Toliss Updates Airbus A340-600

X-Plane aircraft developer, Toliss, has updated their Airbus A340-600 aircraft to version 1.0.2 to include various bug fixes and additional improvements.

After a successful release back in October 2021, ToLiss has released their second update for their A340-600.

Version 1.0.2 addresses issues that some users have reported around various systems including FMGS, batteries, IRS and transponder as well as improved visuals to the particle system to the wind and engine areas to appear more realistic. More specific improvements have been made to thrust settings when in idle, to help represent a more true to life descent profile, improvements to the auto brake system when using it to come to a full stop, pressing the pedals will no longer disengage the brake system, just like the real aircraft.

New features that have been added to the aircraft include various animations to the aircraft such as visible RAT, hydraulic landing gear lines, visible chocks when parked at the gate as well as new custom landing gear particle models. When using the taxi cam inside the cockpit, you will now see the flap and nose landing gear animations. ToLiss, along with support from Henrik Ku, has also improved a number of sounds including cockpit, engine and ground contact interactions.

To update the Airbus A340, simply run the Skunkcraft updater (if this isn’t set to automatic update) and it will download and install automatically, or to purchase the Airbus airliner for X-Plane, head over to the X-Plane Store where you can add it to your hangar for 89.99 USD (Around £66.50/€79.60).

Changelog

  • Electrical system now features battery self test
  • Custom landing gear particle model
  • ISCS sliders now allow editing the values with keyboard for better precision
  • Custom landing gear tire rotation model to allow individual speeds for the forward and aft wheels on the same bogey
  • Fault injections can now trigger on increasing or on decreasing values of altitude and air speed
  • Added flap animation and nose landing gear animation to taxi cam
  • Added CVR self test
  • Added chocks to keep aircraft in place at the gate
  • Reworked cockpit, ground contact and engine sounds (with friendly support of Henrik Ku)
  • Added animated hydraulic lines to landing gear
  • Added animated RAT (Ram Air Turbine)
  • Resolved an issue with the brake fans
  • DC BAT bus shows invalid data, if BAT1 and BAT2 are switched off
  • When preselecting a heading on ground, the FCU heading window will initialize with the current heading
  • Reduced IRS drift values by half for more realistic values
  • Made behaviour of CLR button XPDR panel more realistic
  • When selecting flaps 1 for landing, the Status page will now be called (As it should) if status is not normal
  • When status paged called automatically, the STS key now lights up and can be used to remove the status page
  • When Using Auto Brake to full stop, pressing pedals won’t disengage it like is the case in real life
  • Minor FMGS fixes
  • Corrected the locations of wing condensation emitters
  • Moved location of engine particle emitters further aft to better match engine location
  • Fixed standby compass
  • Corrected pack inhibition condition on ground with doors open (applies now only when engines are running)
  • Fixed animation of spoiler 3 actuator on right wing
  • Fixed flex temp range
  • Fixed FBW roll angle limits
  • Improved the AP turn direction depending on FCU heading rotation knob
  • FCU green button lights now respond to the ANN LT switch as they should (instead of the FCU background light rotary)
  • SD Weight/CG on ground indication is now a function of the data entered on INIT B page
  • Retuned idle thrust for more accurate descent profile following
  • Improved reliability of the automatic pitch trim setting prior to take-off
  • Increased the ground cart pressure for better engine start performance
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Jordan
Managing Editor
Jordan works in operations for a brewery, pub and hotel company in London. Discovering flight simulation when the 3x CD FS2002 was released, he then followed the natural progression up until P3D, where he switched platforms to X-Plane 11.
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