Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.
Keven from FSFX Packages was kind enough to stop by and give us some insight into the development process of Chase Plane, how they’re finding the alpha testing and what we can expect in the future. Of course, you can check our all kinds of coverage from their products from us – including, Q400 Immersion Package review and our Chase Plane alpha 1 preview.
There’s loads of great stuff from FSFX Packages below, so I won’t hold you up any longer. Enjoy!
Tell us a little about yourselves and how you got started?
In 2006, we started experimenting with visual effects on FSX, right after the release. The platform offered us new tools and development processes and being a curious person myself, I created the first iteration what would be the foundation of our Immersion Packages today. In 2014 we decided to test the market with PrecipitFX and started teasing for 777 Immersion. It was an instant success, leading us to today. We are now the reference when it comes to visual effects in the Flight Sim Community.