Laminar Research has released another Video previewing X-Plane 11. This time they showcase the new sound engine. To Quote the press release, “The new FMOD sound model is a versatile engine that will be in the default Cessna 172SP on day one, but is also highly customizable by third party developers. FMOD sound reacts to the physics of the world, and everything you do makes a difference in what you hear.”
A video is attached to the press release showing of the new Sound engine on the Default Cessna 172. Unfortunitly it seems from the Post the only Airplane that will have this is the Default Cessna and any Third Party planes that choose to make use of it. They do however imply that more aircraft will have this as time goes on. One other thing I picked up from the video is that there may be Cat Simulation. A Cat can be heard at 1:48. it may be Possible we have to keep the cat off the glare shield for full immersion. No word in the press release that confirms or denies the presences of Cat Simulation so I guess we will have to wait until release day.
FMOD is a sound effects engine for video games developed by Firelight Technologies. Its used in Meany Game Engines including Unity, Unreal Engine 3 & 4, Cry Engine, and Source. Its also the Technology that runs the sounds in Tom Clancy’s Ghost Recon, War Thunder, Rise of Flight: The First Great Air War, iRacing.com, LittleBigPlanet, And meany more High Profile games.