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64bit

SODE 1.5.0 Update – 64bit Compatability

SODE 1.5.0 has been released and this time it’s updated to 64bit compatability together with P3D V4. The way how SODE was integrated in P3D V3 and V4 has been changed to leverage the native ‘add-on.xml’ mechanism of P3D. What this does is that it makes sure that none of the exe.xml and simobject.cfg files are touched. This means that SODE is much more robust since it now is in it’s own ‘sandbox’.

Other than the usual bugfixes a new method has been introduced to define sim-specific models in the placement xml. It enables the developer to have all legacy sims still supported while for the new sims, user can take advantage of the latest SDK features in their models.

Last but not least, the SODE-to-GSX API has been refined and enhanced to enable new features concerning dynamic jetways in GSX.

SODE 1.5.0 can be download at this website where more information also can be found.

A long changelog can be found below covering exactly what bas been done. For more on latest releases and previews check out FSElite.

SODE 1.5.0 Changelog

  • 64-bit Support: SODE now supports P3D v4 64-bit! The SimObjectAnimationModule.dll, which is responsible for the jetway animation, was ported to 64-bit. SODE will use the 32-bit or the 64-bit version of the dll depending on the sim that is running.
  • Platform Manager: Added support for P3D v4
  • Platform Manager: Using the P3D v3/v4 native add-on.xml mechanism to install SODE. SODE does not touch any of the dll.xml, exe.xml and simobject.cfg files anymore!
  • Jetway Control System: Fixed the incorrect handling of multi-jetways when created by an external app (GSX)
  • Jetway Control System: AFCADGateName xml attribute is now converted to the expected format internally
  • API: Enhanced API for GSX, allowing linked SimObjects
  • XML: Added possibility to define sim-specific models in the xml
  • XML: Fixed incorrect sequencing of request IDs
  • Watchdog: Changed the launch condition to be after SimConnect connection is established iso fixed delay after SODE startup
  • Folder Manager: Fixed a bug during collection of aircraft.cfg data used for AI detection
  • Variable Driven Rotation: Removed animated transition between two values!
  • Conditional Visibility Wind: Fixed a crash when a single wind value was defined in the xml instead of a range
  • General: Fixed handling of aircraft.cfg with incorrect ref_point data
  • General: Fixed double injection of SimObjects when a variable update occured during main injection loop

ImagineSim Preview Ultra HD Texture – Reiterates Confirmation of Prepar3d V4 64bit

On Facebook, ImagineSim have shown off a new preview of their Ultra HD texture set, made specifically for Prepar3d.

Showing off their latest scenery, Singapore 2017, the team really wanted to show off the detail available with their Ultra HD texture set. In fact, they are so pleased with the results they will texture all of their 3D models in the same level of detail.

Immediate concerns are, of course, VAS. ImagineSim then went on to confirm that the usual HD texture sets will be available for those who won’t be migrating to Prepar3d v4 64 bit.

We’ve already posted our rumour findings and then confirmation from Lockheed Martin themselves. This is the first time a developer has publicly confirmed Prepar3d v4 will be 64 bit.

More details will be given soon.

And just in case the Facebook post goes walkies, here’s a screencap.

RUMOUR: Prepar3d v4 Coming Soon – In Beta, New Lighting Engine, 64-Bit, Releasing Soon

Update: I have changed the title to be a fairer reflection. Whilst I fully believe in the information and the source, I appreciate the confusion. Apologies to anyone who felt as though this was clickbait. I assure you, I did research before presenting this information to the community.

Thanks for your continued support and if you have further feedback please let me know.

 

Original article;

*Rumour from verified source*

 

We’ve been posting news and information regarding Lockheed Martin’s worst kept secret for a while now. We all know that Prepar3d v4 is coming and will be 64-bit. Multiple developers have hinted at a 2017 release, but now, we’re hearing from beta testers that actually, it is sooner than expected along with some new features.

A conversation happening on Facebook led to a member of the beta team discussing certain things about the upcoming platform that probably impact their Non-Disclosure Agreement.

The source, which has been verified by a member of the FSElite team and someone external, comes from a well known developer within the community. However, as it’s not confirmed by Lockheed Martin, we’ll still mark this as a rumour.

This person has stated that “P3D 64 bit coming soon” with an emphasis that beta testing has been on-going for a while now. Not only that, but this person stated their “add-ons seem to work,” which suggest that many developers have already taken the time to ensure that they are compatible with this new Sim. What’s interesting is that they mention that a new lighting engine has been added.

This is obviously good news, but not something that should come unexpected. What this source did say was that we can expect a “surprise” when it’s out in the near future. This surprise is an alternative to X-Plane 11’s physics based rendering engine.

The entire transcript is posted on a private Facebook page, but I’ve selected the highlights below. I’ve covered names and photos to help protect identities, but this will only go so far as it’s in public view on social media.

We’ve contacted the source for any further information, but have yet to hear anything back.

Green is the original source and orange is other members asking questions.

Some clarification:

  • The “my Facebook account was hacked” was simply a joke among some of the people in the comment section. The information is genuine. In a further comment, the source said “Lockheed Martin have black vans outside my house to take me away” (or words to that affect), so we can assume this is a joke.
  • The developer is a scenery dev. As a result, when he says “all add-ons work”, this is probably referring to scenery products. Why? Scenery products are the least impacted by 64 bit as they typically don’t require DLLs to function.
  • I contacted the source a day ago, but haven’t heard back. I’ve used the people I verified the person with to reach out, but no such luck. If I have any updates, I will let you know.

64Bit P3D “On The Horizon”

 

It’s been mentioned many times that Prepar3d will soon go 64bit. After all, this is the future for flight simulator.

PMDG’s Randazzo has mentioned it, Orbx have said it’ll happen soon and now Toposim are claiming it’s “on the horizon.”

Toposim have even began to detail their upgrade policy in light of their source of information, stating  customers will be entitled to a “FREE upgrade to the forthcoming 64-bit P3D and Dovetail Games Flight Simulator when they become available over the coming months“.

With the anniversary of P3Dv3 coming up soon and Dovetail’s flight school, we wouldn’t be surprised if things were going to hapen sooner than later.

We will keep you updated.