FlyJSim has today announced that they are looking to enable multi-person crews and flights with their new product Shared Flight. Shared Flight, a multi-year development, has been designed to bring together pilots and observers into the same environment using easy-to-connect methods.
The client-server model used by FlyJSim with Shared Flight eliminates the troubles Firewalls or P2P networking issues. The idea is that the experience will be smooth and that the sim is unaffected by Shared Flight. In the announcement, FlyJSim confirmed that Terrain mesh and scenery differences are smoothly accommodated and that aircraft will be actively supported so users don’t have to create their own configuration files.
The system has a range of capabilities making it possible to hand controls over between pilots easily. Some example use cases include being a CFR, explore and utilise realistic CRM procedures within airline operations or simply hang out with your buddies in the cockpit.
Initially, the FlyJSim 732 Twinjet Professional V3 and the FlyJSim 727 Series Professional V3 will work with Shared Flight. The team are keen for other aircraft developers to reach out so they can work with you to use their new Shared Flight systems. The Q4XP will also support Shared Flight upon release.
Whilst no release date has been shared, FlyJSim has provided a detailed Q&A below with more details.
Q. How difficult is it to use?
Shared Flight is incredibly easy to use, and we take care to automate as many functions for you in the background as possible. We’ve designed the application to allow you to connect/host a flight in the shortest amount of clicks as possible.
Q. How good is the connection?
Unlike other products, we employ dedicated custom servers for you to host flights on. This empowers us to do several functions including automated syncing, large-scale connections, and eliminate all the painful network hassles and port forwarding of P2P implementations.
Q. When you mention “large-scale” connections, how many people can connect?
When you create the flight you can set the maximum number of crew and maximum number of passengers. Depending on the aircraft, you could have a standard 2-pilot cockpit, or perhaps add an additional Flight Engineer. You can even have people ride jump-seat. Or a large crew for a long haul.
Q. Will it be also be compatible with <>?
Our goals are YES! We plan to work to support all popular and quality aircraft. This depends a bit on the developer. FlyJSim is eager to work with any aircraft developer to ensure compatibility with their aircraft, and to provide a dev kit with an API for complex systems to be fully integrated. We encourage any developer who might be interested to please contact us. It is absolutely our goal to make the Shared Flight experience as open and inclusive as possible.
Q. What FlyJSim products will this be compatible with?
Both the FlyJSim 732 Twinjet Professional V3 and the FlyJSim 727 Series Professional V3 will be included in the list of launch compatible aircraft, with the Q4XP to follow when it is released.
Q. When will it be ready?
There is no set release date but we are announcing the product now so we can move towards beta testing and make our remaining development work and beta testing as open and public as you have come to expect from FlyJSim. Including our streamed dev work on Twitch. (If you aren’t already, be sure to follow jsnapp1982, FlyingJackal, Delta_Who, and Valdudes on Twitch.)
Q. How much will it cost?
We don’t have final pricing to hand at present but are certain that Shared Flight will be a tiered subscription based model. We believe a subscription model will best support an actively maintained network, and constantly expanding and improving service. The goal of tiered pricing is to meet the needs of users, and to minimize arm twisting between friends that want to go flying together.
Q. I have an idea that might benefit from/with Shared Flight and would like to develop for it.
Please contact us at : [email protected] This product has been in development for many years, and will hopefully become a common way to enjoy flight simulation, and we would love for your ideas and help to make the experience even more fun and the simulation even more immersive.