Quick Post: MK-Studios Fuerteventura NOT Compatible With P3D v4.1

We will delete this post once compatibility is fixed.

Just a quick one from me to inform the community that MK-Studios Fuerteventura is not compatible with P3D v4.1.

We wouldn’t usually post a story on the site informing what isn’t compatible, but we felt this was different due to our association with the developer during Cosford. For those who don’t know, we helped promote Fuerteventura at our stand on Saturday and gave out a bunch of copies as raffle prizes. Sadly it came to our attention that the new version of P3D changed something to do with autogen. According to the developer, Lockheed Martin changed the way autogen entry is added to the sim. He’s currently working on a fix which will be issued asap.

If you received a hard copy from us, you will be able to download the update from their website once it’s out – just make sure you have your serial number handy.

I’d like to apologise to anyone who may be having issues, but rest assured that it’s being worked on as fast as possible.

If you have any concerns, please use our contact form.

Those who are using Prepar3D 3.4 or Prepar3D 4.0, then you should be fine.

Tags : AirportFUEMK StudiosSceneryUpdate
Calum Martin

The author Calum Martin

I have been an avid fan of Flight Sim since the release of '2000 and have been developing my love for aviation ever since. I have the knowledge and experience to really deliver an excellent aviation community. Although no real life flying experience, I have a good understanding and always learning more and more. | View My Specs

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There might be some autogen missing when the scenery is active due to default.xml conflict. Anyway we’re testing path that solved it, it’s just a matter of days for us to release it.

What exactly is the issue? I have installed v4.1 and Furteventura on top. At first sight I don’t see any issues…

We use what’s best at the time, most of sceneries/projects/airplanes may need to be updated when P3D version change.

The update is on it’s way.

A viable, proper method of merging autogen definitions has been around for quite a while. This developer is either unaware or unwilling to avail themselves to such a method.

So altering of default files without regards or respects to other’s work ensues. This is not the ‘fault’ of LM!

I suggest the developer make friends with Arno at FSDeveloper and learn about his autogen merge tool… Maybe he’ll release a patch for his Madeira scenery (and any other appropriate product) when he’s done patching up this release?

oh no. that tool breaks anytogen for any other sceneries. its literally only good for the scenery that last made the change. and orbx will overwrite your autogen every time you run central 3 anyway adding for more fun.

the autogenmergertool is garbage and I no longer buy any scenery that uses it.

Unless they where using a FS2004 SDK, nothing with autogen placement via the annotation tool has changed… Atleast not from what I tested…

Wow that is pretty bad for an airport to be made not compatible by a P3D point update. The devs must have messed up big time.

I thought he was just being sarcastic. I dont think that is a big issue. article says developer is working on it anyway and as far as I understand Fselite “gave away” copies of the scenery. no one paid for it, so whats the big deal here?

Calum Martin

This was never done on purpose by the dev, but simply, they didn’t have the SDK until it came out for the public. It takes some time to update.

We’re working with the developer to fix this.

Apparently this is a wide spread issue, but can’t find any sources to prove that it is. If anyone can help, let me know.

What are you talking about, Bob? Many addons have to be updated to be fully compatible with updated version of P3D. It’s something normal when LM makes some changes, which changes a way how some things works.