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Frank Dainese and Fabio Bellini Release Everest Park 3D

Vnlk 15

We have been following the news of Frank Dainese and Fabio Bellini’s Everst Park 3D for a while now, and today was the promised release day. The duo have kept their promise and released Everest Park 3D for X-Plane 11 via the Org store.

Lukla Airport (VNLK) is known as one of the toughest airports in the world to land and take off at. At a high altitude, surrounded by mountainous terrain and a sloping runway, it’s going to cause some challenges along the way. The airport has been created in immense detail with plenty of real world elements recreated for an immersive experience. Further to just Lukla Airport, there has been a tremendous amount of work done to 7 nearby helipads and Syangboche Airport.

Almost everything in the scenery pack has been created with high-resolution 3D models, DEM data and 4K textures. As you can see from the screenshots, a lot of detail has gone into creating this product.

You can buy it now from for $28.95. Our friends at Helisimmer had access to an early copy and have already prepared a review highlighting everything you need to know.

You can view more detailed information via our sister site DCTRY.

Feature List

Airports included

  • The Lukla airport (icao VNLK) is considered by the pilots, one of the most difficult especially in the landing phase, the track is just over 500 meters long. and has a significant change in slope in the initial part during take-off (12%).
  • Syangboche (icao VNSB) in clay ground, just over 400 meters long, secondary airport but officially coded. It is located just above the village of Namche Bazar, a mandatory stop for hikers to the Everest base camp.
  • 7 Helipads: inserted in the most important points of the scenery, normally located in residential areas, scattered at various points along the route to the base camp.

Ultra-High Definition Scenery Pack

  • The main mountains of the area have been rebuilt with 3D models.
  • DEM data was used and further corrected with 3D graphics programs.
  • Later the textures were applied, mostly in 4K, taken from high definition photos.
  • The positioning on the modified mesh was very accurate, respecting the dimensions and the main morphological characteristics of the terrain.\
  • Summer only scenery
  • Manual included
Tags : Everest Park 3Dfabio bellinifrank daineseVNLK
Calum Martin

The author Calum Martin

I have been an avid fan of Flight Sim since the release of ‘2000 and have developed my love for aviation ever since. I have the knowledge and experience to really deliver an excellent aviation community. Although no real life flying experience, I have a good understanding and always learning more and more.
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