close

Flightbeam Studios Releases Wellington International Airport

Accompanied by a trailer that beautifully shows of all of its gorgeous detail, Flightbeam Studios has released Wellington International Airport (NZWN). The project, announced in June of last year, has finally made its way to our simulators.

Wellington is the third busiest airport in New Zealand, right after Auckland and Christchurch. The airport serves as a hub for Air New Zealand. It also serves a number of other airlines, including Virgin Australia, Singapore Airlines and Qantas, as well as a large number of smaller, regional airlines connecting it to the region. It’s an airport that provides challenges every now and then, due to winds coming in over Cook Strait, the sea in between the North and South Island of New Zealand. It also features a remarkably short runway, which makes it tougher for wide-body aircraft to operate on the airport.

Wellington International Airport will come with a number of features, some of which have been previewed and teased before. This includes WET-FX, which will make the apron area look wet or ‘soaked’, based on weather conditions. It also features SODE jetways, the surrounding area, dynamic lighting and a number of other effects.

Flightbeam Studios’ Wellington is available to purchase for $24,99 (€23,51) for Prepar3D v3 and v4 only. It can be purchased through the Flightbeam Addon Manager, as well as the Flightbeam website.

Features

  • Features the all-new Flightbeam Manager system (no Addon Manager/Couatl required)
  • Configuration Manager allows you to quickly customize NZWN to your liking
  • Features WET-FX: Tarmac becomes more or less soaked depending on weather conditions
  • Utilizes SODE for advanced jetway interaction with aircraft
  • Includes expansive surroundings of the airport, including the whole Miramar peninsula
  • Ultra crisp, hi-def textures rendered up to 4096×4096 resolution
  • Includes custom static GA and NZ Airlines at gates
  • P3Dv4 dynamic night lighting included
  • Leverages P3D’s material scripting engine for dynamic water puddles and dynamic runway lights
  • Key interior areas modeled, including the main terminal and the new domestic terminal bridge

 

Tags : AirportFlightBeamNew ZealandNZWNReleaseSceneryWellington
Daan

The author Daan

Dutch guy that got lost and now lives in Finland. Flight simmer by day, mobile developer by night. Or vice versa.
Products or services you may be interested in
What is this?