The latest World Update for Microsft Flight Simulator sadly introduced a bug that doubled the lift effect in flap configurations that produced a lot of lift. This bug has now been fixed in a small hotfix just released by Microsoft for the simulator.
The hotfix has been tested by the developers and confirms that the issue with the flaps is now fixed. This means you should no longer experience the issues caused by the doubled lift effect.
In addition to the flap fixes, there has been a fix to photogrammetry in both Southampton and Portsmouth. As for developers, there has been a fix for the Scenery Editor when loading BGL files, along with a fix for backward compatibility issues with light rows.
To get the hotfix, you just need to load up the simulator and download the update via your original store purchase (Microsoft Store or Steam). There are no additional downloads to run at this point.
Be sure to read a bit more about the latest development update or read our Virtual Reality hands-on article. Don’t forget that there is a Developer Q&A session that will be held live on Twitch on March 10th at 10:30am PST (18:30z). You can see more details on the upcoming Q&A on their forums. The live sessions are a great way to get your questions answered by the developers and quite often they speak about features and updates coming in the medium term, so always worth checking out.
- Fixed the flaps issue that was introduced in World Update 3
- Fixed the photogrammetry for Southampton and Portsmouth
- Fixed Scenery Editor crashes when loading BGLs with Projected Meshes
- Fixed BGL backward compatibility issue with light rows