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Drzewiecki Design Updates Seattle Airports X To V1.3

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In a recent Facebook post by Drzewiecki Design, it was announced that their Seattle Airports X product has been updated to version 1.3.

The update will add optional Dynamic Lighting to all included airports except Auburn Municipal S50, for P3Dv4 users.

The update has been sent to stores and customers should receive an email when this free update is available for download.

 
Tags : DDdynamic lightingp3dv4Seattle
Matthew McColl

The author Matthew McColl

Matthew is from the U.K. and has just finished his last year in college, studying mathematics, chemistry and physics. An avid plane spotter, he often visits Manchester Airport to take as many photographs and he can muster, as well as spending time at his local aerodrome (Manchester Barton). Being an aviation enthusiast, Matthew has been a part of the flight simming community for 7+ years.

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Good that Drzewiecki finally is doing dynamic lights. I was extremely pissed when I bought the brand new EETN Tallinn last week and had no lights at night. Really not good for a new airport in 2018.

DD needs to modify afcad for KSEA. AI landing on 16L/34R is extremely annoying. I tried to do it myself in scruffyducks ADE but it messes up everything when I compile new bgl.

@Speedbird Yes, I know. I live around Seattle and often check flightaware for arrival/departures. 16L/34R being used during non-peak hours or during the night. For most part of the day 16L34R used for dep. Anyway, in sim environment with AI turned on 16L34R usage just doesn’t make sense. AI will disappear while waiting for another approaching AI.

Aircraft do land on 16L/34R sometimes, as do aircraft depart 16/34C

I use this scenery and certainly it is a very good one, much better than t2gate’s version .

Do you live in Seattle as well? Personally I found the terminal modelling to be off, and while the apron is a bit more up to date, the textures feel lower res

Is it just me or is Seatac not modeled as well as the rest of the airports?

I noticed this too.

I could be wrong but I think they modeled it assuming a lot of people would be using T2G’s scenery with it