Lockheed Martin has just released a brand new hotfix for Prepar3D v5.2. Hotfix 1 addresses some of the higher priority items on the bug and issue list that have been identified since the release of Prepar3D v5.2 earlier this month. The hotfix is primarily aimed at fixing various issues or scenarios where the sim may crash.
A new configuration option has been added to use the HTML5 Menu and Information text, which now defaults to ‘off’ for those who had issues with that. The default cloud visuals have also been updated to improve the appearance of volumetric clouds in the simulator. Other issues fixed include issues with the weather UI, crashes with AMD graphic cards and also issues with vsync. Lockheed Martin says that this hotfix includes performance improvements for autogen buildings and also for those using Oculus VR headsets.
To install the latest hotfix, you can choose to redownload Prepar3D v5.2 in full, or you can download just the specific standalone installers. The vast majority of the fixes and improvements come from the client installer, with a simple texture fix only for the scenery installer. Those who use the SDK may also want to download the SDK installer. You will be able to download those installers from your account page.
When installing, Lockheed Martin strong suggests that you run the “Delete Generated Files” shortcut from the main installation directory before running the simulator for the first time after installing the hotfix update. If you are unable to run this specific command, Lockheed Martin have a solution to delete a specific file to ensure you have a smooth update process. You can read about it on the announcement page.
It’s worth noting that the latest hotfix may mean you might have to wait for third-party developers to update their products in order to be used in the latest build of Prepar3D.
Fixes and Changes Prepar3D v5.2 Hotfix 1
Client Fixes and Improvements
- Added configuration option to use HTML5 Menu and Information Text, defaulted to off.
- Fixed issue preventing views from rendering on Intel graphics cards in some cases.
- Fixed performance issue with multiple views when using vsync.
- Updated default cloud visuals. Requires running the “Delete Generated Files” script in the Prepar3D installation directory or manual removal of the VolumetricClouds.cfg file located @ “%appdata%\Lockheed Martin\Prepar3D v5” directory after updating.
- Improved performance of autogen building and scenery objects.
- Fixed crash on AMD cards with particle shadows enabled.
- Fixed issues with HTML5 Menus and Information Text causing black screens and stutters when opening.
- Fixed issue where changing Volumetric Cloud settings would not update graphics profile name in settings.
- Screen is now blacked out when crashing.
- Fixed issue with multi-UV PBR materials not working properly in some cases.
- Prevent Developer Menu from being dragged offscreen when docked.
- The alt key now opens and closes the VR menu similar to the standard menu bar.
- Fixed crash that could occur when moving views across displays on different graphics cards.
- Fixed issue where menu bar could remain hidden after loading scenarios in some cases.
- Fixed issue where Weather UI was not correctly showing negative values for visibility layers.
- Performance and stability improvements for Oculus VR headsets.
- Fixed issue where weather changes made through the UI would interpolate instead of instantly applying in some cases.
Scenery Fixes and Improvements
- Fixed missing PPL_Construction1_LM texture.
SDK Fixes and Improvements
- Added PDK function to IMultiplayerService to set transmit and receive frequencies for voice transmission.