Developer Month: TOGA Projects Interview

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

TOGA Projects stopped by FSElite and talked a little about their most recent product ENVTEX. Alongside how the team started, there’s also some great content in terms of their personal lives! Don’t forget, you can read our ENVTEX review here.

Tell us a little about yourselves and how you got started?

It is a long story but I will try to summarize a bit: I started flight simulation about 10 years ago with FSX, I didn’t have a great computer at that time and I went back to FS2004 that I have enjoyed for more than 8 years, 2 years ago I started to move again on FSX for beta testing purposes for a well-known aircraft developer and last year I definitely moved to P3Dv3. I still have all of them installed though.

During the 8 FS9 years, I created a lot of textures for my own use and even created a freeware package called “Full Environment 9” to compensate the lack of new add-ons of the old but gold FS9, and the idea of a complete environment rework for several simulators slowly came to my mind.

During that time, flight simulation got me into a real passion for aviation and I became a real pilot. I got my ATPL and CPL in 2014 in a small ATO but unfortunately didn’t find a job quickly and I had to move forward in my personal life. Not meaning I have abandoned the idea to get into a 737’s left seat!

As Steve Glinel, a friend, and I were creating repaints, I decided to create “TOGA projects” in summer 2015 to share our creations. After that William Musculus joined us to provide more repaints and I decided Envtex in the beginning of 2016, for personal reasons Steve and William couldn’t be involved in the development of this project so we searched for a good developer and Florian came to help us creating the user interface.

Currently we consider more TOGA projects as a community hub than only a development team, as we have several “teams” focused on different things. We are 2 in the development team, Florian and I, 3 of us are creating repaints and freeware contents and our Beta team now counts 6 members that I would like to thank again: Brandon, David, Enzo, Louis, Steve and William. We also received the help of Jannie Roelofse and William Bithrey.

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iBlueYonder are Looking for Beta Testers

We know the Flight Simulator community is always growing and with a range of simulators and options always growing, beta testers are becoming more and more important. Beta testing is important as it allows a select group of people to try the product and put it through its paces before being released to the general public. If this sounds like fun to you, then iBlueYonder may have a job for you!

With the new version of Heron’s Nest due for release soon, the team are looking for 5 new testers to help make sure the product is ready for release. You can see their criteria below, but this will be a great chance for those looking to find their feet in the flight sim community.

  • Own more than one version of the sim – targets include the original FSX/Acceleration, FSX Steam Edition, and Prepar3D v1, 2, or 3.
  • Have previous testing experience (not absolutely necessary, but nice to have).
  • Take testing seriously, but be willing to have a little fun with it, too.

If this sounds like you, drop me a comment [at this link] so we can talk. If you don’t meet the above criteria, but feel you’d be a great tester anyway, let me know that as well.

Don’t forget, you can read our exclusive interview with Bill from iBlueYonder here as part of Developer Month.

Developer Month: Airports of Norway

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

Anyone that knows me knows that I make no secret about my absolute love for FTX Norway. This region is incredibly beautiful and in my opinion one of the best addons from Orbx. I just love how it’s done. The ground textures are beautiful. The lakes and mountains around it look amazing. The weather in Norway is generally amazing. Wether it’s a bright sunny day or a cold snowy one, Norway looks amazing.

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Developer Month: Soarfly Concepts Interview

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

Soarfly Concepts are a relatively unknown developer who has worked on various projects in the past. Developer Month isn’t just about those developers who are regarded as ‘popular’, but also to highlight the hardwork of the smaller ones who are very much part of the community.

Read our interview from Mark Piccolo from the developer who gives you some great insight into both a freeware and payware model!

Tell us a little about yourselves and how you got started?

Well Soarfly Concepts started out just me, creating my own little additions to airports, I added a few things to Avsim Library and eventually I added a team member and over time started taking scenery requests.

Me and Dan have been using Flight Simulator since the early 90s. The very first scenery released by Soarfly Concepts was a fictional airport, the Thames Estuary Concept. We don’t sell payware for a source of income it’s simply there as a method of support so we can buy things like higher def ground images and design tools. Not a lot of people know this but we also offer a free service to other devs like making installers, models and beta testing.

What made you decide you wanted to develop for Flight Simulator and why?

I have always been a massive aviation enthusiast and the idea of making my own airports in flight sim was just too good to pass up. I discovered ADE by Scruffy Duck and learnt how to make 3d models.

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Just Flight and Real Flight Shop – More Products Available to Download and Buy

Aeroplane Heaven Hawker Typhoon

Just Flight and Real Flight Shop are proud to announce Aeroplane Heaven Hawker Typhoon.

