Ship Traffic
This freeware add-on loved by so many also got an update to P3DV4. The add-on has been split up in several separate parts which you can install almost independently (some files are required). There are a lot of new models (the total amount is now 179) and routes added that cover the entire globe.
Airports of Norway
AoN, my personal favourite, got updated as well. This (freeware) package will continue to receive updates to fix issues with airports as they are being found.
Aerosoft Oslo Gardermoen
A big update coming from Aerosoft. ENGM Oslo has been updated for P3DV4 and a lot of new features have been added. The full list can be found over here. Notable though is definitely the added support for SODE for animated jetways, passengers and de-ice service. Another very notable feature is added support for Prepar3d volumetric lighting for flood lights and the headlights from de-ice trucks.
Drzewiecki Design have just released an update for their upcoming New York Airports V2. In a FaceBook post earlier today, the developer group has confirmed that KCDW, KLDJ and KTEB are entirely finished, whereas KLGA, KEWR and KJFK are respectively 80%, 60% and 30% done. Of course, the bigger and more complex airports are harder to finish, but this already seems very promising from the talented developers that brought us Washington D.C.
They claim that everything should be optimized so well that it cannot be compared to V1 and that the lightning is being done from scratch. New York Airports V2 will be released as two separate products and previous owners of V1 will obviously get a fair discount on their purchase.
Click here to read the FaceBook post from Drzewiecki Design.
Drzewiecki Design is hard at work on their update for New York Airports X. This v2 will come with new objects with better visuals, a lot of updated textures, animating stuff and most noticeably a huge performance improvement. A few days ago they have shown us a preview of Teterboro airport (KTEB), included in the package. Keep in mind that the scenery is not done yet and some stuff, like lights and SODE vegetation, is still missing. The new things we can see though are very nice! Teterboro v2 will have new ground polygons with enhanced run- and taxiway markings, updated airport surrounding, 3 new EMAS systems, a new localizer structure at runway 01 and a lot of custom cars. To check out the entire post and keep up to date with New York Airports X v2 you can go over here.
Also make sure to read our Developer Month interview with Drzewiecki Designs to find out all about them!
Drzewiecki Design has finally made it Facebook-official: they are working on Seattle. Though already confirmed earlier in an exclusive interview with FSElite for Developer Month, they gave us a few new previews and work-in-progress renders. No release date available yet but we should be expecting this year. For now, enjoy the shots!
Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.
Today, we take some time to check out Drzewiecki Design who just released Washington DC for flight sim. Enjoy the interview:
Tell us a little about yourself and how you got started? Although Drzewiecki Design company was established in late 2008, our first scenery project came out in 2003 (it was a simple airport for FS2002) and the brand itself was created around 2004/2005. The first flight sim I used was FS2000 and later it simply became fun to be able to create own content. Obviously in the beginning it was just fun, nothing more. In 2006 I met Jakub Paczek and the development started to be more serious resulting in the first freeware project released in 2007. It took us almost two months to complete as we were learning most of the tools and techniques from scratch. Today it would probably take 3-4 days…
How many are there in your team and what are your backgrounds before becoming developers? Currently we have 6 members of the core team but we cooperate with up to 30 other individuals from all over the world – from autogen specialists to video makers.
On the 17th of February Drzewiecki Design released their latest addon Washington X. Covering 5 Airports, Meany Heliports, and recreating several of the famed cities landmarks.
2017-02-17. Users may fly around the area of Washington DC and enjoy 1500 custom made buildings putting all of Down Town DC in 3D plus other landmarks and bridges, Night and Seasonal Textures, and Detailed Autogen. Washington National Airport (KDCA) has been recreated in Detail, along with Lite versions of Joint Base Andrews (KADW), College Park Airport (KCGS ), Potomac Airfield (KVKX ), and Washington Executive Airport (W32 ). Lite meaning the airports have Custom Buildings and a Ground Poly Layer. All scenery in the package was made with a highly advanced performance friendly design. the package is also compatible with UTX, FS Global, as well as FTX Global and Vector. Its also compatible with Airport enhancement services.
The Scenery is compatible with FSX, P3D V1, V2, and V3. Installation of the scenery is fully automatic however do remember to uninstall all versions of included airports you may have before prior to installing this product. The product is available from SimMarket at the price $31.72 (€28.45, £26,81). There is no registration key and you simply download the installer upon purchase. If you wish to try before you buy a Demo is available. The demo features the same airport layout as the full version but with limited 3D objects and Low-res textures.
Normally I would include a brief description of the area the scenery is modeling. However seeing it is Washington DC I feel the point of that is a bit moot. I will however link to the Wikipedia page on the city here. Below are a few select images of the scenery from Drzewiecki Designs website.
Set to release in only 4 days Drzewiecki Designs decided to warm us up a little to their next scenery: Washington DC. As the screenshots will show they have done their absolute best and made this city in true Drzewiecki style: the textures look very crisp, very high quality and it seems like no detail has been spared. Even the commander in chief is probably signing some new executive orders in his office.. Washington DC will come with a number of features. One of the features that stands out most is the way they will include airports into the scenery pack. First of all, it will include a high detailed rendition of KDCA including terminal interiors, SODE jetways, beautiful textures and more. Second, other airports, which will come in a “lite” variant, will be KADW Joint Base Andrews, KCGS College Park Airport, KVKX Potomac Airfield and W32 Washington Executive Airport. These lite airports will feature custom airport buildings with realistic ground poly layers. Also included will be a number of helipads.