ToLiSS A319 Updated to Version 1.1

The ToLiSS A319 in X-Plane 11 continues to improve thanks to the latest update from the developers. Version 1.1 includes a host of new features, bug fixes and stability improvements to make the product better…

ToLiSS A319 Updated to Version 1.1

The ToLiSS A319 in X-Plane 11 continues to improve thanks to the latest update from the developers. Version 1.1 includes a host of new features, bug fixes and stability improvements to make the product better for the community.

New features include major rework of the cockpit textures, ECAM rework, custom sound set from TSS for the CFM engines, and a complete rework of the target speed/mach function of the cost index. Furthermore, the MCDU has seen improvements and for users who love IAE engines, there’s now support for payware sound pack addons for the aircraft. You’ll also be able to enjoy a new PBR set and a brand new house livery.

You can use the auto updater to grab the new version now, and it will soon be downloadable from the X-Plane.org store. If you don’t own it already, you can pick it up now from the store for $69. You can also read our review on the plane here.

Changes from build 874 (V1.0.2) to build 931 (V1.1)

Major Changes:

  • TO performance calculator now considers runway shift entered in MCDU.
  • Major cockpit texture rework: Colour, reflectiveness, ND brightness knob tick mark, and many other small details
  • Added support for “per engine” command to hold reversers at MAX
  • ECAM rework: Logic for display of LDG and TO Memos more like real life + upon display of a fault the associated system page is automatically displayed.
  • Implementation of a fault injection interface allowing to choose from about 100 system failures to be injected either at a specific point in time or randomly.
  • Complete rework of the Target Speed/Mach as function of CI – speeds are now wind dependent.
  • Prepared the interface for Smartcopilot files
  • New house livery
  • New PBR set
  • Alternate and Direct Law for the FBW system
  • Complete custom sounds from TSS for the CFM engine.
  • Support for IAE engine sound pack as payware addon.
  • Added DEST and T/D / STEP altitude information to CRZ PERF page
  • Adjusted engine spool up behaviour from idle and added distinction between ground/flight idle and approach idle.
  • Pressing the FPLN button while on the flight plan page brings the flight plan scrolling back to the FROM waypoint.

Bug fixes:

  • MCDU Perf Approach page now allows entering DH and MDA independent of the selected approach.
  • Fixed a flight path computation bug when a CI leg follows an AF leg
  • Fixed the issue with PRDAT lines in the CIFP files splitting the approaches in two.
  • Fixed a FMGS Flight path computation issue for almost 180deg direction changes with many subsequent waypoints.
  • Fixed a FMGS vertical path issue if the destination airport elevation and the transition alt are within 2000ft of each other.
  • Fixed bug on wind page that the enter-data brackets appeared in last line when 5 wind speed/altitudes had been entered.
  • Changed criteria to enter GO AROUND phase to allow switching back to APPR phase when lateral AP mode GA TRK is still active.
  • Corrected tick marks on the N1 arc for the CFM engine.
  • Fixed root cause of sound player bug posting error messages in log.
  • Improved ND masking for mode ROSE.
  • Fixed display area of Terrain on ND feature.
  • Fixed FD flag behaviour when outside the envelope, but FDs are in principle available
  • Fixed behaviour of CSTR overlay button. (Removes all other overlays)
  • Allow transition to managed speed when in final approach with FD and AP OFF
  • Fixed a bug with the sounds that prevented continuous warnings (e.g. GPWS) to stop playing when sim is paused.
  • Fixed the behaviour of the TO Config pushbutton and the two MCDU CLR pushbuttons. (These can now be held.)
  • Automatic deletion of cruise altitude constraints when importing XP10 format fms flight plans.
  • Lots of other small bug fixes
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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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