With it’s high power engine and capacity, the Hawker Typhoon became one of best ground attack aircraft in WWII.

You can buy from RealFlightShop for around $22. Remember to use your exclusive FSElite discount code found on the right.

 

Just Flight Miles Hawk Speed Six – For FSX and P3D

Are you an air racer? The Miles Hawk Speed Six was built in the 1930s and 1940 as a sturdy, light weight and efficient light aircraft. Aeroplane Heaven perfectly model this aircraft with a visual feast and easy controllability. You perform various aerobatic maneuvers with it’s great performance in your simulator.
Just Flight and Real Flight Shop are proud to announce the release of Miles Hawk Speed Six.

You can buy from Real Flight Shop for around $16. Remember to use your exclusive FSElite discount code found on the right.

Orbx San Diego International – Full Project Details

A little while ago, Orbx teased some excellent images of their upcoming San Diego project. Since then, multiple images were available on the forums to view. Today Matteo Veneziani has shared more details including that the project will span 1800km^2 of photoreal scenery, hundreds of points of interest and of course a “very accurate” rendition of San Diego airport.

As you can see areas covered include Bostonia, Imperial Beach and the city centre itself. All of which have been highly optimised to give a great experience in the sim.

Being an Orbx project, this will obviously be compatible with the recently updated FTX openLC NA pack as well as FTX Global.

I’ve posted the screenshots below and make sure you leave a comment as they look simply amazing!

Developer Month: FlightFactor – The Best X-Plane Airliners?

The month of March is special for the team at FSElite, we are dedicating this month to the developers! A way of saying thanks for all the continuous development of products that really make flight simulation a truly unique and captivating experience. This article covers one of the most popular developers for X-Plane, a sim not heavily focused on here, but that’s about to change.

 

The Team

To the P3D/FSX community, FlightFactor might be a little shy of the limelight, but in X-Plane, they are the best in Airline simulation.

FlightFactor Aero is a team of experienced designers from across the world. It all began in 2011 when Roman, or “Ramzzess” as he is better known by in the community, and Phillip teamed up to create FlightFactor. Roman is best known for the stunning 3D modelling presented in the FlightFactor aircraft, utilizing the SASL engine to create stunning visuals and effects that bring the aircraft to life. Phillip on the other hand is better known for meticulously crafting the plugins and avionics and ultimately detailing the systems to address the hardcore sim enthusiasts.

Together, the team has over 15 years of experience creating models for X-Plane and will remain to continue creating high quality planes for X-Plane.

 

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Ultimate Traffic Live Previews

Over on the Flight1 forums, some previews for the upcoming Ultimate Traffic Live was shown off. Complete with a brand new interface a new traffic engine and fully compatible with Prepar3d v2 / v3 (as well as FSX).

As you can see from the previews, there’s plenty of statistics to be viewed including the breakdown of domestic and international routes, number of airlines and number of flights per hour/day/week.

You can see the inflight maps, adjust various options and look at a live traffic board.

Some cool stuff in the shots so take a look.

 

ImagineSim Preview Ultra HD Texture – Reiterates Confirmation of Prepar3d V4 64bit

On Facebook, ImagineSim have shown off a new preview of their Ultra HD texture set, made specifically for Prepar3d.

Showing off their latest scenery, Singapore 2017, the team really wanted to show off the detail available with their Ultra HD texture set. In fact, they are so pleased with the results they will texture all of their 3D models in the same level of detail.

Immediate concerns are, of course, VAS. ImagineSim then went on to confirm that the usual HD texture sets will be available for those who won’t be migrating to Prepar3d v4 64 bit.

We’ve already posted our rumour findings and then confirmation from Lockheed Martin themselves. This is the first time a developer has publicly confirmed Prepar3d v4 will be 64 bit.

More details will be given soon.

And just in case the Facebook post goes walkies, here’s a screencap.

Developer Month: My Love for FSFX Packages Chase Plane

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

When I first got into flight simulation I had always thought there wasn’t enough emphasis on camera control. In the beginning we just needed a camera system that would allow us to position ourselves in the virtual cockpit so we could look around. But with the dawn of YouTube that need became a lot more. YouTube suddenly gave a lot of us a new reason to use the camera system. Whether it’s a how to video, or making a short film of our flight sim journey. While the predecessor was a good start, it had not been updated or changed in years. I knew there was so much more potential to be explored. Four months ago I was pleased to learn about FSFX Packages Chase Plane. It is truly a flight sim film makers dream.

Of course, you can read our interview with FSFX Packages themselves thanks to Developer Month!