UPDATE Sun 6th August @ 10:00z
Innsbruck version 1.10 is now released. It will add the below dynamic lighting as well as fix a “batch shift issue” in Prepar3D V4.
Make sure you read this post to find out how you can enroll into the open beta to ensure all Orbx airports are compatible with P3DV4.
Original post –
Whilst we all eagerly await Orbx airports to be fully functional in Prepar3D V4, Jarrad Marshall was kind enough to showcase dynamic lighting in his latest airport: Innsbruck.
The shots you see below are previews of the very first Orbx airport to include the new feature for P3DV4 (although I think Bilbao may have them as well – I’ll need to check) and showcases just how beautiful his stunning scenery can be at all times of the day. Jarrad said that a ‘considerable amount of effort’ has gone into the new lights. He wants to ensure that there is a good balance between eye-candy and performance. As a result, the primary areas (e.g. aprons, airport buildings) use the new lighting technique, whilst those areas considered to be ‘secondary’, will use the the older style to light up the area. Furthermore, if you’d prefer to not use it at all, you can do so. Further to night lighting, he wanted to show you off some daytime shots showcasing the improvements in draw distances for the autogen.
When will it be available?
As previously mentioned multiple times, they’re still beta testing the new ObjectFlow module. It’s been made clear that as soon as that is working that Orbx airports will follow closely behind. A few more details were mentioned, however, with Jarrad saying that he was holding back on showing off shots until he was ‘confident’ that there would be more news coming soon. Further to that, John Venema also mentioned that “90% of the functionality is there” and they’re just hunting down the final few bugs. Additionally, he said they’re also testing it with Prepar3D V4.1. So hopefully when it’s out, updates will be swift.