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TFDi 717 Development Update

Since release, TFDi have been extremely busy listening to feedback and implementing various fixes and changes to their even improving 717 product.

We reviewed it earlier this year, and whilst it was a good aircraft, there were issues that couldn’t be left unnoticed. The community also pointed out some problems they were having. Despite this TFDi have listened, introduced a ‘community beta‘ and have provided regular updates to bring their product inline with expectation.

Searching around their forums, we found that the next update will be huge. Driven primarily for the MCDU and community feedback, this update will bring a magnitude of fixes and changes to improve the 717 further.

I’ve detailed the list below, but be sure to check their forums for incoming updates.

Don’t forget, we interviewed Josh from TFDi Designs earlier this month and he talked about development and what TFDi are doing to continue to grow this product.

 

This isn’t a final list and things may change or be added

1.0.6.1 (In Development – Not Available)

The MCDU and community feedback update

  • [ADDED] T/C to the ND and MCDU
  • [ADDED] T/D to the ND and MCDU
  • [ADDED] MCDU annunciators
  • [ADDED] REF system
  • [ADDED] CO ROUTE support
  • [ADDED] “CHECK BALLAST FUEL” message when applicable
  • [ADDED] Localizer DME distance indication
  • [ADDED] Yaw damper turn coordination functionality
  • [ADDED] “CDU MSG” annunciation to ND
  • [ADDED] Independent FMC emulation
  • [ADDED] MCDU standby functionality
  • [ADDED] Support for latitude/longitude entry as a waypoint
  • [ADDED] Support for place/bearing/distance (PBD) waypoints
  • [ADDED] Proper functionality of landing lights and nose light with respect to gear handle position
  • [ADDED] Option to synchronize both altimeters when not flying in shared cockpit
  • [ADDED] Ability to synchronize the minimums when not flying in shared cockpit
  • [ADDED] Option to accelerate mouse scrolling for various knobs
  • [ADDED] Chocks and cones
  • [ADDED] ETE
  • [FIXED] Missing approach transitions under some conditions
  • [FIXED] “WXR ON” only showing in WXR mode when WXR is on during ground operations
  • [FIXED] Some altitude restrictions not displaying properly
  • [FIXED] VMIN being way too high (preventing proper approach speeds)
  • [FIXED] MCDU scratchpad resetting when 24 characters are entered
  • [FIXED] PPOS displaying incorrectly on the PROG page
  • [FIXED] MCDU resetting to the start of the STAR if the runway is changed
  • [FIXED] Missing information on DUPLICATE NAMES page
  • [FIXED] Erronious FLAP DISAG with certain flap settings
  • [FIXED] Erronious BANK ANGLE warning
  • [FIXED] Graphic issue with left master warning
  • [FIXED] Oberservers unable to popup out displays or hide yoke
  • [FIXED] Engine sound spooling down during takeoff
  • [FIXED] 2D popups appearing black until resized in FSX
  • [FIXED] Various MCDU operation improvements
  • [FIXED] A display bug on the IRS STATUS page
  • [FIXED] A bug that could cause pitch oscillations in HOLD and VS AFS modes
  • [FIXED] Landing light splash staying illuminated incorrectly
  • [FIXED] Data display on ND showing some characters too large
  • [FIXED] Data display on ND showing incorrectly at certain headings
  • [FIXED] Reversed animation on left aileron tab
  • [FIXED] Nose gear gravel deflector sticking through nose gear doors
  • [FIXED] Ability to interact via scrolling where it should not be possible
  • [CHANGED] Improved magenta line tracking
  • [CHANGED] Optimized rendering pipeline
  • [CHANGED] 2D popups can now be closed by clicking in the center
  • [CHANGED] 2D MCDU popups now honor click/release behavior similar to the 3D MCDU
  • [CHANGED] The default “reset altimeter” function (B by default) now works
  • [CHANGED] Improved 2D popup default sizes and positions
  • [CHANGED] Improved ATS response
  • [CHANGED] Middle clicking the nose/landing lights on the overhead now toggles them all
  • [CHANGED] Increased initial ground drag friction slightly
  • [CHANGED] Various minor interaction improvements
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A2A Constellation update

A few days ago, A2A have issued a quite extensive update for their recently released Captain of the Ship Lockheed L049 Constellation “Connie”. Quite a number of fixes and enhancements included in this one; the changelog is down below. For instructions on downloading and installing the patch you can head over to this post on the A2A forum.

