X-Plane 12 Dev Deep Dive – Ep 6: Airports

Our attention turns from aircraft to airports. Let's see how airports see a massive improvement in X-Plane 12.

Welcome to the X-Plane 12 Dev Deep-Dives series. In this series of content, FSElite goes behind the scenes with the Laminar Research team on a huge number of topics with the upcoming release of X-Plane 12.

During the next few weeks, we will learn about all aspects of X-Plane 12 from the marketing and sound design to the new flight model and advanced rendering engine. Each episode will have a specific focus giving you as much insight into X-Plane 12 as possible.

We turn our attention to airports for this episode. Calum sits down with Julian to talk about the scenery gateway, the new tools that allow creators to make remarkable airports, and how weather/seasons affect the ground. Plenty of new footage to be found of airports in action within X-Plane 12.

Sit back and enjoy our Dev Deep Dive series with X-Plane 12.

Discover More, Give Feedback & Share
Facebook
Twitter
Reddit
WhatsApp
Calum Martin
Content Director
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
Join the Conversation

We value great, engaging and constructive conversations. Read our community guidelines. Updated May 17th 2022.

Content Feedback

What did you think of X-Plane 12 Dev Deep Dive - Ep 6: Airports?

Feedback Type *
Tell us more *
Be descriptive (min 20 characters), but also concise (max 200 characters).
Your Name *
Let us know who we're talking to.
Your Email *
So we can gather additional feedback if we need it.
Do you accept our privacy policy? *
Microsoft
X-Plane 11
X-Plane 12
Prepar3D v5
DCS
Infinite Flight

Search FSElite