X-Plane 12 Dev Deep Dive – Ep 5: Sound Design

Let's go behind the scenes on how the sound environment within X-Plane 12 was made.

Welcome to the X-Plane 12 Dev Deep-Dives series. In this series of content, FSElite goes behind the scenes with the Laminar Research team on a huge number of topics with the upcoming release of X-Plane 12.

During the next few weeks, we will learn about all aspects of X-Plane 12 from the marketing and sound design to the new flight model and advanced rendering engine. Each episode will have a specific focus giving you as much insight into X-Plane 12 as possible.

Episode 5 is all about sound design! Calum is joined by Daniela who gives us insight into how she got involved with flight simulation and engineered some of the most authentic sound environments currently available in a number of aircraft add-ons. More importantly, she is behind the soundscape you will hear in X-Plane 12.

Sit back and enjoy our Dev Deep Dive series with X-Plane 12.

Discover More, Give Feedback & Share
Facebook
Twitter
Reddit
WhatsApp
Calum Martin
Content Director
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
Join the Conversation

We value great, engaging and constructive conversations. Read our community guidelines. Updated May 17th 2022.

Content Feedback

What did you think of X-Plane 12 Dev Deep Dive - Ep 5: Sound Design?

Feedback Type *
Tell us more *
Be descriptive (min 20 characters), but also concise (max 200 characters).
Your Name *
Let us know who we're talking to.
Your Email *
So we can gather additional feedback if we need it.
Do you accept our privacy policy? *
Microsoft
X-Plane 11
X-Plane 12
Prepar3D v5
DCS
Infinite Flight

Search FSElite