Turbulent Designs Idaho Falls Regional nearing Beta

Turbulent Design announced yesterday that their next scenery, Idaho Falls Regional Airport, is nearing the Beta stage of development. Accompanying this announcement they have a list of features and several screenshots. High quality buildings and…

Turbulent Design announced yesterday that their next scenery, Idaho Falls Regional Airport, is nearing the Beta stage of development. Accompanying this announcement they have a list of features and several screenshots. High quality buildings and textures, SODE  Jetway’s, and Dynamic Lighting are just a few of the features mentioned. A release date is pending.

Idaho Falls Regional Airport (Formerly Fanning Field) is a public use airport located two miles northwest of  Idaho Falls. It is the second-busiest airport in Idaho after Boise Airport. The airport covers an area of 866 acres which is 3.5km2. The features listed by Turbulent Designs note that the scenery covers 11.7km2. Meaning the coverage area of the scenery goes well beyond the airport. In addition to this they promise High quality buildings and points of interest. There will also be options for Lower definition textures for performance challenged users.

For those looking for a new airport to fly into, Idaho Falls had over 38 thousand operation in a 12 month period ending on December 2010. Averaging 105 per day. Of this most of it was general aviation. However there are 3 airlines that service 7 major airports in the US operating at the airport.

Sadly Turbulent did not state in the press release weather or not the Beta is closed or public. And the release date of the Scenery is TBD. Pricing was not stated either. They did however include several screenshots which can be viewed below.

Full Feature List and Screenshots

  • Accurate representation of KIDA – Idaho Falls Regional Airport
  • 11.7km2 coverage area including the Falls
  • High quality modelled buildings and POI
  • Option of High Definition textures and Low Definition textures for quality or performance
  • Animated SODE jetways and automated seasonal textures
  • Real Flora
  • High Definition ground poly
  • Baked ambient occlusion and lighting
  • High detail custom “Autogen”
  • Support for FSX, FSX:SE, P3D v3 and P3D v4
  • Optional Dynamic lighting (P3D v4)
  • Optional Lightmaps (FSX)
  • Turbulent Designs clutter library
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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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