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Chase Plane

FSFX Packages Presents ChasePlane Tutorials

ChasePlane Tutorials Named Assignments
The guys at FSFX Packages have been so active in developing new features for ChasePlane that for some users, it has completely overwhelmed them with the amount of options and things available. Having been a user since its alpha stage, I'm fairly confident in how to use it and figure out most of its features. But there will certainly be
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FSElite Video: Chase Plane 0.4 Redesign Beta – First Look

FSElite First Look FSFX Packages ChasePlane V.04 Redesign Beta
Since FSFX Packages revealed Chase Plane beta 0.4, we've been really excited. Alongside the much anticipated replay version, it will also come packed with new updates to further enhance your use of the product. As announced, the new version will use significantly less CPU usage and be much more stable. Alongside that, it will now finally be available even offline.
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Flight Sim Show 2017: FSFX Packages Presentation Round-Up – 747 Immersion, Replay Mode and Much More

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During Flight Sim Show 2017, Keven from FSFX Packages took to the stage to talk about the history of the company, the product the team have produced and where they see the future. The hour presentation was streamed live on our and their Facebook page, but with various announcements and news included, we thought we would include them all here for
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FSFX Packages’ Chase Plane Alpha 2 – Starting Today

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Since FSFX Packages released Chase Plane alpha at the end of last year, the team have worked really hard on ensuring they listen to community feedback and improve the camera system leading up to their version 1.0 release. It's safe to say that over the months the improvements have been regular and have greatly enhanced the user experience. One feature that
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Developer Month: FSFX Packages Interview

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Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

Keven from FSFX Packages was kind enough to stop by and give us some insight into the development process of Chase Plane, how they’re finding the alpha testing and what we can expect in the future. Of course, you can check our all kinds of coverage from their products from us – including, Q400 Immersion Package review and our Chase Plane alpha 1 preview.

There’s loads of great stuff from FSFX Packages below, so I won’t hold you up any longer. Enjoy!

Tell us a little about yourselves and how you got started?
In 2006, we started experimenting with visual effects on FSX, right after the release. The platform offered us new tools and development processes and being a curious person myself, I created the first iteration what would be the foundation of our Immersion Packages today. In 2014 we decided to test the market with PrecipitFX and started teasing for 777 Immersion. It was an instant success, leading us to today. We are now the reference when it comes to visual effects in the Flight Sim Community.

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Win FSFX Packages Chase Plane

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As part of our FSElite Christmas Giveaway, we're offering you the chance to win some great prizes. You can win the prize below simply be signing up with your first name, last name and email. Check out our COMPETITION PAGE for more prizes that may be available. Why do we want this? Simply so we can verify that the entry
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FSFX Chase Plane Alpha 2 Details

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Keven Menard has detailed what users can expect with FSFX Chase Plane Alpha 2. Whilst people have their opinion on pre-release paid for alpha versions, what's really impressive is that since the launch of Chase Plane back on November 1st, FSFX have pushed 35 updates to improve the user's experience. This included everything from fixes to new features. With November
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