Changelog:

– 2D controls: Carburetor air flaps control works in 0-100 range
– Input configurator – linear trim axes response
– Engine 1 oil temperature initialization issue fixed
– Oil viscosity system added
– Air conditioning now runs off compressors attached to engines 1 and 4
– Fuel Xfeed corrected
– Engine fuel line capacity increased
– Captain’s cruise announcement won’t occur in heavy or severe turbulence
– Contact points adjusted
– 3D model gaps next to rudder pedals sealed
– Controls lock depends on engines hydraulic pressure (RPM)
– Nav lights “Squares” fixed
– DME gauges has got a tooltip.
– 2D map displays distance data
– Rudder trim tabs animation reversed
– CoPilot’s magnetic bearing gauge FROM/TO needle fixed
– Landing gear animation corrected
– Transponder Alt switch animation reversed
– Autopilot pitch shortcut reversed and made less coarse
– Upper and lower cowl flaps tooltips corrected
– Max RPM and Min RPM key shortcuts inverted
– Co-pilot’s altimeter pressure dial animates
– 2D Map. Blue wind arrow inverted to show wind direction

JustFlight PA-28R Arrow III update

JustFlight have issued an update for this popular aircraft. Full changelog below. Please note that the previous updates (SP1) are also included in this update.

  • ADF gauge logic fixed
  • ‘Refill Menu’ option added to menu bar
  • FDE improvements
  • Sound-set improvements
  • VOR indicators still functioning when NAV radios are switched off – fixed
  • Manual PDF updated to reflect software changes since release

 

JustFlight cancels 787

In the latest JustFlight newsletter, which you can sign up for here, JustFlight announced that their upcoming 787 in the F-Lite series of aircraft has unfortunately been cancelled.

The 787 was cancelled because of “We have been unable to achieve an acceptable balance between functionality and performance in FSX and Prepar3D”

This caused the team at JustFlight to cancel the 787 rather than releasing an unfinished product that would not meet the JustFlight standards.

The JustFlight 787 would have been a part of the F-Lite series, aimed at new simmers. The systems in the F-Lite series are basic, but a level or two above the default aircraft. Giving new simmers an opportunity to get more familiar with complex aircraft when stepping up from the default aircraft without jumping straight into a product like the PMDG NGX or the FSLabs A320X.

Aerosoft A330 previews

More A330 previes from Aerosoft! And it’s not even Friday yet! Crazy world…

Aerosoft have taken a short trip from Frankfurt to Munich in their new Bus . And during that trip they made sure to make some very cool screenshots of the A330 in action. Coolest thing yet? We finally get to see the dual MCDU in action! Very nice shots! We’re getting more and more excited for this addon.

Don’t forget to check out their forums to keep an eye on progress.

Calum loves how Aerosoft show off previews, which you can read about here.

Or you can read our interview with Mathijs Kok as part of Developer Month.

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Aerosoft A330X Previews of the Cargo Area

Another week, another Friday and another round of screenshots of the A330X by Aerosoft.

You can see here just how much detail is going into ensuring that the geometry is right and that the hold doors are all accurately modeled with the correct guides and clamps. It’s great to see a new section of the plane getting some well deserved work.

Aerosoft’s Stefan has said that work has also started on the passenger galleys and doors, which is the last part of the modelling to be done. Once finished, final painting work will continue and the model will be complete.

I spoke about how I enjoy Aerosoft being so open with their development with my article specifically written for Developer Month. Give it a read.

 

CaptainSim 777 Service Pack 1.8 released

CaptainSim have released version 1.8 for their Boeing 777 package. This update contains all previous updates. A lot of updates are included in this package (changelog down below). One of the most notable features is support for the CaptainSim 777 Wireless CDU app. This is a brand new app, available for both iOS and Android, that will allow you to get a virtual CDU screen on your device of choice. The app is available completely free too, so that makes the CaptainSim 777 in general even more attractive.

You can obtain the 1.8 service pack through your profile on the CaptainSim website. Make sure to check out the update page as there are a few steps involved in installing it.

Full changelog:

  • Compatibility for iPhone/iPad application added
  • ADIRU reworked
  • FAST ALIGN function on the FMC’s Setup page added
  • FMC pages added:

– EFIS CONTROL
– EFIS OPTIONS
– DISPLAY MODES
– DISPLAY SYNOPTICS

  • Barometric reference selector and BARO altitude settings fixed
  • ENTER INERTIAL POS message fixed
  • Landing Altitude (LDG ALT) Selector fixed
  • TCAS warning problem fixed
  • SPEEDBRAKE EXTENDED message fixed
  • EFIS POS button fixed
  • PFD and ND minor fixes
  • Minor graphic issues fixed

Aerosoft A330X Connected Flight Deck – More Details

Aerosoft have been excellent in updating the community with their progress on the A330 and today, has been no different. We saw some more previews this week, but what’s got me excited is the next level of Connected Flight Deck that Aerosoft are bringing to the table! In a post on the forums from Mathijs, he gave some great insight into what we can expect when the A330 is out later this year.

First, he confirmed that during a team meeting that took place recently, things seem to “be on schedule”. Not sure which “schedule” as this was originally planned for 2015 (and then 2016), but whatever, it’s coming and seems to be moving at a nice pace! Afterwards, he posted some great new detail into the Connected Flight Deck.

