TorqueSim SR22 Development Update May 2020

Developer TorqueSim announced the SR22 before the release of their BN-2 Islander. With the release of that aircraft now firmly in the hands of X-Plane 11 users, TorqueSim has now turned their attention back to…

Posted: 19-May-2020 @ 08:25z
TorqueSim SR22 Development Update May 2020

Developer TorqueSim announced the SR22 before the release of their BN-2 Islander. With the release of that aircraft now firmly in the hands of X-Plane 11 users, TorqueSim has now turned their attention back to their SR22. In their latest development blog, the team has discussed RealSimGear integration, an update on the 3D modelling and texturing and more.

TorqueSim SR22 Development Update May 2020

As mentioned, the first thing on their list was integration with RealSimGear. It’s no secret that the team has been working with RealSimGear to make this the best experience for users of that hardware. As quoted from their website, “the RealSimGear Cirrus Perspective hardware package will work out of the box with the new aircraft providing a fully integrated and easy to configure home training solution […].” Users will be able to practice real-world flight checklists, flows and more with the hardware. You can learn more about the RealSimGear G1000 + Cirrus Perspective Package here.

Beyond that, a status update was given on various parts of the aircraft’s development. The 3D modelling and texture work is almost complete with the developers commenting “model has full 4K PBR texturing, with accurately replicated materials throughout.” TorqueSim then made several statements regarding engine modelling. From an extensive oil system to engine knock (not ever seen in X-Plane before), this is a highly detailed and system-rich aircraft from TorqueSim. The actual update is a lot more detailed and can be read on their forum post.

Finally, the team wanted to comment on the built-in electrical system. They have described the system as a “low-level physics simulation” having now implemented various behaviours and functions. This new logic allows for the many different states of the SR22 to be dynamically simulated at runtime.

The team’s blog post concluded with the news that they have a brand new website (easier to find everything) and split development blogs away from the main website to the new subdomain.

As always, we’ll continue to watch development progress and will let you know when new things come to light.

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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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