X-Plane 12 Dev Deep Dive – Ep 3: Air Traffic Control

In this Deep Dive, Spencer speaks to Jim about the new Air Traffic Control set-up in X-Plane 12.

Welcome to the X-Plane 12 Dev Deep-Dives series. In this series of content, FSElite goes behind the scenes with the Laminar Research team on a huge number of topics with the upcoming release of X-Plane 12.

During the next few weeks, we will learn about all aspects of X-Plane 12 from the marketing and sound design to the new flight model and advanced rendering engine. Each episode will have a specific focus giving you as much insight into X-Plane 12 as possible.

In this Deep Dive, Spencer speaks to Jim about the new Air Traffic Control set-up in X-Plane 12. Find out how the new system works, it’s capabilities and what its future holds.

Sit back and enjoy our Dev Deep Dive series with X-Plane 12.

Discover More, Give Feedback & Share
Facebook
Twitter
Reddit
WhatsApp
Spencer
Video Production Manager
Spencer is a huge aviation geek and living in Seattle means he has the ability to see aircraft be born at Boeing Field. A lover of all things aviation.
Join the Conversation

We value great, engaging and constructive conversations. Read our community guidelines. Updated May 17th 2022.

Content Feedback

What did you think of X-Plane 12 Dev Deep Dive - Ep 3: Air Traffic Control?

Feedback Type *
Tell us more *
Be descriptive (min 20 characters), but also concise (max 200 characters).
Your Name *
Let us know who we're talking to.
Your Email *
So we can gather additional feedback if we need it.
Do you accept our privacy policy? *
Microsoft
X-Plane 11
X-Plane 12
Prepar3D v5
DCS
Infinite Flight

Search FSElite