FlightSimLabs has released a brand new update for the A320-X, A319-X and the A321-X. Whilst this update doesn’t include the release of the long-awaited sharklets, the new update does pave way for the A320-X and A321-X Sharklets product which is “soon to be released.”
The latest update, version v184.108.40.206, introduces a range of changes to the complete family of aircraft that continues to add to the product. In the post from Lefteris, he first began to talk about input control management. The new update adds logic to enable all Airbus input device controls such as dual sidestick input, dual tiller support and also spoiler, flap and many other controls support for the Thrustmaster TCA Airbus series of hardware. Furthermore, the controls management now also includes a slope and null zone handling as well as axis reversal.
Another major change is the external model. In preparation for the Sharklets model and their wing structure, FlightSimLabs has refined the wing-flex model which is now a lot smoother and behaves better than previously. Another fix is for the external lighting where the beacons and strobes would sometimes freeze depending on dynamic lighting within Prepar3D.
The modelling improvements are also carried over into the Virtual Cockpit where animations were added to the Autopilot Disconnect buttons. Furthermore, dynamic numbers on the speed placards for all variants have been added, which vary depending on the Maximum Takeoff Weight configuration. Those with home cockpits will also be able to take advantage of the new dual controls with the priority logic now being fully incorporated into the product line.
Lefteris goes on further referencing the changelog provided for the new update by adding there have been various FMGC logic improvements. In his post, he talks about several improvements made to the VAPP logic, fuel prediction and a fix for TROPO entry. The team continue to work on some major fixes including some of the shortcomings in the HOLD logic and also adding OFFSETs. He says that they hope to have more news on that in the coming releases.
Other notable changes in this update include changes to the Panel State logic with a new AUTO DETECT state which allows the aircraft to detect where the simulator has been loaded. For example, if you’ve loaded at a gate, the aircraft will load as Cold and Dark, whilst if you’re on the runway, the engine will be running. Other improvements can be found in the failure system, a fix to the AIRAC cycle and also the fact that D-ATIS will now check and pull data from FAA sources as well. For those that fly online with VATSIM will also be pleased to hear that the AOC logic follows the new VATSIM protocols and some connectivity issues have also been fixed.
The full changelog can be found below.
As said, this update paves way for the upcoming Sharklets release from FlightSimLabs, which is soon to be released.
To download the new updates for the aircraft family, you can simply head to the redownload section and grab them.
Beyond the Airbus updates, Lefteris says that work on the Concorde-X continues, however, some expectations were made clear. With the ever-changing world, the release schedule has changed from a “will” release in 2021 to a “may” release in 2021. Lefteris explains that “life in general sometimes might not agree fully with our planning strategy, just so that expectations are not set in a way that people become upset and disappointed.” However, he wanted to reassure people that “our priorities have not changed and we’re still working very hard towards its release.”