So what features? Well, first, just to reiterate what was expected anyway, it’s 100% free. No ifs, no buts, completely free alongside the purchase of the Airbus A330. Something that is quite different from what they currently use on their A320 models is there is no need for to change settings for firewalls or routers. Makes a welcome change and is promised to be a “transparent” connection.  Not only that, but you can expect weather and time to be connected as well (although navigation databases will not be). What’s pretty exciting is the fact you can store ongoing flights and pick it up later (in the cloud) AND an optional voice channel as well. No longer will you need to rely on 3rd party applications just to do a checklist.

Moving on, if you’re unfamiliar with the aircraft and just want to kick back and chill, well now you and 49 of your mates can! Observer mode will allow you to do just that. Literally load the Sim and the plane, find a ‘session’ and sit back and relax as the pilots do all the work. Mathijs compared it to live streaming. Just instead of watching a video, up to 50 people can join your flights and be in the cockpit with you. This is INSANELY cool and will allow VAs to perform ‘check flights’ and give people a chance to learn exciting and challenging approaches without fear of doing something wrong. A great learning tool.

Of course, the immediate concern is the usual: frame rate, VAS and lag. According to Aerosoft, the code isn’t a megabyte in size and will use cores not used by Flight Sim. The amount of data without voice chat is tiny. Of course, I think the concern is if 50 people are all in the same connection, it will vary depending on who has the best speed. As for your online networks, the CFD is “100% compatible” and can be ran at the same time.

I’ll quote from Mathijs on how it’s all used:

How it is used

  1. Start a session (by the Captain): Use the drop down menu option, type in a description, select [PUBLIC] or [CLOSED] and click [HOST]. That’s all.
  2. Join a session as First Officer: Use the drop down menu to select a session and select [JOIN AS FIRST OFFICER].  The Captain will need to confirm. That’s all, no IP addresses to enter to rules to enter in your router.
  3. Join a session as observer: Use the drop down menu, select [JOIN AS OBSERVER]. This is only possible for public sessions.

Finally, as you don’t need to login anywhere, there’s no concern for data and security. All the information is kept within the sim, and compared to weather engines, does the same thing. If you use the “Temporary Store” option, it will stay there for 2 weeks and then vanish.

Aerosoft also want to assure you it’s not some form of DRM to find out who has pirated the software as it will work just fine for pay customers and those who…don’t pay.

So there we go, loads of detail and great stuff to come. I hope it’s as smooth as it sounds because I think some FSElite A330 flights would be pretty damn cool!

FSLabs Release A320-X v1.0.1.196 for Prepar3d and FSX

Since release, FSLabs have worked tirelessly to continue updating the A320-X based on user feedback. Today, they have released a new update which brings compatibility with the latest Prepar3d 3.4 hotfix, as well as some new features and fixes.

Here’s a quick rundown for you:

The AOC service has been improved to use less processing power on the CPU.

Fuel in the aircraft will no longer be effected by third-party applications.

The FMGC has had a significant amount of updates and fixes. The biggest feature is now the A320-X accurately handles circle-to-land procedures – something promised for SP1, but has been rolled out sooner. Other fixes include various logic fixes for vertical paths, later T/D detection and DEP RWY naming structure. Mach cruising fuel prediction has also been tuned.

The team have also worked on some new sound features including the ability to play the sound when Prepar3d looses window focus. Not sure if this is been carried over to FSX, but we imagine it has.

FSElite Exclusive: FSLabs A320-X First Impressions – Part 1

Something else pretty major is the way the brakes are handled in the A320-X. A new MCDU option page has been added to allow users to adjust the settings. FSLabs have stated that the logic between keyboard/joystick button braking has been modified, which has resulted in a much smoother experience in all surface conditions. It’s worth noting that braking is now dynamic depending on whether the runway is dry, wet or contaminated with ice or snow.

Other fixes include code optimization for a smoother frame rate and there’s been a fix for a memory leak when selecting an MCDU sub-system and then heading back to the menu page.

There are plenty of other key fixes as well, so check out the forums for the full detail.

Before you install, FSLabs advise that you backup any modified files you have made. This includes the A320ThrustLevers.ini and A320XGauges.ini files.

To update, head to your redownload area, download and install.

Don’t forget to read our FSLabs A320-X First Impressions; Part 1. Part 2 will be available soon!

PMDG 747 v3 release imminent

So just a few minutes ago, Robert Randazzo posted another update regarding the new 747 v3 on the PMDG General Forum over on Avsim. Boy is this a big one.

The update reads:

“Captains,

“Ladies and gentlemen, we will begin boarding PMDG Flight Operations, flight number 1 shortly.  Your flight today will operated onboard our brand new flagship 747-400 Queen of the Skies II, flagship.  We are just waiting on the crew to finish their preflight checks… We will have more information for you shortly!””

For more information, stay tuned to FSElite.